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122sqn Bruv

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Everything posted by 122sqn Bruv

  1. startup very easy, taxiing and landing a peach. just need to sort the cannon firing delay. must buy for any avid WW2 buff. Flies very sweetly with all the trim tabs. the detail in the instruments and lighting superb. My second favourite module to date, It would be my favourite but I possess the Spitfire and I love her purely for her uncanny ability to down any German plane. .
  2. did both of those have sent logs to kontstantin, off to mow the grass grumble.
  3. must be something up with the login server, was playing fine went for lunch. Came back to a timeout on the multiplayer screen. Now wont authorize. very strange but think it is DCS end. (before you go and re-install the entire game)
  4. first impressions all round very nice. Docile in taxiing, takeoff and landings. I like the handling only negative is the Spitfire mk 1 esque neg G cut outs but it has been acknowledged. Perfectly passable for the destruction of Luftwaffe Machines
  5. just think how satisfying it will be to eviscerate a Luftwaffe plane from nose to tail with the quadraple hispano. Really looking forward to seeing how the new damage model and animations hold up to entire sections of aircraft being blown to bits.
  6. Not long now Bozon! It will be released in 2 weeks middle of a house move for sure,
  7. would it pass IC? I do find it annoying.
  8. Cool, sounds promising I will check it out tomorrow. ~S~
  9. The mission editor really isn't hard to use. If your only after a basic airspawning dogfight then you could make your own. Host it when your friends come online.
  10. is a duplication in the control window (orange), I have them bound correctly to buttons on my throttle (has worked fine since day one) and only canopy open works as intended. Using the default keyboard buttons at present until resolved.
  11. You said "While in combat, manual control is out of question, l live it at auto, i open coolant door before take off in higher ambient temps, beside that i leave them on AUTO." then in next post "was thinking about manual maintaning optimal temps. Which impossible in combat. I do pop doors wide open in combat. When i gain speed i pop it back to auto." This is why I asked him how he is flying when the engine fails. I've never had a P51 engine fail randomly unless I've used WEP for too long. Even then it can be pretty random. 2700rpm 46mp for going places and 3000rpm 61MP when fighting. radiators and coolant wide open. It's not much fun hanging on your prop in a P51 when your used to flying a Spitfire but it can be done when fuel is light with some success. Just not advisable. Flying the P51 the way it was designed for, AUTO is fine as we have both stated. If he kept them in the green then the choices are fuel booster not selected up / fuel or mismanged RPM settings.
  12. Some of us have different views on what "combat" is. How are you flying the P51? I find if rads are left in auto whilst low and slow things heat up pretty quick so I have to manually open everything. Once your done flying like a Spitfire I then pop them back to Auto. Don't forget the fuel booster switch is up.
  13. Yea I mean why have a forum when random quotes from Discord, YT video comments, Redit and FB groups appears to be the modus operandi.
  14. Thanks, can't wait! Can you also ensure that the Mossie is released too?
  15. Hi Cpt Tangerine, I operate at 3000RPM +12 boost from takeoff (no warm up). If I'm not engaged and want to save fuel i'll go 2850 and +8boost. Have been trying to push it to +16 boost in chases just to give myself half a chance for a long enough shot. The manual might state other figures but I'm yet to blow an engine due to overheat in 100hrs of flying. The spit will run out fuel and rtb before you hit an hour long flight. In climbing open the rad flap, otherwise automatic does fine, don't let the temps go through 90c Oil. Never hang from your prop for an extended amount of time. Higher you are watch out for engine overcooling rather than overheat. Let's also be clear the Spitfire 1943 mk IX against the 1945 Axis fighters is more about tactics rather than catching them. You have to think about suckering them in and getting them turning (your strengths) the sensible ones will back off and extend, you just have to let them go and see if they will re-merge. Try and stay nose high and make them climb up to you, that will also help slow them down a bit. All the best. Bruv ~S~
  16. Il2 isn't in the same ballpark mate. Pay peanuts, you get chimps.
  17. any update on this? It's been 6 months or so since this was reported and it is a complete farce to have your perfect world interrupted by it repeatedly. If it helps I believe in MP people see such glitches at the same time at least thats what me and my wingman have experienced. "oh theres another one" etc etc Regards Bruv ~S~
  18. sounds like you had alot of fuel in your wing tanks and an overly aggressive pitch axis. In a fight I still dip a wing sometimes (the spitfire pilot in me) but you can catch it pretty quick and not lose position. Giving up won't get you anywhere. If all modules flew just perfectly easily straight out of the box without any sort of burn in (hours) then what's the point.
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