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MadCat1381

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Everything posted by MadCat1381

  1. Page 72 EADI The boxes do not show rudder deflection, these are a turn indicator. When the lower box ist underneath the left or right box it indicates a standard 3° per second left or right turn, like in many other ADIs.
  2. I just had a look at the EA manual. Unfortunatly it's not explaind there, but in the ccrp section you can clearly see, that these numbers have sometihng to do with heading and range to some kind of target marker. If it's a waypoint or the point where the tgp is looking, I don't know. In some of the pictures ther is no variation in others there ist.
  3. Yes, it helps. Thanks! But this system setup very confusing. :wassat:
  4. Weapon release is RAlt+Space for the Viper, Hornet, F-5, F-86. I don't know for sure if this is the standard for all modules. It's called "WPN REL Button - Depress" in the HOTAS section of the Viper. Other modules call it differently. Cheers, Madcat
  5. How do you get 6667lbs? With NATO F-34 ( JP-8 ) I see 6060lbs without internal wingtanks and 7160 with internal wingtanks in the -1. So without the wingtanks setting the Bingo to 6100+ would trigger the caution. Based on your numbers it would be wrong. Or do I just misinterpret your post?
  6. The whole plane feels very weird in landing gains. You really have to yank the stick to get it moving.I have a force sensing stick and it feels like I have to almost break it, when rolling out into the final.
  7. Accoring to ICAO Annex 10 the ILS localizers "...shall operate in the band of 108MHz to 111.975MHz". And "...frequency separation between the carriers shall not be less than 5 kHz nor more than 14 kHz". So alot of the ILS systems on this map are out of the frequency range. I don't have real world airport charts, but I highly doubt, that these frequencies are correct. I can't find anything about the F-16s ILS system allowed frequencies. Sad. I'd love to do some ILS training on the PG map with the Viper.
  8. MadCat1381

    jammer

    The USAF left the ASPJ program in the 1990s, so we'll have to live with the pod. But anyway, I hope it's not too far in the future. The main goal for the block 50 was the SEAD role, so it would be nice if we could do this in the sim v as well.
  9. Plans change. All of the time. The more you plan, the harder reality hits you. I'm a work planner/ scheduler and I have to adjust the plan almost every day. But I'd prefer to get some of the basic stuff for the hornet done by ED before getting more weapons as well. Like the ASPJ.
  10. So, what exactly do you want ED to implement? Most of the things you list already are removed in landing config.
  11. Nice line up! Do you have a zoom axis bound to a control? Might be helpful to see the ball a bit better.
  12. The question is, what do you want to do with the Hornet? What type of mission do you prefer? Air to air? Air to ground? What type of AG mission? I would start with learning the basics. Cockpit, take-off, landing (incl. CV), AA-refueling. Then just what you are most interessted in and build up from there. Even the real pilots don't learn everything at once. It's just too much. But we have the advantage to choose. ;)
  13. If you really can't see the ball, then put the VVI roughly at the crotch of the ship (red circle in the picture below), when you roll out and get into the groove. https://forums.eagle.ru/attachment.php?attachmentid=231809&stc=1&d=1586183711
  14. Do not aim with the velocity vector. Fly the ball! If you can keep it between the green lights, you should catch the 3 wire.
  15. At about 240kts the FCS switches from landing to flight mode, if the flap switch is not already in Auto (at lower speed this is commanded by the flap switch). At that point the FCS tries to achieve a 1g flight condition when no control inputs are made. I think that that is, what cause the reaction of the plane.
  16. Correct behavior. One is the actual game folder (DCS World) with all the modules, maps and so on. The other one contains more or less user related data, additional downloads. Like liveries, Kneeboards and stuff. ED did this to keep the installation clean and at the same time give the player the ability to have some own files in the game.
  17. It is the distance in meters. 7.4nm x 1.852 = 13,7km so 13651m seems right. I guess you used the conversion for standard miles, not nautical miles. The right aspect could be his position relative to the nose of your aircraft, but this is just a guess. The rest? I don't know.
  18. According to wikipedia (I know, it's not a reliable source) they did. And If I'm not completly wrong, the Hornet on the first pictue is a C model.
  19. Looking at the DED the INS isn't aligned at all. In the first line it states 0.2 minutes and 95. It should be 8.1 and at least 10.
  20. Not shure if the rules allow to link it. Just search for HAF-F16.pdf. It's on info.publicintelligence.net.
  21. Ah okay. Thanks for the input. I worked on the Tornado and Phantom II and they had mechanical gauges with drag indicators. So it was easy to check on the postflight inspection.
  22. MadCat1381

    GBU-39

    The F-16 in the last picture is a Block 30 from 1986 btw. The SDBs where implemented in the F-16 later than 2007, not in a later model. And 2007 is the year ED wants to replicate.
  23. So the Viper does not record the maximum reached g? Really? I didn't expect that. I've seen some fighters while in the military and most of them recorded g in some way or the other.
  24. Hi, it sounds like you haven't aligned the INS and switched it to NAV mode. It's a knob on the right console. On a cold start, after first engine start-up, place the knob to GND (or CV if you're on a CV) wait until it says OK on the MPCD (lower display, the one between the pilot's legs) and then put the knob to NAV. Please refer to the manual if you have trouble finding the knob. Hope that helps. MadCat
  25. That is what I found in the A8 manual: https://forums.eagle.ru/attachment.php?attachmentid=227831&stc=1&d=1581957946 I think at the low RPM on start up, the engine driven injector pump just doesn't provide enought fuel or pressure to get the combustion to work correctly.
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