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darkman222

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Everything posted by darkman222

  1. Has anyone tried to run the pimax via the open XR Toolkit already? I was wondering if it really gives a frame rate boost or if these videos are just click bait , making me mess with my configuration and end up reinstalling everything?!
  2. How much was the price for that ICP? They will start producing new ICPs after October this year again. And they will produce a "professional" Version too, which I expect to be more expensive. And if someone wants to sell his regular ICP for a professional one. I would like to buy it
  3. You could unplug all input devices. ALL! USB gamepads for example too. Keep the keyboard and mouse plugged in only. Then take a quick free flight in the viper and see if it does trim itself again.
  4. Why don't you just remove all input curves in DCS and on the stick ? Then try to recreate what you want to achieve and compare it with the real life video? Maybe post an in game video capture if possible or at least the track file? It's very hard to judge if we don't see what you experience. Edit: of course we know what you are talking about, but without a video or track file we just can't judge it.
  5. Thanks, that helps for now. I'll try that next time I am on the dogfight server.
  6. Well of course there are real world procedures. But I am afraid the only thing that counts in DCS how DCS handles it. Like I said, on a dogfight server you often have less than 60 seconds until a fight begins. So I guess its not documented how to do a proper "DCS G warmup" then...
  7. Yes G tolerance seems to be just diffentiated between Pilots with or without G suits. Its pointless to post videos of F16 Tunderbirds pilots or pilots in centrifuges sustaining Gs for much longer that the DCS pilot does. Everybody knows that the G tolerance in DCS way below what a trained pilot can take. The thing is that the DCS F16 is limited way too much by the poor G tolerance of the pilot in a dogfight. The DCS F16 pilot needs to be able to take Gs for a realistic amount of time to get the performance out of the F16 as it was designed for. At the moment you are just fighting the pilots G tolerance and the bandit at the same time... This topic is even more important now with the FM tweak that we had currently. I also was wondering about the G warmup procedure and I started a separate thread about it. If someone has further information on it:
  8. I am posting in the general forum although I am flying the F16 only. But I think the G-modelling is the same for every aircraft with a pilot with G-suit, so I wanted to keep the question more general. How does G-warmup work? Is there any tutorial or documentation? When I spawn on a dogfight server there is only little time until the fight begins to do a warmup. What is the procedure to get the most out of the warmup in the smallest amount of time?
  9. Good to know in deed. Thanks for the heads up, guys.
  10. The newer 8KXs are locked to 90 Hz? Thats really bad for DCS players because you will never achieve 90 fps and the image will stutter like hell. Not really sure if you can get a smooth experience with 45 hz and motionsmoothing which gives ghost images for fast moving objects. For example when dogfighting
  11. The question is not about the advantages of DGFT mode but when it is essential to use it. This is rather because of how locking targets works and not so much about the information or look of the HUD. Thats a secondary thing that comes with DGFT mode. At close range you need quick radar lock / aquisition via the ACM modes or the JHMCS, whereas you will use the radar cursor and the radar screen itself to lock and identify bandits in Missile or the normal mode. That takes a lot longer and is not desireable in close air combat situation. Thats why you'd use DGFT mode.
  12. Everything sounds sweet concerning the 12 KX. Except I am afraid there is currently no PC which can run DCS for the 12KX. The 8KX brings most setups to their limits already.
  13. Pretty sure its an air vent too. But I dont know why the hell I cant get rid of the imagination that a traditional center stick used to sit there before the engineers came up with the idea to equip the F16 with a fly by wire side stick and an aerodynamical unstable design. Which of course is complete nonsense.
  14. Lots of the "HUD" displays or whatever you want to call it are working in other vehicles too. At least for me. But the most important two things, the crosshair/ pipper and the target designator box are off. This is making me so sad. It feels like we are almost there for VR users. But just almost and a tiny bit of code is missing...
  15. Good news. Thanks for the heads up.
  16. The update did not change anything for me. If ALT and ATT dont work, STRG and HDG cant work either. The first ones need to be engaged for the latter ones to work. If just ATT (Pitch) seems not to work correctly, try to press the paddle switch on the HOTAS, bring the flight path marker to the desired pitch (maybe 5 degrees) and let go of the paddle switch. If that does not work, try to set a deadzone to eliminate unwanted control input from the stick. Although I never had it interfere in the F16 it is an issue in the F18. So why not try it in the F16 too.
  17. Its been quite a while we already had that discussion. Glad it popped up again. I find it annoying in VR that you have to keep your head perfectly still to operate the cockpit. You shpuld be able to decouple the mouse from the head movement. Just try it in Xplane in VR. It works great. If the mouse cursor is on the limits of your view it just gets dragged by the outer extents of the view. I would like to point the mouse on a switch and see the result of it in the HUD. For example toggling waypoints in the F16. I would love to hover the mouse over the switch, then move my head and eyes away to the hud and see where the waypoints are located as they jump in the HUD while toggling by clicking through them. And please dont tell me to bind a HOTAS or keyboard key on the waypoint switch. I know I can do that.
  18. Manual use of flaps in the F16? Oookey, well. Last time I used manual flaps in an F16 sim was in 1993's strike commander It wrote the word "flaps" in the HUD back then, hehe. In the meantime I guess it has become quite common knowledge that the FLCS will operate the flaps automatically for you. If manual operation gave you an advantage I would consider it a bug too. EDIT: Be advised, in your first video you never pulled more than 6G. Fighting AI, no matter what difficulty level is no benchmark. Go on a dogfight server with real people and experience people jinking your gun shots or making you overshoot... just saying. I have not tested the updated AI but I doubt it will jink, or trick you into an overshoot situation. Its not quite there yet and I doubt it ever will.
  19. I would expect the wings to be bent up if the over G is not enough to break them. But the flight performance should not be that great any more.
  20. You dont need it in the F16. The pilot just passes out way too early already. Also a non binary solution for wing overstress would help. If the aircraft is over G'd DCS only knows two states: Aircraft still intact or wings snapping.
  21. Of course my idea is not really meant serious. ( although generating a little public shaming for people constantly over g-ing would be quite a bit satisfying) We have multiple issues here that have been discussed a lot already. Gamers are doing exploits. How does an F18 fly with a pulled paddle? Is there an EM diagram for that case (for our DCS US Hornet which is only approved for 7.5 G) ? Pretty sure there is not. And there is no EM diagram applicable for a F14 fighting with deployed flaps either. And also these endless discussions about Mr. F14 captain Snortgrass, almost crippling his F14 for a kill and boasting about it in front of an audience. Sure you would do everything to survive in the real thing. But would real pilots harm their aircraft for a kill in a training mission? I doubt it. So what are we doing here? Fighting for our lives or just "training". People can chose the mindset they bring into this game and into a dogfight. If you enter a dogfight server and your mindset is fighting for your life: you will pull the paddle all the time. If your mindset is "training" your game plan would not include the paddle switch. In the end the only real solution is what they did in folds of honor monitoring the g limits. Some people liked it others did not. Red or blue pill question.
  22. I had this idea multiple times. But its not only F18 overG-ing. Also F14 and F15 as non-fly by wire aircraft. I would find it much funnier if the main text chat showed a message to other players like: "player xyz just pulled 15,5 G - congratulations" - I am wondering how often that message would pop up before a kill.
  23. If you have been tricked into a 1c. You can always abort and extend. If no heat seeking missiles are involved. And dont just try stubbornly to conserve your energy. Also in a 2c you need to spend it. You need to spend always for a kill. But sometimes even to keep an advantage. Edit: There are official numbers for the best turn rate and corner speed for the real Viper out. And you are right. But 420 kts works better for me. If you are getting faster than 420 and approaching 470 kts try to gain some altitude with that excessive energy. Stay a little higher than the bandit. Sometimes that forces him to do stupid things. And try to work on your energy management by using these oblique plane of motions. 30 -40 degrees above and below the horizon line. Sometimes your opponent loses control of his energy and messes up his turn and you will gain angles. @GlideWhats that "Redfor team"? Is it a server?
  24. Thats the best hint for today I hope that real world Viper tactics will start working after the update. Apart from the update: The Viper is a 2 circle fighter. Dont go one circle, except with any other opponent than another Viper. You will lose against almost all the other aircraft in a one circle setup. If a Mirage or Hornet goes up after merge: This is already a one circle setup. Extend or at least go oblique. But dont fall for getting tricked into a one circle fight. Dont spent your engergy unless you are sure you will score a kill. Stay in lag pursuit as long as necessary. With the new Viper update you will be able to pull the bandit in the HUD when you gained some experience for when to spend your energy for a kill. If you are not familiar with the energy fighter concept and 2 circle fights try to do so. Type in "dcs debrief" in youtube and watch the playlist. He has some good explanations online. Or go to this channel, watch that video and look for other videos of this series labelled "BFM Lesson # xyz" Although its for WW2 birds, same rules still apply obviously. Watch the 1 minute mark. This is what happens to you in the Viper against the Hornet if you follow him going up after merge. Hornet guys like to do it in the vertical to you. What happens is quite obvious when you watch it happen in a horizontal plane like he is explaining it here.
  25. The question is if you need fancy stuff to start with or if it is sufficient to create a few pretty simple missions for your training and evalutation process. Create a mission with your F16 as player and only one bandit. Duplicate the mission give him missiles or guns only in the duplicate file. And switch between the two missions. Maybe alternate his skill level between several mission files. I have made myself a mission with spawnable enemies but this is on the syria map. And it only sounds good but its not too practical either. Because once the bandit has spawned he cant spawn again, without using scripts . I would use a straight forward approach and create a mission just for the very purpose of your training goals. You can create another missions with just bombers flying away from you to practice locking and missile employment. Place your F16 only 5 nm behind them and use sidewinders. Copy the mission and now place your aircraft 15nm behind the bombers and use Amraams instead. I would not think too complex for this simple training purpose.
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