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NRG-Vampire

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Everything posted by NRG-Vampire

  1. do you mean no uvw map and polygons for the 3 digit serial numbers on the tails ? hopefully GK will add them to the model and illuminated formation lights (by the time when the PFM will be ready and release the texture template as well) till that time you can paint those 3 digits onto the texture by "hand" (and onto the inner flaps too) by the way, where can i download that nice skin ? :thumbup:
  2. great, and thanks for the info :thumbup:
  3. nope of course, there are the official builtin slot since flanker2.5 :punk:
  4. yeah, i am more excited for getting mig-29k flight model (mod/addon) by the su-33+/-mig-29 pfm :bounce: aye, pfm carrier ops :thumbsup:
  5. actually that's not the shine. blue channel is the reflection what you can see from a low angle view primarily, for example on wings for less (narrower) shine reduce brightness of the green channel in the specular map
  6. yep, unfortunately the factory default is to give priority to the builtin argument usage (by the DLLs and flight models) but there are some other solutions and tricks to oppress that priority and remove the pilot
  7. yep, that argument number for animations, for visibility arg#50 value 0.5 for static aircrafts or after engine shutdown when pilot left the ac arg#50 value 1.0 when no pilot and no ejection seat in the ac (after bailout)
  8. nice job on that skin :thumbup: to disappear/remove the pilot you need to use Arg50 with value 0.5 :yes:
  9. in a nutshell: yes ;)
  10. Thank You :thumbup: I would like to win an F-86F Sabre Jet :bounce:
  11. Nice act Jamison :thumbup: so please place my name into that hat :bounce: :santa: Good Luck and Merry Xmas to Everyone :angel:
  12. you can find the default 16C WA skin in the ShipTexturesBMP.zip as f-16c-paint-def-r6.bmp.dds and f-16c-paint-def-l6.bmp.dds and there is a sample (description and textures) in Bazar\Liveries\f-16a mlu\CMD extended skins for the 16A, you can use similar files for the 16C/16N as well use "false" in the description, that will call textures directly from the folder where the description.lua file is placed "true" call VFSTexturePaths (zip packs) from the Config/graphics.lua file
  13. yep, afaik it still works
  14. NRG-Vampire

    Xmas?

    :rotflmao: :rotflmao: :rotflmao:
  15. Happy celebration and VIVA LAS VEGAS :thumbup: I want to fly to Las Vegas :pilotfly:
  16. another public torrent (this comes from the mods folder) thanks :thumbup: http://forums.eagle.ru/showpost.php?p=2577288&postcount=197 please seed it !!!
  17. this comes from the _downloads/torrent folder
  18. sorry, another bump soon http://forums.eagle.ru/showthread.php?t=153751
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