Jump to content

admiki

Members
  • Posts

    1978
  • Joined

  • Last visited

Everything posted by admiki

  1. Go front seat, take control, position as needed and engage hold mode. Easier to evade too if needed.
  2. Not all, but a lot of people that fly any attack module in DCS are mostly interested in shooting stuff working. TBH, ED did give us almost all that Apache can shoot. When Apache showed up, I was involved with a big rotary squadron and was performing check flights for new members. Less than half knew how to set up a route, but a 100% of them knew how to shoot HF or gun. FM is not that high on priority list.
  3. Once in cockpit I sped it up since you said he had about 160 clicks to targets. According to track he had no waypoint, was flying with hover symbology, spent about 10 minutes in cockpit after each crash. Once track got to his stated time 04:33:30 I bugged out.
  4. Both Floyd and I are not getting paid to do this, we are trying to help people with issues. Take a look here how to report a bug: Emphasis being on it being a short as possible track. If you are hunting a bug, don't take your sweet time around the cockpit, plan your mission before you get into cockpit and execute that plan as fast as possible. We can't just jump in time in tracks, and speeding it up introduces all sorts of weird crap. So, I spent 45 minutes of my time watching you faffing around on F10 map (well, I didn't, since I just let it play out and was doing something else). Then, according to track, you crashed about 25 minutes after takeoff. You took another bird and crashed it about 7 minutes after takeoff. You are correct, track are somewhat bugged after they go over an hour. So, can you understand my frustration?
  5. You guys really dropped the ball with this one.
  6. Both SP and MP.
  7. I just did a test with -15, quick start of APU and both engines, immediate roll to flight idle and takeoff. Fuel transfer works. Or are we talking about robbie tank?
  8. Seems to be the case on Caucasus too. No track, due to scripts being used.
  9. I had same cases with trees. Strange thing is that if you veer just a bit, George would lose lock. It looks like it's a problem with hit box of those trees, not what we can actually see. As for memory, yeah, it's possible to remember general area, but to be able to pinpoint it? Sounds like a bit of a stretch to me.
  10. I had same case few times, big box, 3-4 clicks and it would just cruise past. I made sure laser is constant on.
  11. OK. So, first you use L1 to select PF box type. Then you move cursor to top left corner of your intended zone, press cursor select, move cursor to bottom right corner of your zone, press cursor select. Activate it via L3 and that's it. You have more info here: https://youtu.be/HJod9HL80Jc
  12. OK, if I understand correctly, you are not getting a rectangle at all?
  13. 2024 and beyond comes to mind......
  14. You need to bind this too. You can use same bind.
  15. Be prepared to be amazed!
  16. IDK, I have a feeling like it is now harder to arrest descent. But I do like the challenge of it anyway.
  17. IDK, I have a feeling like it is now harder to arrest descent. But I do like the challenge of it anyway.
  18. Can you post a track? It can get squirely with some wind, but I have never experienced it that bad.
  19. Might sound as stupid question, but why are you approaching down wind? Anyway, does it happen when full RPM or when spooling down?
  20. Can we get more S-8 smoke rocket colors, please? Those that Mi-8 have will suffice. Reason for this is that I like to mark targets for fast movers, and after a while it gets confusing which orange smoke to target. Since we can choose which side to fire, we can have 2 colors to help with marking. My wingman can do the same, so we have 4 options at the same time, not to mention combinations of those 4.
      • 2
      • Like
  21. I don't know if ED tweaked fuel consumption, but I did this test when Hind first showed up.
  22. Your nose will still drop a small amount since T channel is still slightly below neutral. It means AP is inputing nose up to keep your trimmed attitude. Like I said, hold trim release until you are stable at attitude you want to keep. Once stable, let go of the trim and press it again and tell me what happens?
  23. We already covered this in another thread. Watch what your autopilot is doing and what it is doing when you press trim release. And read this again: At the begining of the flight, your stick is in the center position, same as your in-game stick. For sake of this discussion, let's say in hover your nose is 5 degs up from the horizont. Let's say that for forward flight with no AP (nose is now level with the horizont), you would need to push your stick 5 mm forward. But because of the AP fighting you, you need to push it 8 mm. So, it's 3 mm too much. You press trim release, let go of trim release and return your physical stick back because you have to, AP resets. But in-game stick is still at 8 mm forward position. That's still 3 mm too much(because AP is not fighting it) and what is causing nose down(let's say it is now 3 degs below horizont, AP is now fighting it to bring nose back to level, that AP input is what stops nose from dropping further) moment again and again. Try holding trim release instead until you are stabilised in your new position, release, return stick to center and try pressing trim again. If you AP is neutral, you will get no movement.
  24. It becomes a muscle memory to hold trim when doing anything. Problem a lot of people have is that spring joystick is a lousy control for a helicopter. Real stick is somewhat hard to move with trim engaged (it should be called brake) and easy with trim release. So you learn quite quickly to use it.
×
×
  • Create New...