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falcon_120

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Everything posted by falcon_120

  1. My gratitude for your amazing work and service to the community Jamie. You are the man! Enviado desde mi ELE-L29 mediante Tapatalk
  2. You think the professional market is more civilized/understand patience? I can tell you that being a contractor for some big and even medium companies can feel like hell, if you are not lucky.
  3. I like they have a good enough QA to detect game breaking bugs that ruin the game. The game is just fine already and really fun, go enjoy it. The patch will be ready when its ready.
  4. I have not received mine. SPAIN.
  5. Add friendly and enemy fighters to TAD page when there is an E3 AWACS around, specially for MP. Enviado desde mi ELE-L29 mediante Tapatalk
  6. Please ED, I'm begging you on my knees, just give us at least friendly fighter info in MP on Datalink if there is an E3 around acting as gatewey. Im happy with just that. I love the A10C but its the most frustrating plane for me in the MP servers i normally play, being so slow if at least i knew i have friendly fighter in front o could play my cards to go in, strike and come back praying no one is catching me. But right now is impossible, you take off just to be jumped by hords of enemy fighters, without the possibility to use your friendly flights as cover since you dont know where they are.... Also, it seems fair since IRL A10c see other fighters in TAD as long as there is an AWACS around. Enviado desde mi ELE-L29 mediante Tapatalk
  7. For me its hard to argue with the idea of additional FC3/FC4 being a great potential in terms of historical accuracy, gameplay, atracting a bigger fan base, etc for DCS world. On top of that i have to add that FC3 level of aircraft ARE FUN, it allow you to fly a plane you like without the huge investment in time that is required by a FF jet to be proficient at a minimun level. There are some caviats, for me the most important one is that a low fidelity plane should never be a poorly modeled airplane, meaning that even it is labeled Low fidelity i expect a professional FM, accurate representation of 3d model and cockpit and overall a true representation of its systems and weapons, the key point here is that it has simplified avionics but overall realistic tactical implementation of its systems (expected radar detection, payload, weapons ....), just avoid being War Thunder 2 please. If the above mention is respected, i can only say that the possibilities for a more rich stable of aircraft with richer gameplay and more interesting PvP scenarios is there, with a reduced but still somewhat high development time, lets not foul ourselves thinking a lowFi plane is Easy to develop. Enviado desde mi ELE-L29 mediante Tapatalk
  8. Unfortunately i only have anecdotical evidence from war reports and pilots podcast from some of those systems (SA10, AEGIS and PATRIOT). So no bug report to be made without clear docs supporting this. You are also right about that some of the current functioning could be very well caused by limited possibilities within the current SAM/EW/RWR implementation in DCS and this will be improved at due time. Enviado desde mi ELE-L29 mediante Tapatalk
  9. I would be surprised if MAC was still alive as a project. Enviado desde mi ELE-L29 mediante Tapatalk
  10. I can understand the second point concern, but what in the world means the 1st point? The current F15e is already amazingly complete given it has only had 2 or 3 rounds of updates and bug fixing. Please do not spread misinformation. Enviado desde mi ELE-L29 mediante Tapatalk
  11. Can you tell us more about the new multiplayer interface , what are exactly the dynamic slots? And is this coming in the next update or a bit later? Regards, Enviado desde mi ELE-L29 mediante Tapatalk
  12. Sorry but you're really not listening to anythimg told to you about how real life missile work. I repeat again a distance means zero without an associated altitude and speed. To illustrate my point further the MAR for a 120c at sea level is around 10ish miles, meaning that an F5 shot at18nm can easily turn cold and be perfectly safe if you are shooting from low altitude, there no magic around it. You can be stubborn and keep saying that 18nm is very close, but that will not make it true. 18nm at sea level is harder for a missile than 50nm at 50.000, that is how much air density changes range. Enviado desde mi ELE-L29 mediante Tapatalk
  13. Can you try make your shots at 30.000 at least and report back if you're getting kills or not at 10/15 nm? :) Enviado desde mi ELE-L29 mediante Tapatalk
  14. There some decisions on SAM game mechanics in general that are this way i suspect to make easier for players to survive, specifically there are several SAMs in DCS that i suspect will not provide a launch warning IRL just a search indication so SAMs are actually amazingly dangerous. Some of these SAMs im mentioning should not give a launch warning are the SA10, Patriot, Aegis systems. Im sure im leaving out a lot more, but for these ive heard real cases in recent conflicts were aircraft have been shot down without taking evasive maneuvers even, which make me suspect they were not aware of a launch indication whatsoever. Sent from my iPhone using Tapatalk
  15. I'm sure ED is well aware of the severe limitations of AI. I don't think a track is helpful at this point, its more of a ED thing making the effort to develop a block of AI behavior into the game, in the same manner some BVR AI improvements were rolled out some months ago. I think I've read in a newsletter ED is proposing this in building blocks, starting in BVR and moving to DACT and other areas. Regards,
  16. The new fuzing option for all bombs work ok if the bomb is placed on the weapon stations under the wings or center line but not when placed on any of the CFTs. You can check this because the yellow triangle does not appear when putting ordinance on the Left or right CFT stations. Tested in MP so unfortunately i dont have the track now. EDIT: The problem exist in the mission editor in SP.
  17. For sure its not an easy task to stay proficient in a lot of modules, specially if you are not a content creator or young person with 4/5 hours a day to dedicate to flying. In my case, i'm a father and a worker with less than 1H/1,5 hours per week to play, and some very sporadic 2-4 hour session on a weekend, that's my situation now but when i was younger and didn't have kids i flew a lot longer, which helped to learn some of the modules. Currently i would say i can fly with great proficiency the F18/F16/A10/KA50, and i'm able to fly ok to a lesser extent the AV8/F15E/F14 and now the F4. I do own many other modules, but i'm not interested so much in those and i have not invested enough time on them. So now to your point, how do i cope with all those? HOTAS Standardization Although it took a while at first, i've managed to create HOTAS profiles where most used functions are the same buttons or switches on my HOTAS (Virpil CM3+Winwing F16EX+VKB SEM) for all modules. Generic things like Gear, flaps, airbrake, lights on/off, jettison button, Autopilot, NVG, are exactly the same buttons in all modules. For things that are combat related, i've also managed some very great standardization which helps a lot, for example, countermeasures and Jammer its the same button in all planes*, cage/uncage is the same, Radar elevation changes its the same button, Radar related commands like Bar/Azimuth changes are the same or very similar. I change between Radar/IR/Guns like in the F18 using the Weapon selector on my thumb in the joystick, so for me calling guns or IR missiles is the same in all modules even though in the real airplanes the selector could be on the throttle (i'm way passed that ultra realism consideration, i have a complaint mailbox at my door in case someone wants to criticize XD). Some very handy items i've also standardize in my HOTAS setup for your consideration: Same button for calling the A2G master mode, same button for markpoints in F18/F16/AV8B/F15E, same button for weapon designation in F18/AV8, same buttons for Waypoint up/down function in most jets. *The only time i change a specific button is when its very relevant to a specific plane, for example the CMS switch in the F16/A10 is the only one assigned to the CMS switch in my joystick, but because in both aircraft works like that and i'm very used to that from my falcon BMS days. For the rest of planes, the chaff/flares dispenser is in my thumb on the throttle. Pre-flight When starting a flight i always bring up the controls page in the option menu and go quickly through the main buttons in my HOTAS to quickly remember how it was setup. COLD start As of today i can cold start by heart the F18/F16/F15e/A10/AV8B for the rest i used the autostart button. Every now and then i try to learn a new cold start procedure but its hard these days. What to fly I normally have 'urges' for a specific thing at a time , for example some period i really fancy helicopters, some times i do like 4th gen fighters or in some cases more cold war planes. When i fly one type for some time is also a bit easier cause a lot of functions are similar between helicopter, 4th gen fighters,etc... For example i do not need to think a lot on how to create waypoints between the Av8/F15E/F18 cause the process is really similar.
  18. Mmmm now you're making me doubt myself, it could habe been a markpoint yes [emoji849][emoji1751] Enviado desde mi ELE-L29 mediante Tapatalk
  19. That would not work as it is now, the track replay is totally inconsistent in a mission longer than 10 min, many times shows totally different results, like a missile you evaded hits you in the track. So i guess part of why is taking so long is that requires a different approach to how the track system is currently implemented. Enviado desde mi ELE-L29 mediante Tapatalk
  20. Well i always assumed the DC would save the mission or phase you're in, in a similar way you have today in community made DC like retention/liberation or DCE, a whole different thing is having saved files "in mission", allowing you to for example save the mission after the cold start and jump back in another day right where you left it. Enviado desde mi ELE-L29 mediante Tapatalk
  21. No one said Raw radar picture, read again. I said radar track, meaning a valid target. Why wouldn't they share a valid track of a cruise missile? When in fact this is a high piority taget for any resource available in the battlefield. BTW recently relevant when >300 drones and missiles shot by iran have been shot down by ships and fighters, or are a key priority target also in the Ukranian conflict these days. Reality is, no one goes discarding valid radar tracks in a war, even less so being these tracks a potential weapon launched against your troops/infrastructure, and even less based on a made up assumption like HQ deciding you should not see this track cause there is an AEGIS ship nearby. OP point is totally valid. Enviado desde mi ELE-L29 mediante Tapatalk
  22. Just saw that now you see yellow 'X' in the location where you last employed A2G ordinance. Its so great for situation awareness and finding new targets!! Love it. Enviado desde mi ELE-L29 mediante Tapatalk
  23. Im so much waiting for this huge huge quality of life feature to arrive. It will hugely improve the fun factor of the simulation and let you enjoy a long mission. I wonder if it will be compatible with the future Dynamic Campaign, that'd be lovely. Enviado desde mi ELE-L29 mediante Tapatalk
  24. Yeah, its amazing to me, specially because i cant be more overloaded with the insane number of modules we already have that work perfectly well and let you have an amazing experience in MP or single player. Its not like you have nothing to do and this is the 1st big thing (remember Ka50/DCS A10 good old times) Enviado desde mi ELE-L29 mediante Tapatalk
  25. Guys its ok! grow the hell up and suck it like a big boy. Its coming tomorrow. Enviado desde mi ELE-L29 mediante Tapatalk
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