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Ironhand

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Everything posted by Ironhand

  1. From your mouth to ED’s ear. Hopefully it’ll happen while I’m still on the right side of the earth.
  2. Ironhand

    Turbulence

    DCS’s turbulence is pretty simplistic. The degree of turbulence you get in DCS is a function of wind speed. Set turbulence to max and you will get nothing, if the wind is “0”. You’ll get max turbulence, if the winds are set to max speed. And it’s uniformly spread. It doesn’t come in “bunches” with areas of smoother air between like it would, if the sim were modeling uneven heating of the ground, etc as seen in Motoadve’s video.
  3. 1) Mirror detail, AFAIK, is what it is. 2) In the video, I can see that you have somehow added aileron trim (the aileron “neutral” light is dark) which is why you keep rolling to one side. Don’t know when you did it but, at some point prior to the video’s start, you added it (RCtrl + , or RCtrl + /). 3) There’s a key combination for high gain nose wheel steering (LAlt +Q perhaps—don’t really recall). You can double check in the Controls section. 4) There used to be but I’m not sure that there is anymore. Hopefully someone more knowledgeable will be along soon.
  4. That would depend on which turning/maneuver capabilities you’re referring to, wouldn’t it? For instance, the F-15 has a slightly tighter turning radius and higher AoA (nose pointing) capability. The MiG-29 has a slightly higher sustained turn rate. So if both aircraft are flown to max capability, F-15 should outperform the MiG-29 in a one circle fight. OTOH, the MiG-29 should outperform the F-15 in a two circle fight.
  5. Had a few minutes this morning (SP) and could not reproduce. Is this, perhaps, an MP issue? @FusRoPotato, are you saying that the missile stops guiding either before or during the MEM period (flashing launch authorization cue)?
  6. If EOS is doing the tracking instead of the radar, then the radar has lost the lock. At that point, EOS is simply pointing the radar toward the intended unlocked target.
  7. @okopanja and @Seaeagle, thank you both. I’m aware of launching pairs of missiles—there’d be no reason for a “pairs” switch setting for A2A missiles otherwise. In fact, the Su-27 manual even refers to using that setting to launch an R/IR pair with the missile class to launch first selected manually. It was the idea that they were typically launched as one R and one IR type that I was questioning. I was also questioning the idea that the T and ET could be launched without first locking the target while still on the rails. Again, thank you both.
  8. I keep seeing this statement about missiles being launched in pairs—one radar homing and one IR homing—bandied about the forums. But I haven’t seen any sources. Can you point me to some? Concerning IR lock on after launch, the Su-27 manual, at least, only refers to IR missiles locking onto the target while on the rail when the target is designated.
  9. I know that it’s currently in vogue to say that the replay system was only meant to be some sort of debugging tool but that doesn’t really square with the promotional material of the day: It may have become easier for ED to view it as a debugging tool rather than to fix it, as it became more and more fragile. But this redefinition of a track file’s purpose is a more recent undertaking.
  10. I believe that it’s been removed from the sim.
  11. Back in the LOMAC/FC1.x days, I think it was, there was a period of time when a save/restore was available. I know because I was using it.
  12. Very aware. Just doing my part to keep the thread alive with an observation or two.
  13. Like I said, no one bothered to ask him what he thought he needed. An “easy button”? What exactly does the easy button do?
  14. I just love these threads. Someone asks for something. No one asks him to expand on his thoughts of how this might work but plenty of people are ready to advise him that his request is ludicrous and, besides, ED and third party developers have better things to do with their time. Why not, after asking him to expand on his thoughts, let ED and those third parties make those decisions?
  15. Be interested to see what you find. If memory serves, the only chart I’ve seen used faster airspeeds. So I’m certain that the time in the air will be less and, unless ED screwed up their modeling, the distance will be less as well.
  16. Out of curiosity, is this the field you took off from? You might want to attach the mission file. It would make it easier for people who know more about this stuff to make informed suggestions.
  17. Your best Your best bet would be to ask for its inclusion in M.A.C., if it’s ever released. It won’t be a part of DCS World but it’s better than nothing. There will be no further development of FC3 type aircraft for DCS.
  18. I guess there are a few kinks to work out.
  19. 95% of the time, this sort of thing is the result of of a double binding, especially after an update. So check again that there aren’t two bindings for rudder control (as an example). 4% of the time it’s because of wind that the reporter didn’t realize was a part of the mission. 1% of the time it’s due to a glitch of some sort. If it turns out to be a part of the 1%, reboot your computer. If the issue persists, do a slow repair.
  20. Someone should be along shortly to inform you that the aircraft with the better pilot will outperform the other. Until then, however, none of this is a matter of opinion. I'm not where i can refer to them but there are energy/maneuvering charts out there for both. Starting from a neutral position, if both aircraft are piloted to maximum performance and advantage, the one with the better sustained turn rate will "win" a nose-to-tail (two-circle) fight. The one with the better turn radius will "win" a nose-to-nose (one-circle fight).
  21. I’m not where I can check but, thinking about this a bit more, I know that there’s a sim setting to mute radio calls (any appearing on the left side of the screen), when in an outside view. The most likely place to find that is the file called “Options”. Find the heading “Sounds” (I think that’s what the section is called) and look for a line something like “headphones audible in external view=“. Make it true or false depending on how the statement actually reads to make the sound disappear. Of course, this does nothing to erase audio in the cockpit but it should help with external views. While you’re in that section, look for a line about “Subtitles”. That line makes most radio text disappear.
  22. Since you have the track file, you can edit it to remove the text. Tracks are simply ZIP files with the suffix changed to TRK. Look around in the various files the track contains using NotePad++. Somewhere in there you’ll find a line referring to the text overlay. Change “true” to “false”. If it’s possible to change the frequency in the F-15, there will be a line showing the frequency in one of the files. I suspect, though, that you’ll be out of luck on that one.
  23. Ahhh…that’s why I kept thinking that you were in too steep of a dive. Even with engine at idle, flaps and speed brake extended, you keep accelerating in that situation. Holding a steady speed during a bombing run is important. It makes holding the aim point much easier because the platform is much steadier.
  24. Anything is possible. It’s possible that it’s a bug and it’s also possible that you are flying in a manner that causes you to run into your bombs. If that’s the case, the most likely culprit is that you are in too steep a dive. I doubt that you’re pushing forward on the stick at bomb release. So save the track the next time it happens and play it back for confirmation. Obviously being blown up by your bombs is not the definition of a successful mission.
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