Mr. Big.Biggs
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Everything posted by Mr. Big.Biggs
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fixed Performance (FPS) loss from 2.7.6 to 2.7.7
Mr. Big.Biggs replied to Limaro's topic in Game Performance Bugs
Naturally if I would have posted without that delineation I would have been bombarded by the “my flat screen works awesome” crowd so I choose to speak on my behalf. Not for a second diminutive to your cause so please don’t shift focus off of the POINT of the argument onto the punctuation…. -
fixed Performance (FPS) loss from 2.7.6 to 2.7.7
Mr. Big.Biggs replied to Limaro's topic in Game Performance Bugs
Continue to monitor but haven’t flown or purchased anything for almost a year now. Just can’t keep up with all the configuring every time they release a patch or update. Tired of the slideshow. That said, here’s the thing that chaws me off a tad. Every update we keep seeing a portion of folks that report fps drops. 1.5% here, 3% there but it adds up. For the flat screen guys, they can absorb this and still enjoy the experience. AND that’s GREAT! For the VR guys, it’s just not worth it anymore. Yes I choose vr and yes I prefer MP so I get it, that’s on me and that’s not my gripe. My gripe is they continue to pile load after load of fps sucking goodness on a program that worked awesome when I bought it, but has now been rendered pretty much useless for my needs(again I said my needs so save the fanboy slams) and the icing on the cake is Bignewy continues to come on here and say “sorry guys, plays great on my end, just not seeing it” with a machine common to many of us and using the current generation of VR headset. So he either fibs to tow the party line, or knows something he’s not telling….. end of rant have a great weekend -
6900XT vs 3080TI, no debate
Mr. Big.Biggs replied to dureiken's topic in PC Hardware and Related Software
Your trying to convince Ford guys a Chevy is better. It will never happen…. Even if the Chevy is better -
Series goes to show, the cream always rises to the top, and the turds float on top of that! Even in the military.
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PIMAX Monster 12k, Eyes tracking, INSIDE OUT and Much more !!
Mr. Big.Biggs replied to ICARIVS's topic in Virtual Reality
Well unless they have some secret sauce nobody else has figured out, I don’t need to own one to say that aint no way they have higher resolution, better field of view and run smoothly at higher settings than other current offerings. It just would defy any logic. But what do I know. -
Oh Rapture, Thinder has found the cure from everyone’s high ram usage problem. Thanks for finally giving us all the fix we have been looking for for several years!! regards.
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Your assumption that “others in the community prefer instructions and interaction “ is also an irrelevant assumption and personal preference. If we’re going that route keep your thoughts to yourself. or you could just be nice for once….
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@Wing “In order not to instigate this any further, I will declare myself the winner until someone can prove otherwise,,,” Seriously???????
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Your incessant quest to be right and more in the know than everyone is embarrassing. Go on photoshop and print ya a nice participation certificate…..
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“I don’t want people acting as though it was the best plane in the world “ Why? Didn't realize the thought police had an account…..
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Not sure I have ever seen a post saying the F-4 was the best plane “eva”. Folks just want it because its an iconic bird and flying analog is a hoot!
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requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
Koblamoman=ignore -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
That’s because your only hearing what you want to hear. There have been many points, discussions and counter points but the baseline argument is that ITS NOT A BIG ENOUGH CONCERN TO WARRANT THE TIME AND RESOURCES REQUIRED TO MAKE A WHOLESALE CHANGE IN THE WAY DSC OPERATES FROM MP PERSPECTIVE. Is that clear enough and on topic for the third thread that’s been created now trying to win an argument? -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
I get that but 1. You get complete rear visual (minus structural blocks) with minimum head movements. Additionally, you can cheat by looking at your six and see your gages if your set up correctly(for those cheat conscious folks. Again, your using track Ir so you will never see the other side of that argument. Rational is no longer a human trait in today’s society so just pass on defending your point on this. The main point is that its a useless waist of resources given all that needs to be done. -
reported VR Head Restrictions to Within Cockpit
Mr. Big.Biggs replied to Magic Zach's topic in DCS Core Wish List
“Development time over exaggerated”. agreed so lets first use the development time to fix frame rates in VR, also fully implement VR in Combined arms. After all this exaggerated development time is finished fixing VR performance and getting the experience on par with 2d then by all means, add the restriction, along with forcing track Ir to 1:1 because that is a cheat utilized by every track Ir user EVERY time they play. regards- 47 replies
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- restrictions
- limits
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requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
My whole argument is two fold. 1. if it is cheating(which still is pretty juvenile a concern) then so is a greater than 1:1 head ratio on track IR. 2. And the most important. It’s not worth the resources to “fix”’when there is Sooooomuch wrong with the VR experience! Why are all the flat screen guys suddenly so concerned about VR? There are post after post telling VR guys their experience doesn’t matter because it’s fringe. Answer is its now important because some flat screen junkie feels like he’s no longer whole because he may loose to a cheat. I get there are some vr guys that don’t care for it. Fine, build a physical barrier to stop your head! THATS REAL! Not some half ass fade to black. That’s NOT REAL. In my eyes it’s about resources. Use them to fix crap frame rates and other big VR issues then come back for the minutia. You “it’s a cheat” guys really need to focus on what really matters….. regards -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
Fair enough -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
No Einstein, I’m saying your pathetic hypothetical cheating advantage of a vr user is no different than calling greater than 1:1 track Ir user a cheater. Except because its what you want you will never see it that way. Grow up! -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
Nor can either pilot simply make a slight turn of of the head and see their six without any effort whatsoever. Limit both track Ir and VR or neither. Better idea, fix frame rates….. -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
It’s a desperate grasp to be “right” and win. Nothing more. Sad really….. -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
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requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
It should also limit track ir users to a 1:1 ratio…. -
requested Proposal for VR head limits implementation
Mr. Big.Biggs replied to kablamoman's topic in DCS Core Wish List
For a group of people who continually poopoo VR users and their requests for help making the game more VR friendly because “it’s such a fringe user base”. Sure is a whole lot of concern now about that fringe group. If the focus is suddenly shifted to the VR guys, focus that energy on playability please. If you’re a VR user and it bothers you, keep your head in your cockpit….. It’s all about priorities and time allocation. They need to deal with big issues first