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falcon_120

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Everything posted by falcon_120

  1. No, it can be cursor selected not bumped, but the SET function is your friend. Beginning of each flight I usually assign 2BAR scan at the Amraam, 4BAR or 6 BAR depending on the mission to the Sparrow and 6BAR scan to the Aim9, that way if i need to quickly change BAR settings i just select the appropiate weapon, once i have the contact in STT or TWS AUTO i switch back to the weapon i need. Enviado desde mi ELE-L29 mediante Tapatalk
  2. the Save game news was gold to my ears. So many enjoyable mission i just dont play due to lack of time, now if i could save it and play as i have some spare time... now we're talking Enviado desde mi ELE-L29 mediante Tapatalk
  3. You can buy it now, however YOU CANNOT FLY IT yet :). BR, Enviado desde mi ELE-L29 mediante Tapatalk
  4. Hello again, Please see the attached tracked, against non maneuvering target frontal aspect: Tone at 22nm on frontal non AB target !! Tone is lost at 17nm and regained at around 15nm Tone is lost again at around 9nm until 6nm!! Tone is mantained from 6nm until the end The main point here is that i consistently get tone on frontal aspect target at more thant 15nm and i consistenly loose the lock in a window that goes from around 12-15 nm until around 7nm, this makes no sense to me IF: 1-Target do not change relative aspect to me 2-Target do not go into reheat/AB 9xbug2.miz.trk
  5. Hi Lord Vader, Thanks for the feedback, however please, let me add some additional tracks that could better define the problem in case you would reconsider, its very strange to me that i consistently get a tone on a front target at more than 12nm but fail to do it at closer ranges? POS: I will add them as soon as i'm back home.
  6. As per attached track: -Getting tone starting at around 14nm up until 10nm -When closer of 10nm you loose tone until almost 4 nm -Sun is not obstructing the view -At around 3 nm you get tone but uncaging the seeker does not get a lock Finally this is totally reproducible, i always get a missile tone around 12-15ish nm just to wait to better parameters just to find you cannot get a tone until well inside 4nm even on a beaming target on Afterburner... 9xbug.miz.trk
  7. [emoji106][emoji106][emoji16][emoji102] Enviado desde mi ELE-L29 mediante Tapatalk
  8. I'd like to request an minor improvement for the future maybe... Possibility to change the BVR timeline to KM instead of NM, in case you fly red aircrafts
  9. Im ok with being an option but please never remove the current NVG format, as a vr user I'm finally able to see at night while checking map and flir "under my nose kind of thing", its feels more realistic also though that is subjective as i never used a real helmet with a NVG attached... Enviado desde mi ELE-L29 mediante Tapatalk
  10. I've not been able to find a definitive answer or test it properly myself so here's the question? Is chaffing simulated in any way against radars? so for example, when hard lock by an enemy radar, specially older gen radars (sa2/mig 23...) is chaffing affecting in any way the lock? I know that chaffs *do* work against missiles specially when combining it with beaming, my question is if it is of any effect against Airbone and SAMS radars, or im better off just saving them for a missile launch? And is there any plans to work on further EW and CMs simulatiom in the near future? Enviado desde mi ELE-L29 mediante Tapatalk
  11. but what's you point Sindar? You want something "balanced" for competitive MP, or you want a simulation of the real thing? or none...:/ Enviado desde mi ELE-L29 mediante Tapatalk
  12. have you checked normal culprits? Pickle button correctly asigned, holding pickle for more than a second, fuse correctly asigned inthe ARM pannel...? Enviado desde mi ELE-L29 mediante Tapatalk
  13. Now i dont remember if i already gave my 2 cent, but just in case... Yes i would definetely buy an F15C at full price. i'd like to have jhmcs and aim9x but id even buy an F15A for cold war scenarios. Enviado desde mi ELE-L29 mediante Tapatalk
  14. To add to my long list of core features i'd like to see improved (specially better Air combat AI) now i'm adding better comms: Improved Comms and chatter specially for BVR combat, this applies not only to Magic but also to your flight/other flight: Provide and update the picture in a more intelligent and realistic manner, specially using Bullseye reference and using dynamic comms based on the structure of enemy groups (eg: using key words like "stack", "Box" and references like "lead/trail" "northern/southern/western/eastern" group, or aspect "beaming/hot/cold") and any change to what they're doing (e.g. "northern group maneuver beaming". Possibility to customize warning or tripwires (eg. Being able to tell Magic to let you know of any bandit only when closer to 40nm, avoiding that disturbing calls to you at 150ish NM) Flight/allied communication able to inform about some basic BVR timelines and combat information ("cranking left/right", spiked/naked) Along with improved AI able to do some basic tactics like grinder/Chainsaw/skate...., additional comms related to that like a for example if in a Grinder (eg: "3 hot/cold leg") Differentiated channels for A2A/A2G operations
  15. Really? never ever saw a video/promotion/picture of that cappbility in a Hornet, ill look more into it. Enviado desde mi ELE-L29 mediante Tapatalk
  16. I dont think the F18 ever had that cappibility. F16 sure did through the lantirn, i think these they were block 30 with the wide HUD. Enviado desde mi ELE-L29 mediante Tapatalk
  17. As you say it does not seems as heavy as the f16. In fact loading 4 amraams and 4 gbu12 seems really nimble. When you load it like a bomb truck with 8 bombs plus full fuel load then it starts to suffer, but i mean ... you weight as an airliner in that configuration xd, still able to go real fast so drag is not affecting as much as an F16. Enviado desde mi ELE-L29 mediante Tapatalk
  18. What about DCS settings? Probably you have something different demading too much of your GPU? Try setting everything to low, including no Super Sampling, and move up from there Enviado desde mi ELE-L29 mediante Tapatalk
  19. I'll add my 2 cents. For me its its needs to be tweaked, but not massively. I would work on 2 main areas, first reducing a bit (maybe 20-30ish per cent whatever that translate to) the size and blackness of the dots, to avoid very easy acquistion and second, polishing the transition from the dot to the LOD, which now is not working really well (easier to spot further out thant closer when the LOD transition occurss). As a possitive for ED, i'm really glad they are working this problem trying to find solutions that satisfy most people. Also i really think that MP should be handled a bit different, so it can always be enforced by the server.
  20. An orthogonal roll is a defense technique involving 2 out of plane maneouver against an incoming missile. it consist on putting the missile in the 3-9 line in a shallow dive, and as it comes closer (if you are seeing the missile cause it close), you pull up hard at the sametime you roll and turm towards the missile while still pulling up. Seen from the front you are painting a sort of octagon in the sky. This technique, is not too effective against modern highly agile missiles, but it work amazingly way, or it should, against older SAM types (2/5/3/6...) as long as you manage to have enough distance to avoid a fuze detonation. Enviado desde mi ELE-L29 mediante Tapatalk
  21. Not so much, last time i checked S200 in DCS is seriously overmodelled. Its using a proportional navigation and withstanding 9g orthogonal roll defense easily. Its basicly as deadly as a SA11/SA10. Ive learned that the hard way in DCS. In the other sim that shall not be named, you can evade the missile with a higher than 6 g orthogonal roll towards the missile and dropping chaff+ecm, thanks to its pure pursuit guide and medium resistance to chaff. Ive hardly seen any effect of chaff against the SA2 in DCS. Enviado desde mi ELE-L29 mediante Tapatalk
  22. Thanks for the answer, Ive seen the video, but thats the point, we are not seeing Friendly contacts on the SA page. Enviado desde mi ELE-L29 mediante Tapatalk
  23. After the recents L16 changes I'm not seeing friendly contacts anymore in my commoun MP servers. Is it just that the mission has not been adjusted to new changes or is the process different? I normally click twice on The D/L button in the UFC and then click on "On/off" once. Enviado desde mi ELE-L29 mediante Tapatalk
  24. They should be on User/Saved games/OpenBeta you can click on the input column and load them from that location IIRC Enviado desde mi ELE-L29 mediante Tapatalk
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