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NRG-Vampire

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Everything posted by NRG-Vampire

  1. bump almost there http://forums.eagle.ru/showpost.php?p=2576768&postcount=55
  2. sorry guys but i would like to see this thread/title at the first line so please help to seed the torrent what is coming soon after that you will able to see more, and we will able to post more screenshots but first let us finish the nevada torrent download
  3. :thumbup: yeah, hopefully but after that "NEXT" ANNOUNCEMENT PLEASE SEED :D :bounce:
  4. bump, you made nice screenshots guys but i would like to make this thread flashy/sticky torrent is coming soon http://forums.eagle.ru/showthread.php?p=2576432#post2576432 https://forums.mudspike.com/t/dcs-open-alpha-nttr-available/1183
  5. if you would like to help and got a fast connection/upload please contact with fearlessfrog :thumbup: here: http://forums.eagle.ru/showthread.php?p=2576432#post2576432
  6. sounds wonderful, thanks and thanks to Frog :thumbup:
  7. bump please help guys, the official download is very slow the current speed is only 5 % of my max download speed
  8. I just put this request here. You guys made screenshots, you have the full package of Nevada, so please make a zip/arj (.arj is smaller/more compressed afaik) of your Nevada files and upload as an individual torrent and seed please for the community. You don't need to upload the bin files, we need the folders only what you see in your \DCS World 2 OpenAlpha\_downloads\Mods\terrains\Nevada folder. (or in DCS World 2 OpenAlpha\Mods\terrains\Nevada folder, what is maybe better) If we put the downloaded files to the main _downloads folder (where torrent and http files go by the updater) and after that if we restart the downloader it will see the completed files and will install it. Thanks a lot
  9. where ? :D that's a catamaran lifeboat - necessary stuff in a huge desert :lol:
  10. FPS ? over Vegas ?
  11. yep with a converter or terrain source files it's about few weeks only to bring up to the current Black Sea/Caucasus map level/detail to bring up to edge/dcsw2.0 is another (short) story workload ? i dont think so maybe only copyright thing of ubisoft
  12. this is how to clean the catalyst and the exhaust system :thumbup: :rotflmao:
  13. not necessarily to build from scratch, yes but using the old lomac source map files, is not (converting, editing, correcting, upgrading, facelifting) needs few months only, im sure
  14. yes, there are decade old non-fixed bugs what are coming more garish with the new gfx engine everything is possible, it's just a matter of decision
  15. This is interesting. I think he means there will not be pre-purchase prices. After release those modules will get the normal prices (+25%) : NTTR and the Mirage-2000C
  16. if the violation is true, then it took 15-30 seconds only
  17. if you are curious, i can tell you that some talented modders and 3d model makers got this nice turbosquid max model, made the appropriate animations, added some light polys and exported into edm format. Nothing serious :D
  18. no it's not :captain: it's another model and pretty hard/slow to work with that model in MAX coz it has 2.1+ million polys ;)
  19. :rotflmao: very authentic :thumbup: LADY GAGA :rotflmao:
  20. nice job buddy :thumbsup:
  21. :blow: ▲ yes :blow: BAAAM :doh: short circuit in my brain :baby: acted as a totally noob :sleep: seems i was terribly tired :P :thumbup: but Thanks for the wakening 8Ball :D
  22. i can't get it. my in-sim gui options/settings are totally different than what i see in the options.lua. not only resolution but everything :dunno: why ?
  23. as i see this is an nvidia related problem unfortunately - several nvidia users wrote that low frame rate thing i have 60+ FPS with my amd gfx card when i change to those new wip clouds (same FPS with old clouds), sorry
  24. yeah, as Joey said however the current DCSW beta is buggy in the last non-beta (1.2.16) we had back-faced polys visible as well (by material settings in the model file ) but not in the current beta materials not perfect in beta that's why we can see many models wrong (ejected pilot model under the cute - chute is only one sided - as the mig-29s brake chute too for example) beta modelviewer uses wrong in-sim materials too
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