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speed-of-heat

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Everything posted by speed-of-heat

  1. I guess the question is, is this behaviour realistic?
  2. so what seemed to be the problem for me was this , i had previously used a MAV in pre mode, and whilst it was still in pre mode, it would not allow me to change the target waypoint, even though i had no mavericks remaining, turning of pre mode on the maverick weapons page enabled me to correctly select the new target
  3. depends on the MB... many will now default to the "loosest" settings , some are even downright smart about it...
  4. how much RAM ? 2/3rds full should be fine assuming you havent got anything else on that disk ? and @Mr_sukebe is correct.
  5. what are your other specs ? on a HDD its a definite yes, already on SSD it will improve but might be its something else slowing you down i'm on a SSD with a 600Mbs transfer rate and i dont see anything like that sort of load time, maybe the first time i go to a map
  6. short answer yes, long answer it depends a lot on your settings, but in VR yes, online in VR definitely also stickjing DCS on an SSD (super cheap) is highly recommended
  7. its unlikely you would see any difference between 3200 and 3000 though a lot would depend on your config... but the edge cases are rare enough to say "don't worry about it"
  8. i have tried this now and it doesn't seem to work for me, changing the weapon delivery mode will unlock the steerpoint but re-selecting CCRP for delivery will cause it to jump back to where it was before
  9. i have been getting a similar problem but in Single player
  10. thank i will give that a go; I have been down with a cold !
  11. So there is also this option https://docs.realmlist.eu/tutorials/retaining-windows-mixed-reality-support-on-windows-11 which will enable him to stay on a supported version of Windows 11 and get security updates and still use wmr. But that is just pushing the problem to the right, my personal view is that wireless solutions aren't quite there yet, mostly due to wireless bandwidth solutions or compression over the cable because of its own bandwidth solutions, and the last thing dcs needs is additional softawr introducing additional latency.... That said the G2 was itself flawed outside of the sweet spot, due to the fresnal lenses, but maybe something like the pimax light would be a good fit, depending on budget.
  12. i don't quite understand what you are saying ? But 1) make sure your center XR Necksafer and your VR center in DCS are assigned to the same button 2) make sure that XR Necksafer is first in the API stack using the latest release of GitHub - fredemmott/OpenXR-API-Layers-GUI: UI for managing OpenXR API layers
  13. LEADS..Tiny george for VR only (digitalcombatsimulator.com)
  14. I have the same/similar problem, I thought i was going mad. This is in single player, I can create a steerpoint, 21 (as it i had MGRS) but when, i come to create a second waypoint for the next target, it will not unlock from steerpoint 21, even if i overwrite the co-ordinates for steerpoint 21, it will not enable me to slave to a different location.
  15. currently doing Mission 3 and after entering the MGRS co-ords for the alpha target... the TGP just seems to lock SP3 and i can't unlock it ... there is something i am missing ?
  16. the cake is baked when it is baked...
  17. yeah dont worry about that
  18. no eye tracking is a bit of a shame though i guess they had a challenge fitting it in to the form factor
  19. from what little information we have i think its safe to say we don't know yet... watch for the videos from Gamers Nexus, as that will give you a feel for improvements overall, but the Intel marketing has them a little *slower* for gaming than the 14900k but at *half* the power draw...
  20. yes... but... it's not cheap
  21. very zen as well
  22. Processor would be my guess, but honestly I'd look at your operating system hygiene and settings first
  23. try it without the correction ?
  24. shouldnt it be 11520 3840 x 3 ?
  25. 7800x3d runs very cool by comparison a 240 AIO should be more than fine for that
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