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Mustang25

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Everything posted by Mustang25

  1. And for that matter, are we going to get a damage rework for all the non-SFW CBUs? They might as well be packed with butterfly kisses for all the damage they actually do.
  2. The June 11th newsletter mentions it: "The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated"
  3. Not gonna happen at least not with this version of the Viper. ED has always firmly stated that they're modeling a late 2000s ANG Viper and they never used CFTs. The reality is that Vipers pretty much always fly with wing tanks exactly because of what you experienced and their short legs without those tanks.
  4. I mean, it’s a cheat because you can use those buttons at any time to cycle through the programs without having to be on the combat page.
  5. Deka did add a cheat keybind that allows you to cycle OESP programs. It's "Next OESP Program" and "Previous OESP Program" under the systems category.
  6. The recent patch seems to have changed many of the size dimensions of the Syrian HAS parking spots across the whole map. Marj Ruhayyil, according to google, is supposed to house 2 Mig-23 squadrons but if you try putting down a Mig-23 and set it to takeoff from ramp, the only available slots it can occupy are 4, 5, 28, 29, 31, and 32. Similarly, testing out Shayrat which is listed as housing Mig-23 and Su-22/Su-17 squadrons, we can see that only spots 20-42 are available to them. 1-19 and 42-56 are all shelters and will not allow you to place these larger aircraft there. I have also tested the Mig-23, Mig-25, Su-17 at Tiyas with the same results. EDIT: After further testing I've seen the following behavior. On the BLUEFOR side it affects the F-15 and the A-10 as far as flyable modules. Other ones that won't fit are the S-3 and F-4. On the REDFOR side, it affects the J-11, Mig-23, Mig-25, Mig-27, Mig-29, Mig-31 as well as literally ALL of the Sukhoi aircraft (a couple like the 17 and 25 will fit in the large single HAS structure but not the small double one). I'm sure the size limits are realistic for some of those airframes but it should not be that the aircraft that specifically are based there IRL do not fit.
  7. If the SA-10 doesn’t have any point defenses, they’re really easy to destroy if you just fly in at low level, pop up under 3 miles, and shoot them with rockets.
  8. The HUD box is just a waypoint to the airfield not the ILS. If you’re making an instrument approach you should still be using the localizer and glide slope indications not just following the HUD box.
  9. I’ve also seen this with the Harrier’s APKWS so it’s not module specific it seems.
  10. Hey Flappie, I think my problem has been fixed. I updated my nvidia drivers today and the couple tests I've tried loading into a MP session have loaded my cockpit in under a minute compared to 5+ minutes before. If it pops up again I'll update this thread but for now the issue seems to be resolved.
  11. Hey Flappie, Don't know how I missed your reply but thanks for taking a look! I'm still having the same problem after the latest patch today. I made sure to try it with a clean repair and even deleted my config file. It's still the same problem with single player loading fine and multiplayer taking a good 5-10 minutes to load my cockpit. One thing I've noticed is that my metashaders2 folder never populates with any files. I don't know if that makes a difference or not.
  12. Looks like there were some changes made in the patch today. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.1.6430/
  13. Looks like someone else is having the same problem. Track is attached in his original message:
  14. Not a bug. The HUD has a refresh rate for updating the data it receives from the instruments. See the thread below for more info.
  15. Hey Flappie, Here's a copy of my log from an attempt to load into a multiplayer server. Thanks! dcs.log
  16. Cockpits take a long time to load for me since 2.7, usually 5+ minutes. This was not the case for me before the big update. It seems to be a multiplayer problem because all the instant action missions load the cockpit in a reasonable amount of time. Some extra notes: - I have tried deleting all my shaders and it makes no difference. - running a repair and disabling all mods has not had any effects either. - Only the first cockpit to load takes a long time. Loading another cockpit happens quickly BUT if DCS is restarted, the load time is long again.
  17. I noticed that the control sensitivity on takeoff is a lot higher than it used to be, it feels like the axis curves are a lot steeper even though I haven’t changed any of them. Is that related to these issues as well?
  18. Deka did say that if the PAF ever adopted the HMD they would add it in. Here's hoping they can make it a reality!
  19. Good point! I hope we do see some of those upgrades from Deka, it would make an already great module even better!
  20. Is a block 3 even feasible? I'm assuming AESA probably not but the other features maybe?
  21. You need to press and hold the INS AAP button to turn it off to fully reset the system.
  22. because some people like to fly differently and work with all the different systems on an aircraft.
  23. You should probably record a track because they’re gonna ask you for one
  24. I have the same problem in 2D. Loading into SP missions/instant actions do not seem to be a problem. Also, my metashaders2 folder never seems to populate files (even though FXO does as fill as expected).
  25. If you check the bugs section you'll see that it has already been reported and fixed internally. Uboats also already posted an interm fix for users as shown in the post below.
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