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paco2002

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Everything posted by paco2002

  1. Yes, if you select the CC, the missile will be so much closer to target, and will see the traget that you want only. At least for now, i've been doing it like that and it has never selected another ship that isn't the one I selected with the AG Radar
  2. It is, the C802AK doesn't have a laser seeker on it, so it cannot be guided trough laser
  3. Works for me without any problem
  4. Я сделал быструю миссию, чтобы показать вам, о чем я говорю, есть грузовики и машины от патриота на расстоянии 300 м или меньше, поэтому его легко стрелять, и у вас есть 12,7-мм пушка, поэтому ее легко убить, но когда я снимаю и включаю стрелка, он буквально стреляет в 10 выстрелов, и он прекращает стрелять, я имею в виду, что наводчик настроен на БЕСПЛАТНЫЙ ОГОНЬ и ДОЛГО, поэтому он должен сделать длинный взрыв, но он просто останется и не стреляй. Посмотрите на трассу, и вы поймете, о чем я говорю. (Когда я стреляю 4 вспышками, это потому, что я беру управление у стрелка, чтобы показать, что он должен делать, а не делать ничего) Пожалуйста, исправьте это, так сложно что-то убить этим стрелком на Ми8 !!! файл .trk : https://forums.eagle.ru/attachment.php?attachmentid=236988&d=1590329350
  5. That's not going to happen, as a plus, FC3 is perfectly flyiable on VR
  6. I'm starting to think the same as you, I posted a thread about a bug with the gunner, and no answer still from devs... https://forums.eagle.ru/showthread.php?t=274855 This is starting to be frustrating, bad damage model, broken lights, broken gunner... So frustrating...
  7. I think it should be on a Medium /High priority list, it's a really good capability of the C101, and great fun to use it. But we'll have to wait I guess.
  8. Su-33 has 2 Fuel indicators, but only one is working. Anyone knows how to use the upper fuel indicator? i honestly would like to know how to use it, I think is better to look the fuel without stop looking at the HUD.
  9. Really important thing, turn your seeker from EFF to CC, that way the Missile will turn on the seeker 10 milles before the objective.
  10. Is there any plan to add the pilot body soon? I fly in VR and I would like to see the rest of my body lol :lol:
  11. Not even in Straigh line, it just blows up
  12. Yes, it's possible
  13. I like using the 052B, and the Type 093, but I have an issue with the 093, the Torpedos doesn't work, they just explode 5 seconds after launch, I have a lock, and I'm in range. Anyone can help me?
  14. DCS doesn't simulate fragments and bullets, is basically a "You're on a 2m radius? if so, you're dead". That's why almost everything in DCS is insta-kill. Hopefully, this will change with the new Damge system that DCS is preparing.
  15. You have to know that the JF-17 is one of the most demanding also... But Deka is working on it, give it some time and it will be fixed. P.S: That doesn't happens to me.
  16. DCS is made from a way that if and AIM-9 hits you, it instantly kills your pilot, same with the R-73, and same with the stinger. But, with the R-60, and IGLAs, that doesn't happens. You can see that from the DCS core files.
  17. I can't wait to see them working!!
  18. Really good sources, I will add a video from 2016 while operating on the Kuznetzov, this time is a 2 minute video VIDEO:
  19. On the UI Layer controls, you got 2 options for zoom in VR, try both and use the one you like more
  20. I can, also, if you're 8 miles, I recommend to use ACMs
  21. I saw a video from before the release that they show you how the Turning Points work, but they didn't say how to make them. What I want to do is make a 4 points route, for avoiding hot sams zones. They already showed that it can do it, but I need to know how to do it :lol:
  22. I made a quick mission to show you what I am speaking about, there are trucks, and vehicles from a patriot at 300 m or less, so its easy to shoot, and you have a 12.7mm gun, so it's easy to kill, but when I Take Off and turn on the gunner, it will literally, shoot 10 rounds, and it will stop shooting, I mean, the Gunner is set to FREE FIRE and LONG, so it should make a long burst, but it will just stay there, and don't shoot. Have a look at the track, and you will see what I am talking about. (When I shoot 4 flares, it's because I'm taking controls from the gunner, to show what it should make, instead of do nothing) Please fix this, is so hard to kill something with that gunner on the Mi8!!! Mi 8 Left GUNNER BUG.trk
  23. Sounds are WIP
  24. Then, you don't want to see the Meteor on DCS...
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