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speed-of-heat

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Everything posted by speed-of-heat

  1. try going over all (even the blank ones) and clearing the bindings for each "!" and then try re-assigning just one, you can try adding more later, i have had some strange behaviours with the defaults, but i am never quite sure if is just me (for me it was on the Tomcat) ... forgot the close DCS step below from @Esac_mirmidon, but he is correct!
  2. No ... It doesn't... I mean yes it has a setting Labelled force IPD distance, but this is more accurately a "world scale" function, and honestly should be labelled that way, and has nothing to do with you actual Inter Pupillary Distance or a setting for your eyesight
  3. press the CZ button on the TGP MFD you may also need to select Auto
  4. 1) check that the IPD is set correctly for your eyes 2) you might need to get your sight tested, and or prescription lenses for your device.
  5. Meta Quest 3 vs PlayStation VR2 (Comparison) - VRcompare
  6. Just create a mod with a mod manager for the dll and drop it in the bin folder, with the mod manager, and then when dcs is updated just re apply the mod.
  7. Just re-ran this one, and whilst 1) is still an issue , It seemed to generate the debrief and didn't hang when i left the mission I also got 4 a large amount of static that hung with me on PRI, switching channels cleared it up
  8. I have the following issues 1) On the way out i complete the fence in and the character says i have fenced in but the fence in message in red stays for ages and ages 2) when i RTB there is no debriefing (I get the message saying there is) 3) when i end the mission i just get a hang and have to close the DCS process to recover
  9. I asked the same/similar question a few days ago, in my case it was another weapon that was set to pre forcing the seeker back to the most recent or previous waypoint. Nobody seemed to be sure if this was realistic behaviour or cockup
  10. In some lighting conditions the fuselage is completely black, it looks like its lacking an "alpha channel" or similar ?
  11. or you can add it to your signature file Settings - ED Forums
  12. damn it! i thought i had disabled the A4 mod! it was the A4 mod! however the loadout is still at odd with the briefing and lineup card
  13. same Mission 6 leader does not bomb his targets, also the loadout is different than specified i have 2 120's and 1 9M ?
  14. if its just a dead pilot .. you might be able to edit the logbook lua file and undead him
  15. yes i get the same warning, its not relevant to DCS
  16. when you use the Open XR Layer API , make sure that XRNexcksafer is first
  17. indeed , in the mean time i can play the missions ...
  18. yep this, smooth, can be a little disorientating at first, but you can get used to it very quickly with practice
  19. 1) I hope things are going better for you and yours 2) not sure this is already on your bug list, but i don't seem to be able to enter a specific version into the custom version number on updates null
  20. You don't set them to anything... Just use rotation of the head. The only key I have set is centre
  21. as per the title. start up good jets and comms but one never leaves his hanger, this is a new bug as of last update m05 one does not taxi.trk
  22. it works with everything
  23. Thanks @baltic_dragon, i think i have found the issue , and as i am new to the viper i can't tell if this is a "bug" or a "feature" if you use a weapon in PRE and expend it, the targeting pod seems to fix on either the previous target or if you "un designate" it will lock to the previous/current waypoint ... the way of "fixing" the behaviour is after the engagement has finished undesignate and reselect "vis" which seems to "free" up the TGP to look at other things
  24. No, it was a straight question, I'm relatively new to the Viper, and I wanted to know if this was a bug or not, you seem to be implying it's a bug?
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