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Everything posted by Eldur
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14 hours to go on my end... Sounds great, looking forward to your feedback on it
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I can imagine the Raduga sight is rendered like an MFD, so it's bound to the cockpit display setting and restrictions. I mean it also has to work in VR somehow and probably will do just alike with TIR as well. The full screen scope then is just a convenience thing for pancake pilots Well, I guess that's not the two weeks™ kind of soon there
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The last time I was this early, the Hind still had the YakB turret only
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With Free-to-Play, does it mean sales become less often?
Eldur replied to VR Flight Guy in PJ Pants's topic in DCS 2.9
Agreed. It's literally that one plane worth getting even if it's not on sale. BTW had a giggle at that saloon thing as well, but I totally understood what was meant. I like it when such bloopers happen, it even seemed like a well placed joke there. It's perfectly fine to not be perfect at things -
Now you got me interested. Does that thing actually work already with DCS? I remember reading it wouldn't just a few years ago. I'd like to replace my trusty MS SW FFB2 at some point, but there's literally no alternatives (the G940 I tried, also ages ago already, was crap) and with that price tag the Brunner better be good. I mean, I'd expect it to make use of the FFB commands that DCS shells out... if it does, I'd have something (next to a new rig tho) to save up for and my TMWH stick might actually end up not collecting dust anymore...
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It is where ponies are literally jailed. So nothing for me. I prefer Open Clear Skies... and Open Beta Innit? I mean they never called the FC3 thing Su-27S officially even though (or I didn't see it) that's the one we've always had... anyway, we've had that highlighting of existing FC3 modules as single things in newsletters more than once in the past. That article could be better, it doesn't even mention a Su-27S, just the T-10S prototype. The German one says it's basically the same as the Su-27P (where the P usually is omitted) which was the initial interceptor/fighter variant, but with added capabilities for unguided bombs and rockets, entering service in 1985. I think the main source of that article is Andy Gröning: Su-27. Motorbuch, Stuttgart 2017, ISBN 978-3-613-03951-3.
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Send me the monitor capable of that, or better or a Reverb G2 for free and I certainly will BTW when using my Quest instead of CV1, my frames literally cut in halves, but GPU load in GPU-Z roughly stays the same... Well, I had everything at the bare minimum/off and cranked individual setting up from there to see what makes a difference. I basically ended up leaving Civ Traffic at either low or off, and, of course, not having mirrors (that's "just" a 40-50% cut for almost nothing actually useful on 512 cockpit display size). The real features I have to "disable" are AI units, any kind of even remotely heavy scripts in the miz and especially multiplayer. My experience roughly is resembled by this video. Wouldn't exactly call that "stable" either, but I guess they won't release a new product Early Access into a version (read: 2.7) that isn't even on Stable yet. And TBH it could be worse. It will keep improving after all and there's a reason most of us stay on OB anyway, so we wouldn't really care about another Stable release anyway. It's more like "oh, you guys finally have catched up once again, well cya!"
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You clearly forgot the Apache preorder opening there And maybe they'll finally drop the "eagerly awaited module" which, as per BN, has never been teased before (so it can't be the Apache as there have been screenshots of a blk 49 way back in 2007 already)
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Where's that info from? I was kinda expecting a flying/hover/navigation video as well.
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You didn't get what I wanted to say there. I totally would want to have the GPU load maxed, but my CPU's single core performance is totally insufficient to make that happen. Which is why I can crank the graphics settings to whatever I like without impacting fps at all as the GPU never hits its limits even remotely.
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Worst thing about the Elite controller is that it doesn't have a gyro sensor. MS had that back in 1998 with the Sidewinder Freestyle Pro. Flying things with that worked very well and actually was quite fun. But I mainly used it for space sims like Freespace or XWA. But having a controller for DCS is better than nothing. And when you'd get a stick or HOTAS later, you still have something that you can map things to. Slewing TDCs with the analogue sticks isn't too bad actually, just not a true HOTAS setup.
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TBH I haven't seen any on my 3rd gen stone age rig. And I even cranked the clouds up to Ultra without any performance difference. Didn't check my GPU load though... but I couldn't care less as long as it's well even below 50%... but I only had one flight so far with the latest ver.
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Legend has it the Viper is viping
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Wait - my CV1 and Quest do basically have that thanks to their Pentile Matrix...
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The M2000 is just over 2.5GB on my system. When I briefly tried 2.7 it downloaded an additional 36GB of data on top of what was already installed, but your mileage will vary depending on how much content you have installed. Personally, I would not recommend 2.7 beta in VR. The new clouds have too many issues and it ends up looking crap. Wait for the full release version instead. If you can somehow free up enough space for 2.7 (and do the update which needs more while it's installing), you should do it anyway. Even with the issues the clouds are way better than before and it's still possible to fly without, although some might consider that a heresy now BTW you could offload some contents like a few maps to another drive by moving them (from DCS World\Mods\terrains) to another place and create a junction that points to that other place with this tool: https://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html With that the system and DCS still see the files on the SSD within the folder structure while they actually are on another drive, being able to access them (r/w) just as if they were still on the SSD. You could even move complete games to somewhere else with that, just leaving the junction pointing to them and everything keeps working. I've done that a lot in the past when my SSD space was too limited, always having an HDD with offloaded games in the rig as well.
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I use Acronis as well for backup images and cloning, but I've also done it with "dd if=src of=dst" on some systems with an Ubuntu Live image already, but that took way much longer. Didn't know there were actual multiport docks that are able to clone though. Great advice, I might end up getting myself one of those as it's great to be able to clone a drive without having the rig tasked with doing so (with all the "please don't crash", "I won't play anything while it's transfering just to make sure" shenaningans) for a long period of time. As for DCS, if you'd simply add another drive, you can just copy/move it over completely, correct the shortcut links on your desktop or whereever you have them and you're done. Luckily, DCS doesn't grow roots into the Windows registry...
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Exciting update! I'm wondering about the BLG-66 though which hasn't been updated yet and it still acts just like an ordinary CBU. I'd appreciate that being addressed as well
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I use the VR controllers since the mouse cursor often hides outside the peripheral vision and I hate having to find that thing again before being able to use it. With the controllers, I just point at things and flip the switch, done. But I have to say, I like the way that other civil sim does it with the mouse, which basically leaves it at the same position within the cockpit, not locked to the HMD. An option for that probably would be great for those who don't use controllers.
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They work perfectly. I'm quite near-sighted with IOLs and got those prescription lenses for my CV1 and Q1. They just have to have the proper prescription values. Basically you need the same as for glasses that are for seeing far.
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Long story short: Bad vFOV and a tiny sweet spot.
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Most underrated comment ever.
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I'm looking forward to the new fog modeling. I hope that will fix the blur issues in VR since my guess is they don't rework the old stuff anymore since they're right at bringing the new weather stuff anyway. I mean, we at least do have Mustang's shader mod in the meantime, which is far better than nothing.
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Must have been Mover's new helo VLOG The is one major difference though. DCS is a beta while Windows 10 is pre-alpha That's some basic AP mode that is engaged by the A/P and then ON/OFF switch, pretty similar to ATTH, but it also locks you to agiven heading withing 5° of bank. I guess they added the ability to control via the trim switch though, as that was not modelled IIRC. Slight stick inputs did work however.
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What constitutes a "good" multiplayer server for you?
Eldur replied to Dangerzone's topic in Multiplayer
A good MP server would be one that doesn't drop my fps from almost rock stable 45 in VR down to far sub-20 in Pancake even after dumping all the graphics settings completely. Sadly, no such server does exist to this day. MP is inherently unplayable for me, which, TBBH, sucks. -
I've put mine (as a mod package via JSGME) into DCS World OpenBeta\Mods\terrains\[map name]\Kneeboard. Works on every map except for Syria. But TBH I never tried Normandy even though I bought that first day. It's a bummer this still hasn't been fixed - but I highly appreciate the absolute hard work that went into the map so far since release. I guess it's just a matter of time.