Jump to content

jocko417

Members
  • Posts

    1113
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by jocko417

  1. I certainly could but after the template is out you'll have to download the improved version... right now I'm just relying on the normal map for detail ;)
  2. As this is an extremely popular aircraft I'm going to leave the RAF skins to the Brits.... Pine Tar, I am planning at least one 416 livery :)
  3. I thought by the time the Mk.IX was operational Air Ministry had dispensed with the B scheme?
  4. Yes. Very interesting, thanks!
  5. Crazy, look here :) https://forums.eagle.ru/showthread.php?t=179531
  6. By request... MA585 coded KH-B of No. 403 "Wolf" Squadron, RCAF, flown by P/O George F. Beurling, September, 1943. Standard Day Fighter scheme, with 29 victories marked on left side of aircraft. Quick and dirty. To be improved once we have a template :) Available here https://www.digitalcombatsimulator.com/en/files/2274681/index.php
  7. Nice work! :thumbup:
  8. Thanks Rock, please click the link in post #2 above and add your $.02 to get ED to consider changing this :)
  9. Sand was applied to the aircraft almost continuously... by the operating environment... but it tended to remove paint which made the finish shiny bare metal over time ;)
  10. Great work guys! Can someone post the appropriate description.lua file syntax for assigning the textures to the pilot and helmet? All of my naming experiments have failed :)
  11. Ok, that about does it... The SM in the serial is painted on the skin (443 "Hornet" Sqn, RCAF, used a lot of SM-serialed Spits :)), the 299 is a result of how the game enters serial numbers based on what large code letters are entered. If you use numbers instead of code letters the serial matches them. Any letters used default to a 9. Above is 2I-D of 443 RCAF, the 2 is used as the first digit of the three numbers in the aircraft serial. The next two numbers default to 9 because of the I and D used in the code letters. If I entered code lettes of 45-6, the serial would also include 456. If I entered AB-C, the serial would use 999. We need to get this changed ;) see post above.
  12. BTW, I've requested a change to how the game populates the code letters/serial number in the game so it's more authentic and easier for skin use. Please chime in: https://forums.eagle.ru/showthread.php?t=179508
  13. Not a bug, a request... if this is already in progress just ignore me :) We need an 8-digit tail # in the mission builder for Spits. As it is now you have to paint the first two digits of the aircraft serial on the skin, so they remain the same for all aircraft, and then the tail # populates the numbers based on the three digit code letters entered. If the Code Letters are just that, letters, you get "999" for every serial number. We need an 8-digit tail number, so a Spit marked AN-J, serial JF579 could be entered into the mission editor as "ANJJF579" and have every character populated with a different editable character. Please consider :)
  14. Update - see this thread https://forums.eagle.ru/showthread.php?t=179505
  15. Redoing the number files in the game to correct the fonts (and colours)... Code letters turned out nicely... starting on the serial number characters now. Will update my just released generic Spit skin to include the new numbers and letters soon. It's possible to have different colour combinations so we can look forward to this sort of thing in future:
  16. jocko417

    SEA Camo

    Sorry dude, have been away from skinning for a while, just started looking at the Spitfire now... I'll finish the SEA and Navy skins as soon as I can :)
  17. "Buzz" was a nickname the media gave him, as it was a bit more user friendly than "Screwball". He was dubbed Screwball by his fellow pilots because he'd use the word repeatedly when complaining about various things on Malta "These screwball flies..." etc. There are a couple of books written about him, "Hero" by Brian Nolan is pretty good. A natural pilot, and a true artiste savant when it came to gunnery, but also a borderline sociopath :) Those interviews are so corny, if it sounds like he's reading from a script, HE IS. Everything was written out in advance and adhered to.
  18. Quick and dirty... This skin is meant to be used as a generic paint scheme for the DCS Spitfire Mk.IXc. Using the default standard RAF skin as a guide, I adjusted the nationality markings to standard proportions, changed the colour of the Fighter Command fuselage ID band and prop spinner to "Sky" and removed any other markings from the default MH434 skin. What you have now is the standard Day Fighter paint scheme for the Spitfire, with no squadron or pilot's personal markings. Cleaned up some other things, removed the extra fuel caps drawn on the upper surface of the wings (MH434, a modern day airshow performer, has no guns so non-standard wing tanks were added to the empty ammunition bays for greater range), although they still show up faintly due to the normal map which I haven't played with yet. Available here: https://www.digitalcombatsimulator.com/en/files/2268383/
  19. When I was a kid I made a plastic model of that 611 Sqn Spit. Of course I didn't get why it read "FYF" on one side and "FFY" on the other. Was a while before I learned about squadron code letters :)
  20. edit - Art-J answered first, but to add: RAF/Commonwealth aircraft were marked with (usually) a two letter squadron ID code, plus a single letter for the particular aircraft. Sometimes the code letters were read "left to right" on both sides of the aircraft, and sometimes the two letter squadron code was painted in front of the fuselage nationality marking on both sides. ED has decided to do the "front to back" arrangement with this model. ie: Left side Right side Versus: So in the top example, we have aircraft "F" from 611 Sqdn, RAF (FY code), and in the bottom example, the code letters AE-A identifies aircraft "A" from 402 Sqdn, RCAF (AE code)...
  21. Me too. Working on a pretty good vertical groove in my phone's screen from refreshing so often ;)
  22. :) Polish Fighting team skin would be easy enough, until the template's out there's already a Desert Air Force 145 Sqn skin as one of the default skins
  23. Ready for action... BRING IT!!! Muahahahahahahahahaha!!!!!!! :D
  24. Of course, if baby blue is more of your schtick... Mk.IX BF273 flown by F/O Emanuel Galitzine of the High Altitude Flight, RAF Northholt, Sept. 1942. All over PRU Blue, 30" nationality marking I on upper wings and fuselage only, with standard 24" fin flash.
×
×
  • Create New...