Jump to content

jaylw314

Members
  • Posts

    1052
  • Joined

  • Last visited

Everything posted by jaylw314

  1. That turbine RPM looks a little low, I thought idle was 60-65%? May not have been a normal start for whatever reason
  2. Open beta? 'Stable' version had a non-working radar
  3. Nope. you almost certainly have another axis or button that is double-bound to the throttle controls
  4. I assume by IR/night pod, you mean the navigation pod? The one that projects the FLIR image on the HUD and I think also houses the TF radar? I'm a little confused as why that would have anything to do with the targeting pod
  5. jaylw314

    CBU 97

    The late release is simply due to the bomb unit's relatively high drag. The CBU-97 submunitions are very affected by wind
  6. More so to point out that even if your radar is not notched, the target may be in the missile's notch filter
  7. If you're okay with compromises, why not just an A-B-(C) switch, where C is momentary, and just use the B as ON and C as RESET?
  8. And the missile and tracking radar are in different locations
  9. Are you getting the nose up above 12 deg? The waterline "W" should flash at 13 deg, and less than 13 deg will be less effective. I can't remember the pitch where the tail hits the ground, IIRC it's at 17 deg. Flaps should be down. I open the speedbrake during the flare, but it doesn't really slow you down at that AOA. Aerobraking makes your landing roll longer, not shorter AFAIK. If you want short, get the nose down as soon as you can and stand on the brakes.
  10. Running smoothly with a 4080, I've only seen fps drops when I first turn on the AG Radar to longer ranges. If I turn it on at 160 nm, fps will drop for about 5-10 seconds, but then it will return to normal and doesn't happen again, so my experience has been the AG radar issue is not a continuous problem
  11. He's on the Radio 1 UFC page, so we can see Preset 1 is set to 251.000 as well. We don't know if he is correctly using Radio 2 or what its Preset 1 is set to, though. OP has not responded since last week
  12. It is comparable to all the other non-FC3 modules with the exception of the radar, the ground radar can bog down the CPU depending on your settings. Otherwise, if you fly the Hornet, Viper or Hog, it's not going to perform all that differently
  13. That's a fair point. Still, that thing about "extraordinary claims require extraordinary evidence" applies.
  14. FWIW, the brakes can bring the mudhen to a stop from 115 knots in 90F weather from 85,000 lbs weight without risk of damage, although if you have any mechanical empathy, you will be hurting inside
  15. Better yet, drop your log file into the DCS log analyzer discord bot as first step, there's one on the ED discord.
  16. That's true for Radio 2 but not Radio 1 AFAIK, but there are likely other skill issues involved...
  17. I'd have to imagine ORP would always be a little bit later than BAL. I don't know how much of an advantage BAL would be--sure, if there was no laser, the bomb may still hit. But I imagine there are plenty of failure modes with lasers where it would stop early, be intermittent, or off target, and with a ballistic release you might have the energy to recover. And FWIW, @Yurgon did say his altitude was 12k' MSL, and since he was in an A-10, we know the speed was...slow
  18. You are correct, kind sir! It's only when the steerpoint is above the aircraft that you get the CCRP INVALID warning. Learn something new every day!
  19. It says 'CCRP Invalid' in the video because I can see in the lower left of the HUD your SPI is set to STPT, so your fire computer thinks you're trying to bomb your current steerpoint. Waypoint zero is always your initial position, and you started in the air. The fire computer thinks you're trying to bomb a location in the air, so it throws a 'CCRP Invalid' warning when you're in CCRP. If you started the mission on the ground, Waypoint zero would be on the ground at your home base, and you wouldn't get that error. In general, attempting to bomb Waypoint zero is considered bad form TLDR change your steerpoint to an appropriate other waypoint, or change your SPI to a different sensor (such as the TGP), and the warning will go away and you will be given the appropriate CCRP cues Lasing doesn't have anything to do with this, he has not even had a chance to drop yet
  20. More importantly, turn off the afterburner Extended use drains the feeder tanks faster than they can be fed by the others. The most common cause of people asking why "fuel low" (although probably not in OP's case)
  21. Volume up on the intercom panel (and radios)?
  22. As an aside, you can also cycle weapons profiles with the SEL rocker on the UFC. For the super lazy, you can bind this to your HOTAS, and this works even if the HUD is not SOI. I'd also mention a common source of confusion with cycling weapons profiles is that if you happen to be in GUNS Master Mode, DMS left/right and the SEL rocker both cycle your GUNS pipper mode instead, so watch out for that
  23. jaylw314

    Tanker in Mission

    Yup, that's the one, hope it works out for you!
  24. jaylw314

    Tanker in Mission

    So that's the general binding for the comms menu. My understanding is that it does NOT work in the F-15E. You MUST use the bindings in the Settings->Controls->Throttle Grip category labelled "Mic switch FWD" and "Mic Switch AFT" to use Radio 1 and Radio 2, respectively. Hopefully someone corrects me if the words are not 100% accurate since I'm doing this from memory, I also do not know what the default keyboard bindings are for those.
  25. Yes, the wording is not consistent. Thankfully, none of the hat switches on the A-10C stick have a 'depress' function other than the CMS switch, so TMS/DMS 'down' always means TMS 'aft'.
×
×
  • Create New...