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Everything posted by Minsky
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Your only option is to put them into the main DCS folder: (DCS)\Mods\terrains\(Map)\kneeboard\ Create the "kneeboard" folder if it's not there.
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[Known issue] No navigation points in kneeboard
Minsky replied to Knugge's topic in Bugs and Problems
The QNH is always displayed in the mission briefing and is the same for the whole map (at least with the static weather presets). Here's the basic formula to calculate the QFE. It doesn't account for temperature, but should be good enough for us: QNH – (target elevation in feet / 30) So, if QNH is 1020 mbar and target elevation is 800 feet, QFE at its location will be 1020 – (800 / 30 = 26.6) = 993.4 mbar. I would strongly recommend reading this (part 11, section 1.7 - QFE). -
[Known issue] No navigation points in kneeboard
Minsky replied to Knugge's topic in Bugs and Problems
Can't you just calculate it using briefing's QNH and waypoint's altitude? Sure it's not as easy as dialing in precalculated numbers, but saying this makes the module unplayable is a bit of an exaggeration. -
While we wait for (another) patch, the Splash Damage script can be used as an interim solution. Just tried it; not perfect, but at least the rockets are no longer completely useless.
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While you wait: https://www.digitalcombatsimulator.com/en/files/3320838/
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https://discord.gg/STUmksME https://drive.google.com/file/d/1BcRa_xpCL9Vy-qi5QTlzquiALLpyJsB6/view
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Precisely when I reached the rockets employment tutorial By the time the next patch lands, my trial will be long expired. Good job, ED
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Most everything including reading the manual?
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You won't see any green checkered liveries, and will pass the Integrity Check in multiplayer, so yeah, it's completely safe. The only downside is that DCS will re-download them during the next update.
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It is definitely not OK to me, and I sincerely hope this decision is temporary. Not only does this kill the sense of progress, but destroyed units often serve as landmarks around which subsequent attacks, or even entire missions, are planned. I get it that too much debris can lead to degraded performance. (Although, given that the Save feature is currently useless for large-scale or prolonged missions, this should not be our immediate concern.) A basic garbage collector could be run at save, to cull debris older than X hours and/or units that were destroyed X saves prior to this one, once their quantity exceed a certain threshold. Needless to say that the Dynamic Campaign must support debris persistence from a get go.
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ETA on ground crew acknowledging static objects.
Minsky replied to Tom P's topic in DCS: Supercarrier
Let's not forget that the deck crew isn't powered by AI, but follows a relatively simple script. Asking it to magically work its way around randomly placed obstacles while directing randomly spawned players to random catapults of their choice is simply unreasonable, not to mention unrealistic. -
Да, речь о модели с Суперкарриера - по факту у неё в игре есть только чернокожий вариант, хотя в файлах игры присутствует белокожая текстура. Можно попросить разработчиков подключить ее как ливрею. Альтернативно, как предложили выше, можно поставить мод VPC - в нем есть несколько техников, но они не анимированы.
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Все файлы палубной команды зашифрованы. В игре есть модель моряка в синей форме, внешне похожая на техника ВКС. Изначально у нее были белокожий и чернокожий варианты, однако конвертацию в зашифрованный формат пережил, очевидно, только чернокожий моряк - в редакторе можно выбрать только его. Можете сформулировать запрос в хотелках или где-то еще, заострив внимание разработчиков, что белокожая текстура в файлах игры уже есть и ее нужно просто подключить как полагается: (DCS)\CoreMods\tech\USS_Nimitz\Textures\USS_Nimitz.zip\carrier_seaman.dds
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You have to create it yourself: (Main DCS folder)\Mods\terrains\Sinai\KNEEBOARD\ As for the charts, Sinai is currently BYONS (Bring Your Own Navigraph Subscription). A few plates uploaded by users can be found here:
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Or any other unused cockpit switch other than the canopy (which is supposed to remain closed during deck taxiing).
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Thanks for finally adding the Apache to the RWR database in today's patch (DCS 2.9.14.8222 - 19.03.2025). Unfortunately, this patch has also introduced a couple of bugs: 1. The F/A-18C, A-10C, F-5, and likely other modules such as the Viper, can now detect Apache on the RWR regardless of whether it has the MMA installed or not. 2. The player-controlled AH-64D can no longer detect other Apaches on the ASE at all, no matter if they have MMA or not. Previously, only the MMA-equipped unit was detectable (due to its FCR emissions). Apache_RWR_by_Apache.trk Apache_RWR_by_Hornet.trk
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И восстановление прогнать (классическое или через лончер), чтобы он удаленные антивирусом файлы перекачал. Если не поможет - тогда, видимо, писать в саппорт.
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Может не то или не туда добавили. Сам не сталкивался, но проблема известная и это - "официальное решение".
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Добавьте папку DCS в исключения антивируса и запустите slow repair (или как он там называется в русской версии).
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It's similar to the Hornet, search for the "call radio menu".
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Все зависит от сценария. Если в рамках небольшого городка - можно и юнитами, благо они могут автоматически следовать по дороге. Если локация не принципиальна, но важен фоновый трафик на всей карте - можно найти участок, где трафика нет, на Кавказе таких хватает.
