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Everything posted by schurem
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I remember the day when the FC3 machines got the upgrade to flight modelling of the same quality as the A-10C had. It was glorious. It took years for me to learn how to land a MiG-29 without breaking it. I always thought the F-15C's FM was bovine excrement until I flew the hornet. Then it suddenly made sense.
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reported Sun flare on cockpit glass is overdone
schurem replied to Foogle's topic in Bugs and Problems
Could this little fix be rolled into the next patch please? Can confirm it solves the problem. -
More humanlike ground fire would be awesome. A little less accurate firing iron sights from a moving vehicle. Perhaps improving accuracy as the fire is 'walked onto the target'. No more sniper headshot BMP-3 killer robots please. Thanks.
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What is the setting that got b0rked by that windows update?
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I waspressing idle detent. This shut the engine off. I must have misunderstood the training script.
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Throttle was all the way back, it spools up, and right back down again. Throttle is a warthog with nothing done to its curve or anything. Just bound the axis to thrust.
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Hi, I am trying to cold start the Mirage F1. I am running the Cold Start Training Mission. I am doing *exactly* as told. The engine spools up a bit, but immediately spools down again and the panne horn starts yelling. What's wrong?
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Where did night mode on the forum go?
schurem replied to Steel Jaw's topic in DCS World Tutorial & Help Requests
So what happened to the automatic switchover? -
Oh some improvements to BFM AI have most definitely been made. They do beautiful rolling jinks in gun evasion now and tend to stay on speed and at max rate much better.
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It has the best theme song ever. It's a historic hotspot, and remains hot to this day. It fits a large part of our planeset wonderfully. Its full of absolutely gorgeous mountains and valleys, spectacular landscape. It just makes sense baby, let's get our curry on!
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I remember seeing values for accuracy in the lua files that were the same for a bmp3 and a zsu23-4. I still think they are too accurate vs air targets. Irl it takes millions of shots to get a hit. Sure you can catch the folden bb, but it should be a very rare shot, not a sure fire thing like it is now. Anyway, good to see this topic isn't dead yet.
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What happened? Thing still needs more testing?
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Someday all this tech (ground crews, atc, light sources and shadows) is gonna come to airfields too ..
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I dislike how much stuff you have to scroll past to get to the DCS general discussion.
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Used to be you ould mod the accuracy of ground fire. That .lua has been encrypted now iirc. One of the things I found messing with it is that indeed the BMP3 has the same values as the ZSU23 for accuracy. Its insane nonsense. It would be great if this could for once get fixed. I rather see them less accurate vs ground targets than too accurate vs air targets if it turns out these values are inseparable.
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I'm afraid that due to the density of buildings and stuff the map would have to be smaller. But even a smaller map of say the Fulda area where we could do close air support, battlefield air interdiction and maybe some slightly deeper logistics strikes would be... Still, even with a size reduced to put the nearest large airbases right on the edge of the map, the amount of structures, roads and such would be absolutely prohibitive with current map generation tech up to current DCS standards. It would take ten thousand monks years of their life to make it. Good luck finding those
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But a BMP2 is more of a threat than a ZSU-23-4!
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Sooo. shader cache deletion neccesary after every flight over Nevada?