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Everything posted by schurem
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I want my voice recordings for Petrovich done by a drunken Eugene Hutz, in his native language..
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Dealing with G is very much a physical thing. Some guys are good at it, some less so. Some gals *rock* at it. We'll never get a complete simulation of it. It'd take a deep RPG like layer of character development and training to simulate that. So we'll have to make do with an averaged out approximation. An abstraction. Anyway, I can't *wait* to get my viper unleashed. It sure feels anemic when turning now.
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Thank you.
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Man current events *do* have me worried. Of course because of what's happening, but also for ED and the different dev teams. First and foremost for their own safety and wellbeing, and that of their loved ones. But if money can't freely flow anymore, how will this business continue to work?
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Hey guys, I have had a Viggen in the hangar since.. forever. I played through the training missions a couple times, but I hardly feel mission qualified at all. I know how to boot one up and shoot a missile, c'est tout. What about this mysterious and strange nav/attack system? Youtube vids do not work for me. I want to either read and do, or be told in sim ( by person or script). Thanks for any tips and suggestions. The one Laobi always gives is a good one too
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Man that looks juicy. Bravo Zulu ED!
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Latest patch, issue prersists. Close tracers render in one eye only.
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Reshade 6.0 gets native support for OpenXr
schurem replied to speed-of-heat's topic in Virtual Reality
BloomingHDR is good as well. Beatiful! -
Hi, As we are aproaching wpt 6, Biff announces he needs a break. Ok, I'll just fly on. However, the script never picked up. I landed zip-lip at Nellis, but the mission was written up as a "draw". Perhaps The script didn't get triggered to continue somewhen after Biff's little break? I was flying the waypoints as meticulously as I had just been taught Edit: on a retry I found I hadn't been flying them meticulously enough. Passing waypoint 6 at the right altitude (angels 15) made the things happen again.
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Huh. I always figured that kinda realistic as how would my RWR know it's me the high pulse rate or CW illumination is aimed at? It just receives a certain signal that "sounds" like a fire control radar controlling fire and gives due warning. But I reckon with smart signal processing, correlating signal strength, type, bearing etc the thing could guess if it's the focus of the lock on or guidance signal. I bet someone in the know is reading this and chuckling in his fist but keeping this very spooky classified knowledge to themselves.
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We'll see what comes true and when. I agree it'll be yuge.
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Hey guys, I noticed that incoming tracers from machine gun and autocannon fire often seems to render in only one eye of my HMD. I did not include a track or replay because it's so easily reproducable. Just fly low over things like a BMP-1, a T-55 or a BTR.
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Are the training missions going to be updated?
schurem replied to imacken's topic in Training Missions
This. But we better be patient, @baltic_dragon has a rather full plate.. -
Are the values you get the same for every G2 or are there individual differences? What do the values in the .lua file the tool generates mean?
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Good sir, I have no idea what husky MPRF mode is, but are you certain it isn't classified?
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"Perevodi v nabor" or what?? Please help! Su-27 or Mig-29.
schurem replied to Ian Boys UK's topic in DCS 2.9
Delightful that the sound warning is the whole sentence and not just a panicked repetition of набор! набор! -
The reasons she gave are imo indicative of a very healthy management style. She has listened to the people who do the work and changed her plans accordingly. Their wellbeing is far more important than our lust for detailed info. When I'm doing carpentry, the one thing that will slow me down most as well as annoy me and destroy any joy in the work, is having the client watch my every move. I bet for a software developer, things aren't all that different. So I applaud her decision.
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I like this idea, however, if I have to choose wether the sixty bucks I paid for my future attack helicopter is used to pay Oleg to whip up a bug tracking system in one day or to have him fiddle with the AI all day, I know what I want Time and money are but finite resources. What we want and what we are actually able to afford are not always in accord
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Hey guys, Can one of you talented artists make this skin again? Afaik it's a mid 80s Bentwaters hog
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Hey guys, Who wants to make this skin and nose art for the A-10CII?
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For me its the ai rework that's the most promising. And some of the cool new modules
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Hoo boy, that did not leave much room for error! As soon as Davey called out a break, I got one up my six. I also think dumb rockets, and a lot of them seem to be the way to go on this mish. No time for picking out things in the TGP under that low cloud. This one took me six tries. I finally made it by overloading my hog with two cluster bombs, two Mk-82 dumb bombs, two triplets of unguided HE rockets, four(!) maverick-D's and a pack of HE APKWS. I took off the sidewinders and ECM pod to be able to load all of this. Oh and I loaded HEI on the gun instead of CM. I flew home with just 400 rounds left in the gun. What a thing! For some reason, the AGM-65 is straight up murderous against infantry. It has a splash about four times as big as that of a Mk-82. It also works well against things like mortar positions.. Do not make this one any easier, it feels awesome to overcome. With time compression the flight in is quite doable.
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Wow! Would you have a problem with this stuff ( I watched all of the vid, and they look excellent) being incorporated into paid DLC content or mayhaps even the core game itself? Because that would be awesome