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MadCat1381

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Everything posted by MadCat1381

  1. You're welcome, Diesel Thunder. The same issue with the F10 map. All directional readings are in true. All maps have a different value for the deviation (like in reality). Unfortunatly it's not mentioned on the map (in contrast to reality). :huh:
  2. Let me guess a few things. You are on the Caucasus map on the screenshot and you set the course of the carrier to 307° in the mission editor. Right or am I wrong? It seems like the carrier is going 301° BRC magnetic so you're pretty much on BRC on the screenshot. The mission editor uses true north values, while the hornet (and most other high fidelity modules) uses magnetic north readings. On the caucasus map the deviation between magnetic and true north is about 6°. So you have to substract this value from the things you set up in the mission editor to get the correct values when flying.
  3. Short press should switch between stations and long press should switch missle types.
  4. Hey. You'll find it under the HOTAS subsection. It's called "NWS A/R MSL STEP Button"
  5. Are you on stable or on open beta? I don't have this problem anymore on the OB.
  6. Then please read NATPOS Part 1, chapter 2 item 2.10.1.1 Landing Gear Control Handle and item 2.10.4 Launch Bar System. Seems pretty obvious to me. And nowhere is stated, that there are other means than putting the launch bar switch to RETRACT to retract the launch bar.
  7. From the DCS F-16 EA guide about the clock: "Clock The clock is an 8-day, manually wound clock with a provision for an elapsed time of up to 60 minutes." And by the way. The clock looks like an A13A clock. Wich was developed on a US military request for proposal and flew in alot of aircrafts since the 1960s. It's still build today. Edit: Panther was faster.
  8. In short: You need AC-power on the systems. ;)
  9. That would explain the weird unresponsive feeling in landing gains to some degree.
  10. It's my favorite module as well, despite all the missing things. It is very early access, but it's fun as hell for sure. And yes, in my opinion the FM and/or FCS needs work. It feels very unresponsive, in total contrast to what real pilots say. Especially in Cat III and landing config it feels like the plane is fighting the pilot.
  11. Nice video. Is it just me or are the control surfaces moving way faster IRL then they do in DCS at the moment, when moved by pilot input?
  12. It should prevent the nose landing gear from retracting, yes. MLG would still come up.
  13. The only buttons that will get you direct to the related page are the override buttons (Com 1 and 2, IFF and List). For the priority function buttons to work, you need to be on the CNI (communication, navigation, IFF) page. It's quite simple, once you get used to it.
  14. The ASPJ program run in the late 80s, early 90s when the C models of the F-16 and F/A-18 were developed/went into production. The Navy put the ASPJ in the Hornet, but the AF left the program (I believe in 1991), at that point GD had already made room for it in the Viper. So the F-35 can't be the reason. Maybe they thought, that a pod would be easier to update/upgrade than an internal system. The drag chute already fitted into the old, smaller base of the vertical stab.
  15. On the Block 50/52 it is still an external pod for the USAF Vipers. The room was made at the base of the vertical stabilizer, but the AF never adopted the ASPJ.
  16. Managed to find the error. Something broke the MS C++ redist. Not shure if it is related to DCS tho, as there was a Windows and a Nvidia update more or less at the same time. I just did a repair on the MS C++ redist and everything works fine.
  17. Did the updater delete some .dll files? DCS wont start anymore, saying some .dll are missing. Sorry for the German. But there semm to be some dlls missing, all ending on 140. https://forums.eagle.ru/attachment.php?attachmentid=232814&stc=1&d=1587129825
  18. The Rhino is, for all intends and purposes, a different airplane. Most of the parts (about 90% afaik) are new. It wouldn't be a lie to give her a new designation. I'm more surprised of the many systems that work more or less the same. But I guess that was a conscious decision, to make it easier for the pilots. On topic. I always wondered, how the pilot would contact anybody in case of a loss of AC power. But if one radio can run on battery, even if you can't change anything, anymore, that question is answered. Thanks for the clarification.
  19. The alpha is the angle of attack and it's displayed in the HUD, indicated by an... well... Alpha. The hornet can fly ridiculous AOSs without stalling. I think at about 20° at 200 KCAS you should be able to stay at this speed. So it's less about stalling and more about conserving energy.
  20. Even the -1 says "...precise trimming is difficult using the stick TRIM button." for roll trim.
  21. Detecting ships at long ranges for the Harpoon comes to my mind.
  22. 01 should be working.
  23. I find the Viper to be very intuitive. Nice HOTAS implementation. So I agree as well. Even real pilots find her to be quite finicky at landings. One stated on an interview, that on 60 landings, when everything is the same, you'll get 60 different touch downs.
  24. AC weight is on the CHKLST subpage of the SUPT main menu (top right OSB). If your weight is above 44k lbs an AB launch is required, below that weight, it's more or less the pilot's choice. Trim will reset as soon as you raise the flaps, as the FCC changes to in flight mode (in the Super Hornet, it is called "up and away" not shure about the legacy Hornet).
  25. Game avionics is in the gameplay tab. :D
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