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Everything posted by FalcoGer
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Multiple issues with hot start: - Doppler navigation radar not on - Chaff is armed, but flares are not - Robbie tank has fuel, even when other fuel tanks have space when starting mission with less fuel load - Robbie tank not active when it has fuel - Barrometric pressure always set to 29.92 (in track i didn't change the pressure for the mission, so it is correct) - SAI not set correct - Lights are off, incl anti collision Extra, just because I happened to catch them on the same track: - Broken rotors still shaking wildly, even with engine off [Reported already] - ECS cabin temperature can not be set higher than 90°F - ECS cabin temperature does not adjust to setting. Starts with 78°F in cabin, but thermostat set to 70°F - Hover performance calculation is off - Weird torque fluctuations when adding collective very slowly even with FMC disengaged from collective - Radar altimeter shows off (but is on), button doesn't do anything [Reported already] - Eng Util page shows severe icing with 18°C outside hot_start_not_set_things.trk
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I'm sure everyone has a piece of paper, tablet or phone before them when they have DCS running. I wasted dozens of pieces of paper and plenty of ink when writing down coordinates just to copy them into the aircraft's navigation system. There are other solutions, but they're clunky and inconvenient. For example there is a program that creates a screenshot and reads the coordinates with OCR and then actions keybindings to enter those for specific aircraft. I would like to propose something simple. When you are on the F10 map, you select the coordinate format you desire as usual. Then you hover over some position that you wish to copy into your aircraft and press a key binding, for example Shift + F10 or something. This stores the cursor coordinates in a queue. When you select an object (Ground unit, airport, ship, anything that pops up a coordinate view in the botton left) and you hit that key binding, that object is stored in that queue also. Then when you leave F10 you press that key binding it pops the first set of coordinates into one of those messages that appear in the top right until the key is pressed again. The message should be formatted thus Coordinate queue (5/12) Zu 23 Emplacement | Ru (Red) 37T BV 42348 94321 | 456 ft Hdg 255° | 0kt Previous LCtrl + F10 | Next LShift + F10 Delete LAlt + F10 | Clear LCtrl + LAlt + F10 or Coordinate queue (1/1) Terrain 37T MN 12345 67890 | 63 ft Delete LAlt + F10
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I wanted to create a template of a set of structures (FARP). However this is impossible because you can only create templates from groups, and structures are only groups of size 1. You can also not add vehicles and structures to one template or anything more complex (which is the reason for why templates should exist in the first place)
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I want to select multiple units with a rectangle select by dragging with the mouse button held down, this is currently not possible.
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You can select multiple objects by holding down shift. But when you drag and drop, only one group is moved at a time. This makes it rather tedious to move FARPs.
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reported earlier No smoke on some targets (T72) in TV mode TADS
FalcoGer replied to Qnnrad's topic in Bugs and Problems
can confirm t72_no_smoke_on_TV.trk -
since even something that takes 5 seconds to check apparently will never get acknowledged without a track, here you go. hot_alt_rdr_btn_inop.trk
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reported George rocket coop mode only works in single player
FalcoGer replied to tekrc's topic in Bugs and Problems
Can confirm. I-Beam just freezes in multiplayer coop with george. With real people it works well. -
George aims too high, he should be aiming at the base of vehicles and targets. Yet he doesn't. The results in him missing every single shot against shallow targets. This is especially a problem when flying online and you can't take the shot yourself. Also in the track is an instance where george doesn't fire even though missile is ready and in constraints. george_sucks.trk
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When trying to start engine 2 in hot weather, boost pump fail caution shows up. Engine will stop starting at 52% and spool back. Sometimes cross bleed starting works, sometimes it doesn't. no_hot_engine2_start.trk
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reported Fire test Aft Deck Fire voice message only once
FalcoGer posted a topic in Bugs and Problems
When conducting the fire test, the Aft Deck Fire voice message only sounds the first time. If you keep holding the test switch it will only announce engine and apu fires, no longer the aft deck fire. no_aft_deck_fire.trk -
Doesn’t TADS have a system to stabilize or hold
FalcoGer replied to Lowlyslows's topic in DCS: AH-64D
Maybe I confused you with someone else. Apologies. -
Apparently ED have decided that they want to implement this sometime. Probably not anytime soon though.
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It needs at least a bearing and elevation though, which, when combined with the terrain database would be the same as a bearing and range.
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Could someone clarify please? Like what is the difference? It seems like you can select RFI as acquisition sources, for which you would need range. Then why is it displayed on the outside of the ASE box and not, which would make more sense to me, at the range that was found? The cued search button tries to lock an RFI detected emitter, but it can't do the same thing with an RWR detected emitter? Why? What is it? what does it do? how does it work? and what's the difference between it and the RWR? And why don't all aircraft have that instead of RWR if it can give you a range also? I can understand how you can get the bearing of an emitter with multiple antennas by observing the interference pattern that was created by the different arrival times of the signal, and you could get the range if you fly along a bearing and keep track of there the signal is coming from over time. But that doesn't seem to be the case here.
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Doesn’t TADS have a system to stabilize or hold
FalcoGer replied to Lowlyslows's topic in DCS: AH-64D
The A-O-M switch is for the laser spot tracker. Automatic, off, manual. The W-A-B switch is for IAT (Whitehot, Auto, Black hot) I am having issues with LMC because I need to have at times fairly high deflection on my joystick (which I use for TADS control) to keep the target centered. When I then turn on LMC it just shoots off and it's impossible to make it stop again and it just goes all over the place. Placing it back on a target is easy enough (after 15 seconds of fiddling),but making it stop moving doesn't seem possible. What I'd need to do is slave and then turn on LMC and deslave or overcorrect, then let go of the stick and let the target drift to the center before turning LMC on. Both are a bit of a pain so I usually just manually keep the crosshairs on target with the stick. Thank you. Why couldn't you give me such a simple and straight answer when I asked what IAT does before? So can they be combined? Have IAT on a moving target, then turn on LMC and when they disappear behind a few bushes or a building it keeps moving the camera at the speed of the vehicle and potentially pops right back on them again when they appear again (assuming a straight road and no speed changes)? Will it disengage IAT at that time or will it stop and lock onto the bushes/house? -
I just found this section and
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Isn't that what the emergency hydraulic accumulator is for? I thought flight controls were mechanically linked to the rotor blades with hydraulic augmentation. Flight controls should respond. From all I have read, normal flight characteristics are expected during autorotation, except of course the yaw to the left and the fact that you have no torque. Rotor RPM needs to be maintained by diving. Sinkrate is minimized by maintaining aerodynamic trim. Hydraulic or power failure is not mentioned anywhere near the dual engine failure in the TM. In fact it says that hydraulic pressure is enough to allow for 6 minutes of flight with no control inputs or 30 seconds with ridiculous inputs (cycling flight controls to full deflection left and right every second), which should be avoided.
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It has been reported already, but not in it's own topic. I have not seen any reaction from the team yet. According to the technical manual, section 3-12 (page 236): I would also presume squelch should be default selected, but I have not found any evidence for either case. It would just make sense to me to not be deafened by static noise by default.
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Anything beneath 5kt is reported as "calm". But there are other issues with the wind indicator, for example a mismatch between different wind readouts on different MFD menus.
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fixed Direct To set by CPG not visible to pilot
FalcoGer replied to Seapiglet's topic in Bugs and Problems
Thank you -
fixed Direct To set by CPG not visible to pilot
FalcoGer replied to Seapiglet's topic in Bugs and Problems
What is your patch release cycle? Judging from the open beta changelog patches seem to come anywhere from within 3 days to 90 days, averaging around 2-3 weeks. I feel I'm held back by the constant desync issues and it's getting a bit frustrating to work around them. -
Would be great if rockets not only were an area weapon but also if they did area damage in DCS. You know, blow up sensors on tanks, pop tires, perforate fuel tanks, kill drivers... Anything with more armor than a infantry basically needs a direct hit for a kill. But they are really good against infantry.
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Which key binding is that?