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Everything posted by _mu110_
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If I recall correctly (from another unmentionable sim), you can choose between SKIM and POP up for the terminal part of it's flight, and you can cycle the overall flight path between HIGH, MED, and LOW. For both employment modes (Range/Bearing and Bearing Only) you need to know the bearing, I'm not sure but my guess would be that you can somehow set this up in the air. For R/BL you probably need A/G radar or some other way of getting the range of your sea target.
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That skin has been completed, and I am about halfway done with my VMFAT-101 pack. Since there are already some line and newer CAG skins in game, mine are just a few unusual liveries they've flown throughout the years.
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:thumbup:
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Not sure whether this is in the sim yet, but is this what you're looking for? Another question, at the start of that approach, the title card says that it is a zip-lip landing, however he talks to the tower and the LSO. What exactly does zip-lip refer to?
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And if you don't mind my shameless self-advertising, the JTAC mod I have released will have him read out the proper coordinates for your JDAM/JSOW. This only works for enemy units however, if you want to target a static building on the map you'll need to use the F10 map to get those coordinates.
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I'm quite interested in this squadron, but haven't had much luck finding any liveries beyond the regular line skin that's already in game. If you can provide some pictures that'll definitely go a long way.
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Are you using the Warthog HOTAS? EDIT: You answered my question with your edit.
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If I'm not mistaken, they added in the ability to change the liveries of ships a while back, for example you can choose from a number of different skins for the Arleigh-Burke class. I haven't seen any custom carrier skins made yet, but I don't think it's outside of the realm of possibility.
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My bad homie, it's just kind of a recurring theme that people believe they know more about how the plane should work than all the developers and subject matter experts, nothing personal at all.
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If it's not in the NATOPS it's not a feature of our Hornet, doesn't really matter what you "think" is good design or not :pilotfly:
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Yes, once those are added they'll definitely be a must have for any SEAD mission.
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In that video the camera suddenly goes from following the munition to a complete standstill, I think you might be mistaking that for it the JSOW somehow launching it's warhead. You can verify this yourself by followinng the JSOW in game by pressing F6, to stop the camera as Wags does in the video hit Ctrl+F11.
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I believe the whole JSOW impacts the target, there's no mechanism to launch the warhead, have a look here. What videos are you reffering to?
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There is a mod called DCS Waypoint Editor that should allow you to achieve what you're looking for. I myself have not used it and I think there are some limitations to what it can currently do, but I have seen a number of people mention it on the forums.
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And for those that ED doesn't add, they will undoubtedly be created by community skinners.
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I cant be 100% certain, but I believe the X is the same orange color on all of them. If you're going off the image with the three Hornets, the X looks like the same color as the artwork on the tail, but to me the colors on the whole picture seem to be different than it would look in real life or in comparison with more recent pictures taken with a modern camera.
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Looking great so far! My only nitpick would be that some colors seem a bit too vibrant (the yellow and red/orange on the tail), but I'll have to wait and see what it looks like with some weathering effects. Getting colors right always takes some trial and error since you can never be quite sure how it'll look in game with all the different shaders. I think it might also be missing the little blue triangles by the stabilators, but maybe I just can't see them because of where the camera is. If you look closely on the same image you used, the helmet has a big X on the back of it. That one is from 2002, another one here from 2004 also has some interesting text on the front that says "born to kill", and also seems to have the same X pattern on the back. Very glad to hear that you're planning on releasing a whole pack of these, it's always nice to be able to have a complete squadron sitting on the deck!
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Yes, Wags has said that much of the work done on the Hornet can transfer over to the Viper.
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This seems like a realistic situation. The RWR doesn't know anything about the missile itself (unless I missed something and the S-300 uses active radar missiles), the only thing it detects are the radar systems, meaning that if you have the various components of the SAM site spread far enough apart, the location of the radars could be totally different than where the missile is being launched at you from.
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As some others have already pointed out there are a few much requested systems that are still in the works, namely the air-to-ground radar, track while scan mode for the air-to-air radar, and the LITENING targeting pod (which is expected in the very near future). In terms of A/G weapons, dumb bombs/rockets are working great, and we also have access to a number of JDAM, JSOW, and Maverick variants. Once we have the tpod, employment of those laser/GPS weapons will be much easier to achieve since you don't need any outside help to find and designate targets for you. HARMs are also a ton of fun to use, although not all the employment modes are complete. For A/A, all the weapons have already been added (except specific variants of the AIM-7 I believe), but not all radar modes are implemented and there are still a couple of kinks to be ironed out. This isn't to say it's not capable though, if you have an AWACS or other aircraft supporting you, the Hornet can achieve some of the best situational awareness in the air, and you can get a lot of work done with AMRAAMs and Sidewinders. On top of the weapons, there are tons of other systems and features that are already in the Hornet like countermeasures, JHMCS, datalink, and a large number of DDI pages to interact with. You are also able to take part in carrier ops, which will become even more interesting with the upcoming Nimitz module. There are always some who will complain about X system not being complete yet, but there really is a lot of content to sink your teeth into, in my opinion. By the time you've learned the ins-and-outs of all the systems already in game, I'm sure they'll have added a bunch more for you to get your hands on! To answer your question about different DCS versions, the stable branch is always a few updates behind the OpenBeta, meaning you won't get immediate access to new features, but you can avoid some of the bugs that are inevitably present in the beta build. I might suggest learning all the systems on the stable build so that you don't run into any headaches with bugs, and then switching over to the beta if you're hungry for new content. I for one can definitely recommend the Hornet in it's current state, in my opinion it's one of the most versatile and feature-rich aircraft in DCS.
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Is AACQ considered an ACM mode?
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No, but in the post itself he mentions that it is currently in the works.
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https://forums.eagle.ru/showpost.php?p=3947387&postcount=159
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Just checking :thumbup:
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Does anyone know if we will get the new FLIR rendering tech alongside the LITENING, or will this feature come later in early access?