

jaylw314
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Everything posted by jaylw314
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aircraft suddenly pitches up when crossing runway threshold
jaylw314 replied to prof_laser's topic in Bugs and Problems
When it's happened (without a FFB stick), I've gotten profound nose up or nose down problems that initially seem trimmable, but then it continues to run away to the point of being near uncontrollable. That's usually been my cue to check the setting. But it's been intermittent enough there's nothing really to report. -
If you have anisotropic filtering set low, move it up to 8x or 16x. The PDL's are one of the few places where it makes a difference in clarity (although not necessarily brightness)
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aircraft suddenly pitches up when crossing runway threshold
jaylw314 replied to prof_laser's topic in Bugs and Problems
Never had a FFB (pretty much nobody in the universe does), but somehow it randomly gets re-enabled. I can't tell what it is that triggers it, or if what triggers it could do so mid mission. -
aircraft suddenly pitches up when crossing runway threshold
jaylw314 replied to prof_laser's topic in Bugs and Problems
Is there any chance this is connected to the "Force Feedback" feature? Every now and then, I find that setting turned on, and I'm not sure why, and it certainly messes up stick control in a similar fashion. I thought it might be that it happens after some updates, or after I plug a new controller in, but it doesn't happen all the time and I've not been able to figure out when it happens. -
Degraded performance (stuttering) compared to similar aircraft
jaylw314 replied to bernardv's topic in Bugs and Problems
I've the A-10C2, F-16C, F/A-18C, and I've flown VR with a RX 5700XT and RX 6800XT. I've not seen significant differences in performance, so yours does not sound like a universal problem, which still suggests some individual troubleshooting and hopeful solution. -
They raised the default seat position a number of updates ago, reportedly due to some expert feedback they received. There have been complaints about the change, but lowering the seat is an obvious workaround. I actually prefer the default because you can see over the nose better, which is probably more important than seeing the boresight circle at the top of the HUD
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FWIW, the easiest way to see what frequency your preset radio is actually set to is to keep the SRS overlay up, at least while in a MP server. joining a MP server and using SRS is a good quick way to check that you have your radio preset frequencies set correctly.
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Personal review of my capability's with the Viper
jaylw314 replied to Rukus's topic in DCS: F-16C Viper
You can customize the curve to have it kick in only after a certain head angle. You obviously wouldn't want it kicking off looking around the cockpit I don't use it because I found it finicky and I use a swivel office chair, but many VR guys swear by it -
One other thing that might make a difference is increasing your antialiasing setting (16x or so?). The director lights and runway markings are really the only place where this is practically noticeable, and it's a minimal performance hit. Also, note that the Viper and A-10C fly differently in pitch. The A-10C flies conventionally, so if you pull the stick back and let go, you pitch up a bit, then slow down a bit, and eventually the nose drops back down on its own. To level out, you need to push the nose down, but less than you originally pulled it up as a result. In the Viper, when you do the same, the nose pitches up AND STAYS UP because of the FBW auto-trimming to 1G. To level off, you need to pitch the nose down exactly as much as you pulled it up initially. There's definitely a small but significant difference in muscle memory that I'm having to learn.
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Personal review of my capability's with the Viper
jaylw314 replied to Rukus's topic in DCS: F-16C Viper
That's more Engineer-ese Physicist would just call it da/dt. @Rukus If you've made the transition to VR, you may benefit from an app called VRNecksafer. I have to admit, I'm unsure how it works with the Quest 2 (AFAIK, it's only for SteamVR), but it lets you set up curves to turn your view more than your head near the limits, since VR FOV is small enough it's tough to check six. -
FWIW, I've flown DCS over the last couple years with my hardware evolving from inadequate (GTX 1660) to average (RX 5700XT) to solid (RX 6800XT). I've flown with the Odyssey+ and the Reverb G2. At no point was VR counterproductive or impossible--it has always been a quantitative difference of quality-of-life and what i need to give up, rather than go/no-go. Likewise, I have not seen game-breaking problems with DCS updates over that time, nor has performance suddenly worsened or improved. There have been incremental changes, and different modules/terrains remain different in terms of performance, but the only time I considered taking a break from VR DCS was those few weeks when we had jittery clouds after the 2.7 cloud update. I have flown with head-tracking, and while I'm always envious of the visual detail on my big screen, I have a strong reason to stick with VR--I get instantly nauseous with head-tracking on the flat screen, which is weird since I do not have any such problems in VR. I suspect it's the non-1:1 head tracking with flat screens that causes problems, but I've not heard of anyone else having such issues but not in VR
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Seems to be a graphical bug that goes back a number of updates under certain hard to replicate conditions:
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missing info Targeting Pod "Wanders off"
jaylw314 replied to Morat's topic in DCS: A-10C II Tank Killer
I haven't figured out or paid attention to whether having the TGP in INR mode ensures it comes back to the proper target after a Gimbal Roll fail. In theory, it should, since it's simply returning to a position on the ground once the gimbals untwist there knickers, while POINT and AREA track would be trying (and often failing) to reacquire a video image). -
need track replay Autopilot stops functioning
jaylw314 replied to Ready's topic in Bugs and Problems
that has NEVER happened to me Accidentally disconnecting SAS will also do it (if you press the stick Paddle Disconnect switch accidentally, for example) -
missing info Targeting Pod "Wanders off"
jaylw314 replied to Morat's topic in DCS: A-10C II Tank Killer
I think you can also just do TMS Up short to put the TGP in AREA track mode to get it out of slaved mode. That way a sudden muscle spasm won't shoot the TGP off into the sunset Almost every sensor tells you WHERE the SPI is, but the only place the tells you WHICH sensor is SPI is the data block in the lower left of the HUD, so I make that part of my pre-attack workflow. -
HUD-SOI, TMS aft short - "SPI Submode" ?
jaylw314 replied to SMN's topic in DCS: A-10C II Tank Killer
That's an interesting question, I'll have to test that tonight. When you're in IFFCC SPI submode and slaving the TGP, does the TGP slave to the designated point in CCIP CTR, or does it slave to the actual (off the HUD) bomb fall location? My suspicion is that it's the latter -
Very fun, yes, but admittedly, once you're at those shorter ranges, it becomes much more practical to just use an AGM-65D anyway
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missing info Targeting Pod "Wanders off"
jaylw314 replied to Morat's topic in DCS: A-10C II Tank Killer
Make sure the STEER switch on the AAP is set to MARK. Select the correct markpoint as the current steerpoint China Hat Aft long to slave TGP to current steerpoint OR make current steerpoint SPI with TMS Aft long, then slave all to SPI with China Hat Forward Long -
missing info Targeting Pod "Wanders off"
jaylw314 replied to Morat's topic in DCS: A-10C II Tank Killer
We had a recent mission where this was a lifesaver following a vehicle at night. If it's on the road, you can even drop a markpoint on the next upcoming intersection. -
missing info Targeting Pod "Wanders off"
jaylw314 replied to Morat's topic in DCS: A-10C II Tank Killer
If it's a moving target in the TGP, dropping a mark point every couple minutes with the TGP as SOI and putting the STEER switch to MARK will create a line of mark points visible in the HMCS that will visibly guide you back to your target if you lose it. -
No, that's because I was giving you optimistic numbers from off the top of my head TGP elevation limit is 30 degrees below the wing, so your altitude AGL needs to be at least about 60% your slant range. If your slant range it 5 nm (30,000'), you need to be about 18,000' AGL. This gets you about a 5 degree bank, which is enough IF you're less than 190-200 KIAS at that altitude. The slower you go, the less bank angle you need.
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If the designator is in an A-10, flying about 5-6 nm out and above 15k feet AGL means you can fly a clockwise wheel around the target in clear weather without masking. Keeps you out of range of pretty much every SHORAD except the SA-8, so that should probably be the priority of any SEAD assets.
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Nice, I hadn't thought to use the depressible pipper to accurately define the location! I can't imagine why the range would make a difference if it is truly not just a bug