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av8orDave

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Everything posted by av8orDave

  1. If the blast shock wave is modeled, it isn’t modeled very well… again, you can land a rocket or a round right next to an infantry unit and they just keep firing away with laser precision. They aren’t stunned, dazed, knocked over, their aim isn’t effected, there really is zero impact on the unit unless you hit them with the munition.
  2. The problem with the gun is that anything short of a direct hit doesn't seem to do any damage, so its use as an area weapon is very limited and not realistic. There are some videos on youtube of the gun being employed against ground troops, and it's effects, even when the shots are not super accurate are devastating. Meanwhile in DCS you can hit a few feet from a ground troop and he keeps shooting right back.
  3. My main gripe with the infantry in particular is that you seem to have to hit them in the head with the 30mm or a rocket to kill them. The module itself is in a pretty decent state, the ground units that you interact with, not so much.
  4. How much battery time do you get, out of curiosity? I've had the Quest 2 for months and never tried Airlink, mainly for this reason.
  5. I’ve noticed that my takeoffs, hovering, hover taxiing, and landings are significantly better without the IHADDS in place, using only the FLT display and visual cues as reference. This has made me wonder… in what conditions do AH-64 pilots use the IHADDS in real life? Is it always used, or only during certain flight regimes / conditions? Is it personal preference?
  6. To your point, I'd like to at least know what the target is... i.e. rather than a "tank", maybe make it "T-72". I shot up a group of friendlies yesterday because George targets anything and doesn't distinguish between good and bad.
  7. Haven’t watched but figured I’d let you know that there is a known bug with engine two where it makes it to about 51% before unwinding… the fix is handled but I think the story is that it didn’t make the last update. You can work around it by slowly increasing the throttle on engine two during startup, then decreasing it back to idle once the engine is at about 58%. Just fyi.
  8. First thing I’d do is increase your Oculus resolution to its max setting in the oculus program. You ought to be able to get decent frame rates with it set to max with your system.
  9. All of the above is in the module currently.
  10. I’m always glad to be wrong, but if it changes anything I sure can’t tell.
  11. Considering the KA-50 was never really produced, is this even a question?
  12. I’m not sure George uses the TV mode. I’ve flown a good bit at this point and never seen it. I agree that we need a better single player way to ID targets… as it stands now it is early impossible to tell what George is looking at.
  13. DCS: Digital Cardiac-arrest Simulator? I'm only kidding...
  14. I’ve had this problem a few times now as well. The helicopter is likely kind of heavy, George is pulling too much collective, the rotor rpm drops, George doesn’t know how to fix it, and the helicopter descends until it and the Earth intersect. As you accelerate through translational lift, the rotor rpm is able to recover due to the increased lift and George can climb again. Kind of frustrating but I think that’s what is happening.
  15. Ultimately, here’s the question: what good does this “exactly centered” control setup (provided by a “reset”) do for you? If the chopper is hovering, and you are properly trimmed, it doesn’t matter if the stick is “centered” or not… as a matter of fact, a centered stick will likely work against your hover. What you want is the stick to have zero control pressure, regardless of its hypothetical position in DCS. Anyway… whatever floats your boat. Everyone should be able to play how they want, but for those who want to know how planes/helos are actually flown, that’s how it works. The real pilot doesn’t really sweat if the stick is “centered”.
  16. If you end up needing an immediate “reset”, you’ve done something wrong. The process is: go from ground to hover, trim. Go from hover to forward flight, trim. Go from forward flight to hover, trim. Each time you change the attitude or power of the aircraft, you should be trimming. “Resetting” would snap the flight control pressures back an unpredictable amount, possibly causing a loss of control. That’s how a real aircraft works.
  17. As a real pilot, I’ve never flown an aircraft that has a “trim reset”, nor have I ever had a need for one, nor can I imagine a need for one. If you suddenly “reset the trim” in an aircraft in flight, that would create one of the most dangerous situations I can imagine. Trim alleviates aerodynamic forces from the flight controls. Also, the trim indicators on many aircraft are unreliable. You trim the aircraft for its current state by feel and adjust as you fly. The Apache works the same way. I’m not sure what everyone here is after, but I think there is some “overthinking” going on.
  18. If the amount of destruction to be had is the measure, the Apache is the measuring stick to which all other modules can be leveled. The AH-64 is unmatched, both in DCS and in the real world.
  19. Not sure why these posts get so much pushback. Seems to me that it is a true statement that the biggest thing that needs addressed in DCS is the performance. I also have a very high-end rig, and VR with any number of AI units cripples the experience. As the OP said, the solution for something like Liberation seems to be firing up a local server, which is silly. When you do this, the game performs much, much better. It needs handled. I’m sure they’re working on it, but it would be good to know where it is on the priority list and if the improvement is coming sometime soon. It has been talked about forever!
  20. When you're acting in single player as CPG, put George in CMBT mode, and do a "short right" command to get him to fly direct to a waypoint. When he reaches the waypoint, he automatically flies to the next. I've had some good success bouncing from FLT to CMBT to H-B mode with George. He also occasionally flies into the ground without explanation, but I sort of figured ol' George would pull that sort of thing.
  21. I resolved much of my FPS issues by changing textures to medium, vis range to low, and changing the HDU monocle from right eye to both.
  22. Just an update: Setting textures to medium, visibility range to low, and most importantly, changing the IHADDS rendering from "right eye only" to "both" seems to have solved my FPS issues.
  23. Yeah, you're absolutely right about that. I can get pretty decent performance in super-simple scenarios. Apply it to Liberation or the like, and we're back to 20 fps with stutters.
  24. Just tried flying as CPG with George at the flight controls for the first time. I've gotta say, I'm impressed! George is a much more capable pilot than I am, and it is pretty easy to get him to do what you'd like. Big kudos to ED for getting this done!
  25. Yes, sure did. Then I flew into engagement parameters.
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