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NRG-Vampire

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Everything posted by NRG-Vampire

  1. not yet, low on contast imho (iv got 50-60+ FPS with those new clouds) and civil vehicles on the roads sometimes visible through clouds as dark spots (i know: still wip) but there is a new (buggy) animated/waving grass effect too
  2. fine :thumbup: great shots :thumbsup: cool skins :hehe: downloading right now :bounce: thanks a lot :cheer3nc: http://www.digitalcombatsimulator.com/en/files/1548867/
  3. can't see your images :(
  4. i hope you not ▲ gimme those monsters :joystick::pilotfly::D F-22 and F-35
  5. my primary question as always: shared MP cockpit will be available ???
  6. good idea, but unfortunately nothing is visible under the water line in dcsw 1.5 maybe it will in 2.0
  7. Nice job on Shark-Paul & Shark-Pete II skins :thumbup:
  8. yes, it will open that door :pirate:
  9. NRG-Vampire

    New map

    How can I prove/show that ? Some screenshots will be adequate ?
  10. I would like to install DCSW 1.5 beta onto a new rig but would be quicker not to download all the 6 bin files what is 10 GB Is there a way to use/copy untouched older files to copy from 1.2.16 to 1.5b ??? (by dcs installer/updater)
  11. 330K tris per tree-model ? :D you must be kidding :lol:
  12. http://forums.eagle.ru/attachment.php?attachmentid=125142&stc=1&d=1445260472
  13. ohmydumb...good to know :doh: anyway nice texture, nice screenshot :thumbup:
  14. ▲ how-how ? :) He's a texture artist with 100 years of experience :D (primarily in FSX ;))
  15. AMAZINGLY GREAT TEXTURES :bounce: Nice Job Zsolt :thumbsup:
  16. hehe :hehe: with this focus ▲ the last one looks like a photo of a small model layout table ▼ https://scontent-frt3-1.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/s720x720/12088089_444325582429238_2975639758780829960_n.jpg?oh=f0af2e10de5a5c64ed1e1ca0cbdb0d91&oe=56D32158 https://scontent-frt3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/s720x720/10959585_356933137835150_5436233804812739591_n.jpg?oh=b2f37c92602484c8d925fbd1e72b2a3e&oe=56C5F4E6
  17. ▲ looks like a big and contiguous halo around the sun in the humid (becomes more and more humid) late afternoon foggy early morning sun (with bit larger homogeneous halo) but looks similar ▼
  18. of course the water looks awesome and real
  19. but the detail of the hornet pit the flight model/behaviour of the landing/touchdown the surface of the flight deck what looks concrete are awful
  20. hey Mizzy that thread ▲ was only wishes and speculations iirc the latest official news was this by Wags - about clouds in edge http://forums.eagle.ru/showthread.php?p=1900599#post1900599 and afaik these seriously modded clouds was the latest (and maybe the only one - by HungaroJET) in the "old" DCSW - what is probably still usable in v.1.5 http://forums.eagle.ru/showpost.php?p=2013917&postcount=182 http://forums.eagle.ru/showpost.php?p=2014026&postcount=184 http://forums.eagle.ru/showpost.php?p=2014195&postcount=191 http://forums.eagle.ru/showpost.php?p=2014443&postcount=193
  21. back in years ED planned to buy this model (iirc) but they did not implement it because it was too expensive probably - 2000 USD with animations (especially for AI only - without flight model and cockpit) http://precise3dmodeling.com/ --> aerospace/c-17 https://www.youtube.com/watch?feature=player_detailpage&v=
  22. yeah, because those bring you (focused) to the other end of the runway (TDZ) :megalol: honestly very old bug :doh:
  23. that's why i said the glass parts are wrong and ugly - not transparent enough, too reflective, too bluish mi-8 cockpit glass parts too (other AC glass parts too) - as designed :doh: OMG ▲ http://forums.eagle.ru/showthread.php?t=148649
  24. i see strange/wrong camera angles on cars and trains by LCtrl+F12 and LShift+F12 camera is in the sky and does not focus on the object it can be corrected by Alt+F2 (very hard) but next object will be wrong too by the camera view maybe mouse axis problems too when seeing civil traffic
  25. checked no heat blur for choppers when i control them
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