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Baldrick33

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Everything posted by Baldrick33

  1. Well put. Having worked in corporate IT for many years the costs of high availability SLA would focus the mind on just how critical down time really was. Presenting these costs to the managers of the complainers who demanded their precious reporting systems needed to be always on 24/7 unsurprisingly got a polite no! My experience of DCS is the uptime matches many business critical systems in corporate environments with much greater consequences for down time.
  2. A quick go on Sinai in VR and the performance seems excellent thus far.
  3. Those are two quite different experiences. The HP is a PCVR device, they had some issues with cables supplied and replaced them with an updated design on request where people experienced issues. The Quest Pro is sold as a standalone devices with a charging cable in the box. If you want to connect it to a PC that is an option that many wouldn’t wish to pay extra for a connecting cable.
  4. Pretty sure you need the mobile app to get it setup. "Setup requires an iPhone or Android mobile phone and the Oculus app (free download)"
  5. I think the issue is that comparing resolution doesn't tell the whole story. What we (as Reverb owners) can't do is simulate how the lenses work. The Quest Pro has the same resolution as the Quest 2. Yet people who have used both say the former is much clearer due to its lenses. The general consensus seems to be the Quest Pro is a visual upgrade, which has quite surprised me given the initial reaction to the device when launched but I guess relatively few had used the device for much time in DCS.
  6. @mbucchia Thanks for the comprehensive reply, that makes it much clearer.
  7. Thanks for all the replies re DFR. I don’t want to derail this excellent thread but what makes the Aero work with DFR & DCS whilst the Meta Quest Pro doesn’t?
  8. Are there any downsides visually, e.g. can you see a more blurry view in your peripheral vision or is it unnoticeable?
  9. Is air link considered a no go? I recently hooked up my Quest 2 to an access point in close proximity with nothing else connected to it and was surprised how well air link worked. I still preferred my G1 visually but wonder how a Quest Pro would compare. Will a cable give better visuals?
  10. I agree you can do a lot more with Joystick Gremlin. It does come with a bit more complexity in my view plus it requires vjoy which has caused me some issues which may be isolated. If the requirement is just for mapping an axis to a mouse I think Joy2Key is the simplest solution IMHO.
  11. Joy2key axis as mouse screens:
  12. I use the mini stick on my TM Warthog throttle as a mouse. I have used both Joystick Gremlin and Joy2Key in the past. If this is all you want to do I would recommend Joy2Key. In my view it is simpler for this task and doesn’t require installing vjoy which is just another thing to run which isn’t needed in this case.
  13. Unless you have the power to run at 90fps it will always stutter at anything below in my experience. Some seem able to deal with it better than me but I have to resort to reprojection. So it very much depends on the mission. With a 4080 and a simple free flight on the Caucuses map I can get 90 but add any complexity or even go down low and it drops, even a few frames and it stutters too much for me. Unfortunately I don’t think the hardware exists to run 90fps consistently.
  14. I once had both a G1 and G2. The G2 was superior graphics wise (but not sweet spot wise) if I cranked up the resolution over 3000x3000 but at the cost of performance inevitably. At lower resolutions ~2500x2500 if anything the G1 looked better. I ended up keeping the G1 and selling the G2 which was never the plan. I remember reading the new lenses were optimised at higher resolutions which explained the significant hike in the default SteamVR resolution for the new model. Pancake lenses should have much lower barrel distortion so the distance between pixels around the centre should be lower not needing oversampling to fill the gaps. Or something like that. It does seem to be borne out in the real world usage judging by this thread.
  15. The G2 lenses require a higher resolution than the panel I believe to allow for barrel distortion compared with the original G1. I would guess the pancake lenses in the QP have minimal barrel distortion so a resolution closer to the panel resolution would give a similar quality image.
  16. By default each version is installed to a separate installation folder and saved games folder. I simply created shortcuts to the DCS.exe with the required parameters (I run VR) to each version. I then used Skatezillas app to add the two builds (stable and openbeta) pointed to their folders so I could easily update each version. Finally I created a little batch file to copy settings including input controls from one version to another.
  17. They aren't greyed out on mine and I have these mapped in JP as you describe. I am running openbeta I have cut DCS stick specific Defaults under Settings in JP I have refreshed the DCS ID DB under Settings in JP
  18. If you don’t have an analogue lever, you can use a modifier to switch your stick from pitch to wheel brakes and modify the axis to only use the bottom half (deadzone or saturation to 50) so the brakes are off when the stick is centred. Then you can taxi the Spitfire or Mosquito using the stick and rudder, once centred on the runway brakes off, get moving, press the modifier and use it as pitch to take off. Reverse the process for landing.
  19. @dsc106 Joy2Key allows you to have a button to re centre the mouse and also to map mouse movement to a hat axis. Happy to share how if you are interested.
  20. DCS has default binds for some common controllers. To get rid of them JoyPro has an option under settings called "Cut DCS Stick specific defaults". I always do this every DCS update. This may be worth trying?
  21. The developer is very active on his discord channel. I would try there.
  22. If the people who regularly play multiplayer choose openbeta the last thing I would do as ED is mess around trying to enforce stable on players the days they want to play. If ED want to attract the more casual players to play multiplayer then it would really need a matchmaking service and some big numbers to make that work. It is a big task and I am not sure it would bring in enough new customers to be worthwhile.
  23. I have been playing racing and flight sims for over 30 years. Moving on from buying boxed sets in game shops that seldom would ever be patched we have varying release and update cycles, continuous development, open and closed betas. I have been in small alpha test teams, big closed betas, open betas and of course most the time just a paying customer - just like those old days of reading PC gaming mags and browsing the games store - the big difference being we get to know a lot more of what is going. My experience is that developers find what works for them and the various approaches all have their pros and cons. I have no real issue with the DCS release method even though it is different to other games I have invested time into. Using VR I have the contingency of stable or rolling back openbeta should there be a performance breaking update that renders all aircraft unplayable but thus far this hasn’t happened for me.
  24. I just use a simple batch file to copy the files. I double click on an icon on my desktop and the settings are in sync. In reality I have never had to resort to the stable version and always use openbeta but the stable is there just in case.
  25. Your existing map will be updated for the expanded area, get all the new airfields etc. Just that the textures in the expanded area will be low res, as in look really blurry if you fly at a low level. Purchasing the upgrade unlocks the high res textures for the expanded areas. Whether that is worth 9.99 only you can decide. IMHO it is more than worth it.
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