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Dynamic Campaign Discussion Thread


winchesterdelta1

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I like how the mission are in DCS, you can do a lot here and add different and better in some ways to the immersion with triggers and Real radio callouts.

 

I'm not sure about a fully integrated dynamic campaign in DCS, I see more of a smaller unique dynamic campaign / missions getting made with more powerful tools, such as API's by ED, that guy's like MBot and using Scripting Environments like MOOSE can tie themselves into.

 

DCS needs a way to handle "Continuous Resource Management" this would allow these guys to capture the ongoing war mission to mission etc.

 

Old sims where built / faked around the campaign and were not using the real power DCS needs for the engine, FM's, ballistics, ai etc. So DCS is a little more limited here in just design for a large scale dynamic campaign.

 

I would just like a few better tools / resources from ED to enable these Lua scripting experts or third party the ability to better integrate their dynamic campaigns from the outside, perhaps even build an external program down the road that pulls the needed data and can even continue the war standalone, then push the missions back to DCS. imagine opening a different program up and watching a battle taking place and seeing the SEAD mission for the F/A 18 spawn, then CAS mission for the A-10C, which one will I fly, I can't decide. This program will be that good, it allows multiplayer clients to login and discuss or even change the plan of attack before joining and also allows you to design new dynamic campaigns for different maps too, lol. mmmm, one day hopefully.

 

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Edited by David OC

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  • 8 months later...

It's not dead, there are news:

RPS: MBot’s dynamic campaigns for DCS World seem popular. Have they influenced ED’s thinking at all?

Matt: While we certainly applaud his efforts, we have much bigger plans for DCS World on this front. We are pursuing much more ambitious plans that incorporate community, cause-and-effect continuity, strategic and tactical goals, player performance tracking and rewards, and accounting for time periods.

A bit too early to go into more detail, but this is very much a high priority for us moving forward post-2.5.

https://www.rockpapershotgun.com/2018/01/26/the-flare-path-jets-jungle-and-jack-yards/

 

While only beeing a pretty vague statement, it was enough to relight my hopes :)


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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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It sounds like that is the next big step, but to host/support such I thing if I understand some of the vision will require some serious servers. Sounds like a job for dedicated servers!

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A core objective for DCS World 3.0 maybe?

 

I definitely hope so!

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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The problem of DC is the main reason why BMS guys are not "converting" to DCS and F-18 alone will not make them do it.

 

ED, bring ANY form of dynamic mission functionality and you've got new customers segment opening up.

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Well this is fantastic news. And about time I might add. I am particularly pleased that they are shooting for something much more ambitious than I am doing. I will take them by their word though and expect better automatic ATO and flight plan generation than found in my DCE.

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Someone is working on a proper persistent, dynamic, multiplayer campaign for DCS.

 

"So this is my dream: an online, interactive, persistent multiplayer server where the players not only fly but also direct strategy and coordinate ground forces. They spawn groups and assign their missions from outside the simulator itself. Indeed, players can act for their coalition even without running the simulator directly. Instead, they run a separate application, either on a Windows computer or mobile device (Android or Apple). They can schedule groups for spawning at selected locations whenever the need arises. They can create waypoints for their groups and thus coordinate ground actions with other players. "

 

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  • 3 weeks later...

I’m recently finding DCS modules to be “a mile deep but an inch wide.” What I mean by this is I spend a lot of time perfecting my abilities in each module, getting to know systems and tactics and the like. However, once I’ve learned the module, I itch for opportunities to use my new skills - and come up dry. After playing the few really good missions created by the community, I run out of replayability. Multiplayer isn’t really an option as I can’t commit enough time to be a reliable person to play with consistently.

 

What I am yearning for is a good, single player dynamic campaign. After taking the time to learn BMS, I played countless hours doing the varying missions created by its campaign. However, as it lacks VR, I find I can’t go back to it.

 

I think a good DC, integrating all the available modules for a given time period, would greatly increase replayability. There just simply isn’t enough single player content for DCS right now, especially in the WWII and the newer modules.

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ED have stated they are working on this, but for the time being there are user-created dynamic campaigns for:

MiG-21bis

A-10C

F-15C

F-5E3

Su-27

AJS-37

M-2000C

 

You can find a thread in the "Missions and Campaigns" forum. For the WW2 stuff, search for posts by the user "Reflected." He has uploaded several fantastic WW2 missions with a ton of content in them.

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Oh, is there one for the A10C? I haven’t seen that one. The remainder of the user created DCs I have seen on the forums but are for modules I don’t own! I’ll have to look for the A10C one.

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Gave it a try.

 

While I appreciate all of the very hard work and time put in by many talented people to create these missions, there is no substitute for an in-house solution. I'm amazed with how much folks have been able to do with the ME and scripting creating these campaigns, but without direct integration into the game, it isn't polished enough. This is not the fault of those who have worked on these third party dynamic campaigns, they've done far more with the little flexibility available than I would have thought possible.

 

However, I still find myself spending more time trying to get the mods working correctly than actually playing. We need an in-house solution!

 

ED has done a fantastic job creating very in depth and accurate modules. Please give us some replayable content to put these modules to use!

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Highly recommend the Inferno server. Its online (MP) but essentially you're left to attack whatever targets you choose, plus there are randomly generated 'invasions' and enemy flights for A2A. I think the guys have done an excellent job on this.

 

Having said that though, ED needs to design a proper online MP dynamic campaign that works. This needs to have stuff like:

 

1. Dynamic moving convoys (truck, tank, etc)

2. Factories/airbases/fuel dumps/staging areas/etc that provide resources for front line units.

3. Ability to impact the flow of resources by knocking out stuff in 2. above plus bridges, rail lines, etc

4. Ship convoys. A good example using the Caucasus map is using the NW part of Georgia as enemy held territory with raw materials, troops, tanks, etc and shipping coming from Fedosia or Kerch (the territory in the NW most part of the black sea map). These can be escorted as well.

5. moving front line shown on map

6. ongoing battles, attacks, thrusts, etc

 

then we as players just basically become one small cog in the wheel. Thats what we need.

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Having said that though, ED needs to design a proper online MP dynamic campaign that works. This needs to have stuff like:

 

1. Dynamic moving convoys (truck, tank, etc)

2. Factories/airbases/fuel dumps/staging areas/etc that provide resources for front line units.

3. Ability to impact the flow of resources by knocking out stuff in 2. above plus bridges, rail lines, etc

4. Ship convoys. A good example using the Caucasus map is using the NW part of Georgia as enemy held territory with raw materials, troops, tanks, etc and shipping coming from Fedosia or Kerch (the territory in the NW most part of the black sea map). These can be escorted as well.

5. moving front line shown on map

6. ongoing battles, attacks, thrusts, etc

 

then we as players just basically become one small cog in the wheel. Thats what we need.

 

They are working on something...give them time.

 

Source: https://www.rockpapershotgun.com/2018/01/26/the-flare-path-jets-jungle-and-jack-yards/

 

RPS: MBot’s dynamic campaigns for DCS World seem popular. Have they influenced ED’s thinking at all?

 

Matt: While we certainly applaud his efforts, we have much bigger plans for DCS World on this front. We are pursuing much more ambitious plans that incorporate community, cause-and-effect continuity, strategic and tactical goals, player performance tracking and rewards, and accounting for time periods.

 

A bit too early to go into more detail, but this is very much a high priority for us moving forward post-2.5.

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They are working on something...give them time.

 

yeah thats cool - just putting my in $0.02 worth of what i'd love to see. I'm eager to get my hands on the hornet first anyway

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Dynamic Campaign Discussion Thread

 

yeah thats cool - just putting my in $0.02 worth of what i'd love to see. I'm eager to get my hands on the hornet first anyway

 

 

 

Rgr, I just know a lot of people haven't seen that article so thought maybe it could be a nice surprise if you hadn't

 

FWIW I agree 100% with what you said.

 

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  • 2 months later...

Looks like the dynamic campaign feature is stepping into reality now...:thumbup:

 

We are looking for a C ++ programmer with an understanding of the mechanics of real-time strategies.

Required work experience: 3-6 years

Full-time, full-time

 

Tasks:

  • creating a software component of the strategy in real time;
  • development of project architecture, programming components.

Requirements:

  1. programming in C ++ in the MS Visual Studio environment under Windows;
  2. experience working on games of the genre RTS from 3 years;
  3. knowledge and ability to apply graph theory;
  4. knowledge of the AI ​​algorithms used in games;
  5. knowledge of Client-Server technologies;
  6. experience writing multithreaded applications.

 

The advantage will be:

  • released commercial projects in the genre of RTS;
  • knowledge of Java Script;
  • knowledge of resource management algorithms for economic strategies;
  • knowledge of various APIs: DirectX, Vulcan;
  • free reading of the documentation in English.

Conditions:

  • registration on the LC RF
  • probation period 3 months
  • salary level based on interview results
  • comfortable working conditions
  • cohesive and professional team

Available to applicants with disabilities

 

 

Resume send to my name

chizh () eagle.ru

 

Andrey Chizh

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Looks like the dynamic campaign feature is stepping into reality now...:thumbup:

 

Indeed, that looks promising! :joystick:

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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I wonder if Kevin is available and wants to have another crack all these years later? I think he would know a thing or two about strategy games and Aerospace Engineering from what I've read.:D

 

EDIT: Working for NVIDIA doing grid gaming development now.


Edited by David OC

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Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

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I wonder if Kevin is available and wants to have another crack all these years later? I think he would know a thing or two about strategy games and Aerospace Engineering from what I've read.:D

EDIT: Working for NVIDIA doing grid gaming development now.

Ha ha, that would bring forth me a smile. F-16 by BST/EDSA and Kevin on board for the DC.

Despite that it would take month if not years after they found someone who can do this, looking for a such a programmer makes me somewhat happy.:)

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  • 3 months later...

Hmmm... not good news on the DC front.

 

https://forums.eagle.ru/showthread.php?t=116893&page=133

 

“ED don’t expect dynamic campaigns in the next two years, MAC has be campaigns as the actual format. For others modules, they not have a solution.”

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Hmmm... not good news on the DC front.

 

https://forums.eagle.ru/showthread.php?t=116893&page=133

 

“ED don’t expect dynamic campaigns in the next two years, MAC has be campaigns as the actual format. For others modules, they not have a solution.”

 

 

Were we really expecting it any sooner? Until it really starts showing up in newsletters it's going to be a loooong way off.

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