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NRG-Vampire

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Everything posted by NRG-Vampire

  1. I can't sleep. Too much DCS :D
  2. Did he record/upload that ? It sounds good Matt :thumbup:
  3. of course, i got you :D so bring some Tie-fighter models :thumbsup: or an Imperial I-class Star Destroyer to DCSW :bounce: ▲so true :thumbup: :D :rotflmao: by the way, i was wrong: i like fictional skins only if it has at least a little to do with reality like these skins http://www.digitalcombatsimulator.com/en/files/1445015/ http://www.digitalcombatsimulator.com/en/files/347227/ http://www.digitalcombatsimulator.com/en/files/921456/
  4. oh Norm, now i'm disappointed in you :lol:
  5. oh, please no :no: imho we dont need any fictional/cartoon/manga/robotech/sci-fi/starwars style skins if someone want to make skins then please make existing-real skins/liveries :thumbsup: skin of real paint of japanese f-15 with manga figure is ok to me or please bring x-wing, millennium-falcon, tie-fighter models into dcsw with its "real" liveries :thumbup:
  6. DCSW manages them differently only that matters when we talk about features in DCS
  7. ok the main visual difference under normal circumstances: wingflex animation is G-force related (fighter AC) wingflex animation is airspeed and lift related (commercial AC) rotorblade-flex animation is blade-AOA and/or angular speed related wingflex and rotorblade-flex animations have got different official args as well
  8. that cant do a barrel roll, that can do only a simple "inverted flight" because there is no -1G while do a barrel roll for a perfect motion/flight sim you must invent and use a gravity/anti-gravity device ;)
  9. :P X means: no landing (closed runway) ;)
  10. the huey got rotor blade flex too, even the oldest choppers have it as well such as sh-3, sh-60, and ch-53. only the old-early-testbed ah-1g has no rotorblade deflection/bend but rotorblade bend is not as the wingflex however the animation technique is analogous: simple part rotation or bone animation (sometimes via connectors)
  11. our all hope remains in monday :bounce: kill the bugs :D KILL THE BUGS :bounce:
  12. yes of course masterchief :chef: :D
  13. no, the "only 10 (14) more sleeps" still plays :)
  14. dont be negative Bob, im still hoping in the next 2 weeks :closedeyes:
  15. sorry but on the russian side of the forum Chizh just announced DCSW1.5 and the L-39 Alba releases postponed to next month (october?) because of bugs :cry: another 10 more sleeps ?
  16. yeah, developers work 168 hours per week :) producers as well :D :idiot: :smilewink: but where is DCSW1.5 ???
  17. im looking for the points for hardware components change when i will need reactivate modules cpu? gpu? hdd? there was a topic about that but i cant find that thank you
  18. not some but numerous ;)
  19. good job :thumbup: you made nice videos Corvus :thumbup: my favorites are your "Back in Action!" and the "20 years with Eagle Dynamics flight simulators" movies oh, and "I want a MiG-15 Fagot" :D
  20. Who is the modeler ? "GK" Evgeny ? :bounce:
  21. yeah, for first blink: scenery looks more realistic, ground/sand looks more redish :thumbup:
  22. :bounce: i will put a tons of mods, fixes and new stuffs into it, so no one will recognize that is ever was DCSW :rotflmao:
  23. sorry, but how many decades will you have to learn 3dsmax ? :) - to reach an acceptable level - it's not about money, it's about time, aptitude, intrepidity, patience and ability well, i prefer the opposite: i dont mind if it looks bad in 3dsmax but it must look good in dcsw, imho :D
  24. not bad Batou :thumbup:, however the vertical scale is exaggerated. i mean your mountains are too high, what is not realistic by the way, as far as i know HungaroJET already made (makes also - still WIP) many maps/sceneries/vegetation as well maybe You should cooperate together
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