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winz

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Everything posted by winz

  1. The same. This is the second mission in a row I cannot complete, because of some core DCS bug. Some months ago there was question-form about the decreasing interest in custom campaigns - this is the main reason for me. If I have limited gaming time, then dedicating 2.5h to something that I have past experience of being broken more often than functioning is hard, becasue it is not fun. Don't take me wrong, I know that this is something very much out your control, and you work very hard to maneuver around the issues. It's also frustrating for me, because I see the effort that went into this campaign, and it is trully great when it works. And I want more of these narrated campaigns... it is just hard for me to buy them, when I know how temperamental DCS core functionality is...
  2. Same for me, I didn't do the AAR skip. But after Spartans drop their ordnance I don't get the CSAR call. Hats off to campaign creators for fighting this sisyphus battle with bugs ...
  3. For me it happens when I manage to reach WP1 before Smoke takes-off. As it looks like the follow order is given at WP1, if smoke is still on deck, the command will not register. So if it it looks like you will reach WP1 before Smoke launches, take the scenic route to WP1
  4. DCS World Theme Randomizer This is a small app that I wrote. It selects a random module theme, from installed modules, and then runs DCS, adding little bit of variety to the DCS 'menu experience' It also allows you to select which modules should be used for the random selection. The app can be downloaded from gitlab: https://gitlab.com/winzarten/dcsworldthemerandomizer/-/releases Instruction and Source Code is also available there https://gitlab.com/winzarten/dcsworldthemerandomizer
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  5. I've finished another lengthy, busy, mission without any issues. It really looks like clean-up solved it.
  6. I was also able to complete a mission, after clearing the metashaders and fxo folders, without a crash.. so it could be quite possible fixed by that. Also thanks for the assist
  7. I was in Harrier, but Tomcats where present in the mission. SP, Marianas Map.
  8. I'm also having crashes with the latest beta patch, with similar stacktrace. Previously the game was rock-solid for me, no crashes for few months. First two flights with the new patch - both crashed. dcs.log-20230725-161339.zip dcs.log-20230725-155344.zip
  9. I'm also struggled a little bit with mission 12. The way I feel it, playing cat and mouse with MANPADs is not really fun. Getting into their WEZ on purpose and hopping flares and maneuvering will work, is just something that imho doesn't work in a sim like DCS. If Davy was more pro-active in spotting those threats before they fire, then maybe. But if you have to react to a missile being fired on you, that means you messed up somewhere, and you're more-or-less rolling dices. Very quickly, I, the player, start to game the mission. Learning the threats, working around them, or even changing the mission load-out, and destroying them. Threats I would have no idea exists if I didn't play the mission two time before. This quickly takes the fun out of flying those missions. And TBH, I feel for the four man team on the ground, but no sane ROE would allow A-10s below a hard decks if manpads are expected to be in the area. I enjoy the campaign overall a lot, and is great to fly A-10 outside of the typical COIN missions.
  10. I've completed that mission recently (like last week), and had no problem communicating with the convoy. The "only" thing that is broken is the in-sim communications on UHF and VHF-AM radio. Custom communication works.
  11. I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes. It should contain the atmospheric, cloud and dust changes. I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions. DisableBloom.zip Mustang Shader Edits.zip
  12. Looks like I've found a workaround. Using the DCS ATC in addition to the scripted dialogs (manually dialing Nellis ATC, requesting startup-taxi-takeoff) fixes the issue. So..yeah.. not a mission error, but a change in AI taxi logic. But alteast I can continue in this amazing champaign
  13. One the lates beta (2.7.9.18080), on Mission 13, I start the mission normaly, start-up, taxi at the given time, my wingman is following me as usuall. Everything looks fine until the moment I take-off. My wingman gets stuck on the the Rwy threshold, refusing to line-up, behaving like the runway was occupied. I tried to replay Mission 3, to see if it just a random mission behaviour, but the same thing happened there, the AI refused to takeoff. It looks like another issue with AI taxi and take-off behavior got introduced in the latest patch, rather in a single mission bug. But as It is the place I experienced it, I'm reporting it here. I'm attaching the screenshot of the stuck wingman
  14. Yep, the mission is broken. Your wingman spawns at different location than is shown in mission planner and get blocked by a tanker truck. As is it the first AI to taxi the rest of AI waits until it moves beyond the conflicting taxiways... so he effectively blocks all AI. I was able to fix it by editing the starting possitions in the missions, but the file is too large to upload here. Even with the mission working I had to skip it, because (mission spoiler)
  15. This looks like to be fixed in the last beta patch. I was able to replay the mission twice without any issues. :)
  16. This crash happens for me every time in 14th mission of the UH1 UN Pilot Campaign. The crash happens shortly after the armored column get engaged. No Mods or modifications used, except of custom Labels file (verified using the repair & clean functionality of the updater). dcs.log-20190121-174155.zip
  17. The instructor makes you do two patterns in the first mission. So what you're experiencing is normal, just set half flaps and set full thrust and fly the pattern again.
  18. I'm currently on third mission, so I'm most likely not the most competent to answer this question, but the first two missions were great, workedy without a problem and were very well explained in the briefing and completely understandable. Voiceovers are in english. The second mission was one of the best training experience I've had in a sim. The first two missions really set the bar high for the expections of the rest of the campaign. :)
  19. I've created a Su-25T version for the campaign. The download link is in the first post :)
  20. As Rudel_chw said, you don't have to restart the campaign. I'm glad you're all enjoying it :)
  21. I've updated the mission. Changes: -All training missions are now flown in the Su-25, instead of the Su-25T -Changed mission time for some missions, as new engine changed sunrise/sunset hours few mission ended up in quite a darkness ;) -Some small fix here and there
  22. While I would love to see a savegame feature, I don't think we will see one anytime soon. The reason is that saving state of a simulation is not a simple task, and would most likely require the overhaul of all modules.
  23. I wouldn't say it's unintended. The Ka-50 shipped with Deployment campaign, which is a story driven campaign. That campaign uses exactly this method to prevent replaying old mission.
  24. IRL there are taxi markers that will mark the TWYs in intersections. They are used in combination with ground charts to navigate to RWY/Gate etc.. The thing is IRL the ATC would give you path in instructions like "Rwy 04, taxi via Alpha, Charlie". The ATC we have in DCS is very simplistic and doesn't give this information, so you need to find the way yourself.
  25. I have found a problem in the night mission. The targets spawns, but the illumination doesn't work. So unless you fly with label you have no chance of hitting the target. I've change the way illumination work in that mission, try the file attached. The whole package should be updated once I go through the missions, which should be this week, hopefully ;) The other practice missions should work well, you just need to follow the WP very closely to hit the area triggers ;) Revanche07.miz
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