

jaylw314
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Everything posted by jaylw314
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Uh, so as a sanity check, are you SURE it was uncaged? The video is at night and not possible to see if the cage flag is up
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Toe brake axis mapping to rudder pedals not inverting properly?
jaylw314 replied to Rickshaw's topic in Bugs and Problems
@Rickshaw This is what the red dot should do. Brake pedal up: nullBrake pedal down: FYI, you need to move the pedal, otherwise DCS starts the tuning panel with this until you do: Because it's, well, DCS. Specifically, make sure the two "In" numbers go from -100 to +100 through the pedal range (if your Saturation Y is set to 100, the "Out" should also have the same range). If it doesn't, your hardware is reporting it wrong. -
Toe brake axis mapping to rudder pedals not inverting properly?
jaylw314 replied to Rickshaw's topic in Bugs and Problems
For future reference, it'd be good to show the movement of the red dot in the control axis screen as well, it should be able to move from full left to right (or vice versa) with the full travel of the brake movement. I suspect you've tried to calibrate the pedals with 0% at one end and 100% at the other. They should be calibrated (like all axes) as -100% to +100%, so your axes only goes halfway (to zero), then stops. I'm not sure how the TARGET software screws with the control calibration. For a sanity check, check the USB Game Controllers applet to compare -
Toe brake axis mapping to rudder pedals not inverting properly?
jaylw314 replied to Rickshaw's topic in Bugs and Problems
Screenshots or video with the controls display, RShift+ Enter, would be helpful -
Typical airliner - 20:1 glide ratio Typical single-engine prop - 9:1 glide ratio Typical wingsuit maniac - 3:1 glide ratio JDAM - 4:1 glide ratio?? That does seem a bit optimistic, but it is from a fast starting speed, and I'm guessing there's not a lot of specific data out there.
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I know, I've been trying to do that, but I admit I've cheated a few times because I like the Litening a little better
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The only thing I'd add is that because you're slightly below (and therefore outside) the turn of the tanker, your bank angle will be a tiny bit less than the tanker's. Definitely less of an issue than with boom tanking, where you're significantly below the tanker
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I can't say this behavior accurate, but it's interesting that the NATOPS suggests below 5deg AOA and above Mach 0.6 is an area where the Hornet is more vulnerable to out-of-control flight. I read that as excessive stick at low AOA could result in significant adverse (opposite) yaw, but I don't know if adverse roll with excessive rudder would follow Or it could just be a coincidence
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resolved F18 now has a constant slight yaw???
jaylw314 replied to Toro113Loco's topic in Controller Questions and Bugs
A screen capture of your axes assignment page would go a loooooong way to clarifying what you're describing. For that matter, a brief track recording would also clarify what the original problem actually is and is trivial to do. -
Technically, it's your plane so you can use either Notso said DIRECT is more practical, since you can release at any time
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Not only is that a great step, but that's a great attitude you have, and it inspired me to put some effort into trying to learn something new today. Congrats!
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Also, a quick sanity check, I think I've noticed that there's a bit of a delay getting the goggles on/off (maybe due to the animations). If you press the goggle button again before it turns on, it'll turn right back off, so spamming the goggle button will actually keep it from turning on.
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To add more fuel to the fire, there have been aircraft the have pitch control for the prop, rather than a propeller governor controller, so it's not for someone to conflate pitch control with prop control. Come to think of it, the Me-109 was one of them, IIRC.
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It's also a good analogy for your hardware not being the culprit. After all, people are able to drive in traffic in junkers with no power and limp-wristed steering wheels that have a mile of play. But it would certainly be more enjoyable in a nicer car
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Stop futzing around with the trim. Hornet auto-trims to 1G. At least until you mess with it. Now you have a plane that trims to 1.05G, which is not helpful for really anything. You don't maintain altitude by getting the trim dialed in. You maintain altitude by constantly bumping the nose up and down with the stick. It's like balancing a baseball bat on your hand--if you try to do it by getting the bat perfectly vertical so you don't have to move your hand, you will fail. You do it by constantly moving your hand around under the bat, and as you get better, those motions get smaller (but never to zero).
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I'd also add that turning away from the sun isn't really an immediate option for the WSO Another option that might be worth considering in general is attaching a lighting shade to the mouse cursor.
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That turbine RPM looks a little low, I thought idle was 60-65%? May not have been a normal start for whatever reason
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Open beta? 'Stable' version had a non-working radar