sweinhart3 Posted May 26, 2010 Posted May 26, 2010 Whats up with the AGM missles on the A-10? The advertised range is 3miles and 6 miles for the infrared version but I cant get them to lock up until 1-1.5miles to target. Additionally when I first hit the lock button to stabilize the sensor, using the slew is not operating right. I have to fight it to make it slew in the correct direction and even then if I have right on the target it doesnt get valid lock until im nearly on top of it. Also, how can you engage a SAM without getting that close? You cant see the vehicles until your right next to them and even with labels turned on, it doesnt identify the threat until your well within their range. At least on KA-50 you have a shkval that you can identify a target while your still out of range. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
MIGHAIL Posted May 26, 2010 Posted May 26, 2010 is bag in 1.2.1 patch [sIGPIC][/sIGPIC]дайте пояснение слову "ирония"... кучка придурков танцует в самолёте под песню группы погибшей в авиакатастрофе(с) х.ф. воздушная тюрьма
159th_Viper Posted May 27, 2010 Posted May 27, 2010 Whats up with the AGM missles on the A-10?....... Nothing. ...The advertised range is 3miles and 6 miles for the infrared version but I cant get them to lock up until 1-1.5miles to target.. Depends on the Vehicle you are attempting to gain a lock on. Values/Parameters tweaked to accord insofar as possible with behaviour in the RW - No 'Majik Mav' any more - gotta work a wee bit harder now :) ...Also, how can you engage a SAM without getting that close?.... Again - Engagement parameters will depend on Target. As a rule of thumb, leave SAM's alone, unless you have the proper tools to do the job. I/R SAM's (Strela variants), AAA (Shilka), Igla can all be successfully engaged, even with the GAU-8. As for Radar SAM's - the A10A is NOT a SEAD platform and as such you'd be well advised to leave them well enough alone. If you're feeling lucky, there are ways and means of dealing with them. Methods however detract greatly from 'realistic/fair' gamesmanship and as such I hesitate to delve into specifics - you'll no doubt stumble onto them yourself as your Virtual Flight Hours increase. When you do so, your conscience can guide you further :D You cant see the vehicles until your right next to them and even with labels turned on, it doesnt identify the threat until your well within their range. At least on KA-50 you have a shkval that you can identify a target while your still out of range. Ground Vehicles are difficult to spot on a good day in any event - in RL that is - and parameters have been tweaked to accord with that. Although admittedly far from perfect yet, it is an improvement and more importantly a step in the right direction. That said - you should be able to visually identify the majority of ground units you encounter via LOS/RWR/Mav-Pic from beyond the Ground Unit's WEZ, where applicable. Posting of screenshots/tracks to illustrate your problem will aid us in ID'ing the issue and seeing whether it is maybe a graphical glitch on your machine. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
sweinhart3 Posted May 27, 2010 Author Posted May 27, 2010 (edited) Ive been playing the A-10 campaign and so far have not got past mission 2. Shilkas, tho dangerous, as you said can be successfully engaged and Ive done it a few times. Strela seems a bit more difficult because the AGM missile is close to useless. One you have to get so close just to see it that they have already launched 2 or 3 missles. Secondly is the apparently common problem with slewing AGM once you have ground stabilized. Locking the missile near the target more often than not slews it off the target and onto a nearby building. I have been able to engage the sam with AGM but it is so difficult with the controls and visibility and launch range, much more often then not they have already launch multiple weapons at me first. Your basically rolling the dice then. As far as leaving them alone, thats not really possible when several are placed around your main target zone. At least for the slewing issue, it surprises me that something like that can go unnoticed after "extensive" testing and quality control. Range of the missiles, while you say is more realistic, even on a MBT is only 1/3 of its advertised range. What good is that? After a few hours of flying, and until I get good at free fall bombs which is apparently a lot harder than it seems it should be, the only useful weapon on it is rockets and the gun. P.S. The manual even states that a skilled pilot can successfully drop bombs on target 50% of the time. Hardly seems worth it your not destroying buildings or bunkers. Edited May 27, 2010 by sweinhart3 Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
winz Posted May 27, 2010 Posted May 27, 2010 If you can, map your slewing to mouse axis, it helps a lot with locking target Strela seems a bit more difficult because the AGM missile is close to useless. One you have to get so close just to see it that they have already launched 2 or 3 missles. You realize you can zoom the IR version of maverick? With this you are able to spot strelas very well outside their range. I have been able to engage the sam with AGM but it is so difficult with the controls and visibility and launch range, much more often then not they have already launch multiple weapons at me first. Your basically rolling the dice then. Thats what I like about flying the A10, the cat and mouse games with IR Sams. Probe the defences, try to approach the target and backup before it, force them to launch when you want to, and not when you are no expecting it. If you see a launch backup, evade the missile and go for another try. The strela only got 4missiles and will deplete them fairly quickly. Don't hurry it. Plan you approaches and allways have an escape route in mind. Don't fly straight for sams. I would also suggest you to do a simple mission, just you and a strela, and practice IR Sam evading, that helped me alot. P.S. The manual even states that a skilled pilot can successfully drop bombs on target 50% of the time. Hardly seems worth it your not destroying buildings or bunkers.The freefall bombing in A10 is pretty simple and very precise once you get the hang of it. I think most people flying will have far more than 50% accuracy. It's all about practice. The Valley A-10C Version Revanche for FC 3
sweinhart3 Posted May 27, 2010 Author Posted May 27, 2010 If you can, map your slewing to mouse axis, it helps a lot with locking target You realize you can zoom the IR version of maverick? With this you are able to spot strelas very well outside their range. Havent tried using mouse. Its currently assigned to one of my hat switches. As far as zooming in, there's no way to differentiate from other targets when they are clustered unless you already know exactly which one it is. Everything just appears as dots. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
MIGHAIL Posted May 27, 2010 Posted May 27, 2010 i sew this question about a-10 in russion forum, and then man ask, why after patch agm got target from 3km now? if thos targets is sam, tanks got as usual befor, and other guy from ed team say what it is bug, and it is couldnt be no bag, if u could take tank from bigest distance maybe is termal effect modelling?! wow but any sam work with engine one is not work on sun energy [sIGPIC][/sIGPIC]дайте пояснение слову "ирония"... кучка придурков танцует в самолёте под песню группы погибшей в авиакатастрофе(с) х.ф. воздушная тюрьма
element1108 Posted May 27, 2010 Posted May 27, 2010 It's not the best way, but on a first pass I'll get in nice and close to see what they throw up at me. I say pretty high so I can keep lots of room to maneuver. When something is thrown up at me I'll note where in the convoy the fire is coming from and extend to bring down my AGM's. That is if I can't identify the targets visually. Although with the update, the increased monitor rez has really helped with visual identification. :)
sweinhart3 Posted May 27, 2010 Author Posted May 27, 2010 Im using a 50" plasma at 1080P resolution and I cant make out any detail of any vehicle until Im about .5mi to target which gives only a couple of seconds to take aim or become dead meat. Its probably realistic but I didnt have as much problems in the Blackshark. At the same time my closure rates weren't at 200knots either. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
159th_Viper Posted May 27, 2010 Posted May 27, 2010 Strela seems a bit more difficult because the AGM missile is close to useless. One you have to get so close just to see it that they have already launched 2 or 3 missles.... Strela-1 does that. With the Strela-10 you will obtain lock timeously. As I said - as with RL, all depends on the vehicle's characteristics as to when the parameters will be satisfied to enable the Mav's seeker to obtain lock - nothing untoward ;) Secondly is the apparently common problem with slewing AGM once you have ground stabilized. Locking the missile near the target more often than not slews it off the target and onto a nearby building..... Again - no reason to be alarmed. Has been mentioned before that this accords with RL seeker behaviour. ...I have been able to engage the sam with AGM but it is so difficult with the controls and visibility and launch range, much more often then not they have already launch multiple weapons at me first. Your basically rolling the dice then. As far as leaving them alone, thats not really possible when several are placed around your main target zone.... Post a track. With regard to even the Strela-1, one is able to obtain lock, fire and successfully evade incoming fire with Countermeasures. When stating to leave SAM's alone, I was confirming that very rarely is it in your Mission Objectives to engage SAM systems. Just attend to the Mission Brief and leave all else alone/evade where necessary :) ...even on a MBT is only 1/3 of its advertised range. What good is that?....... You are confusing Missile Range with Seeker range ;) Trust me - the Mav's are fine and work as they should. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
roob Posted May 27, 2010 Posted May 27, 2010 It might be good to scout the actual area well beyond their fire envelope. Fly slow and check with the IR seeker where you have targets (the higher altitude the better, but in the campaign you're pretty much limited to ~2600ft. Make out which targets are threats to you (AAA, IR launchers), remember the location, turn around, engage one unit and repeat. It takes a lot of patience and consumes a lot of time, but in the end you'll most likely make it. I can also recommend to pause the simulation when you have aquired a target by IR and see what it actually resembles. Then press F7 and cycle 'til you hit gold :) My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :)
sweinhart3 Posted May 27, 2010 Author Posted May 27, 2010 Again - no reason to be alarmed. Has been mentioned before that this accords with RL seeker behaviour. Ok I figured that but half the problem I refer too is the problem with moving the seeker once ground stabilized. I have to struggle to get the seeker to move in the right direction. (I press right and it goes left for a second or if I press down it goes up for a second before moving in the correct direction) This takes precious extra seconds when trying to target on the fly and get out of there. You are confusing Missile Range with Seeker range ;) Trust me - the Mav's are fine and work as they should. Not to be a pain in the ass but isnt that being a bit technical? If the seekers range is 1/3 of the missiles capacity to reach a target, than its range isnt really as far as the book says it is now is it. If you cant lock a target, then what good is the missile? Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
MIGHAIL Posted May 27, 2010 Posted May 27, 2010 must be somebody think what agm ir seeker better recognize tank than sam, it is still so till he change opinion [sIGPIC][/sIGPIC]дайте пояснение слову "ирония"... кучка придурков танцует в самолёте под песню группы погибшей в авиакатастрофе(с) х.ф. воздушная тюрьма
159th_Viper Posted May 27, 2010 Posted May 27, 2010 (edited) must be somebody think what agm ir seeker better recognize tank than sam, it is still so till he change opinion In all probability tweaked so as to make things a little more interesting/fun. After all, where's the challenge of clubbing SHORAD units from well beyond their WEZ? Ok I figured that but half the problem I refer too is the problem with moving the seeker once ground stabilized. I have to struggle to get the seeker to move in the right direction. (I press right and it goes left for a second or if I press down it goes up for a second before moving in the correct direction) This takes precious extra seconds when trying to target on the fly and get out of there...... Agree with you there - It's a PITA and hopefully can be rectified sometime as resources allow. ......Not to be a pain in the ass but isnt that being a bit technical? If the seekers range is 1/3 of the missiles capacity to reach a target, than its range isnt really as far as the book says it is now is it. If you cant lock a target, then what good is the missile? SIM Encyclopedia sets the effective range of the Mav D at 8-16km. With that in mind, have regard to the following: Single Ingress Engagement: 1 x T80U MBT and 1 x Strela-10 IR SAM Unit, skill level excellent - T80U: Seeker Lock obtained and Missile launched at 7.9 Nautical Miles (14.6km) at 7600ft AGL Strela-10: Seeker Lock obtained and Missile launched at 2.8 Nautical Miles (5.1km) at 5300ft AGL Accords pretty well with given specs I would have thought :) [ATTACH]39467[/ATTACH] Edited May 27, 2010 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
MIGHAIL Posted May 27, 2010 Posted May 27, 2010 (edited) how can u see, guys, this (8-16km) is not by wether condition, but by ed models units, but this is top secret even for somebody in ed too now i c reazon, t-80 is too hot, and strela-10 is too cool i think u guys have to test zil-refregerator automobil too, with open back door sure and from rear aspect lock on Edited May 27, 2010 by MIGHAIL [sIGPIC][/sIGPIC]дайте пояснение слову "ирония"... кучка придурков танцует в самолёте под песню группы погибшей в авиакатастрофе(с) х.ф. воздушная тюрьма
Nastee Posted May 27, 2010 Posted May 27, 2010 Just watched your track, Viper. How do u spot the enemies from so far away? When u locked on to the first target it just looked like a clear runway to me. The second target looked like a white dot when u locked onto it.
MIGHAIL Posted May 27, 2010 Posted May 27, 2010 Nastee! you are absolutly dont understud this new conception, people who use optical system strongly must know where target live, and now we can hear only, agm in gs2 work ass soon ass, butt with some trick, so targeting is! this is so as should be be:) and yes 159th_Viper, you are absolutly right, is interesting/fun [sIGPIC][/sIGPIC]дайте пояснение слову "ирония"... кучка придурков танцует в самолёте под песню группы погибшей в авиакатастрофе(с) х.ф. воздушная тюрьма
sweinhart3 Posted May 27, 2010 Author Posted May 27, 2010 Well this is what Im seeing. Training mission under optimal conditions Im getting maybe half of the advertised range. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
159th_Viper Posted May 27, 2010 Posted May 27, 2010 How do u spot the enemies from so far away?...... By knowing where they are/ought to be. In this instance, it was simplified by the fact that it was a test/illustration of a principle-targets were within 'easy reach', so to speak. In a Mission environment it's the same: A well-structured Mission with an adequate brief will tell you all you need to know - all you need to do it adequate recon and put Ordinance on Target once located. Just for clarification - I did not visually acquire the targets prior to Ground-stabilizing the Mav reticle. Ground-Stabilizing the seeker in the general vicinity of the targets is enough and the seeker will do the rest. Here is my HUD Pic from my monitor (24" at 1920x1200): As above - at full zoom (rarely practical in-flight:shot taken paused) whilst Ingressing to target and targets are virtually impossible to spot, never mind ID. ...The second target looked like a white dot when u locked onto it... Aye - quite so. As I said, it's a matter of knowing where they are/intel as per brief. In RL you might have a JTAC 'walking' you onto target....you might not see what you're shooting at but you know it's there :) Here's my HUD pic from 7.9nm at seeker-lock - So no - I do not have a Majik Eye - Just let the Weapons do the job for you. And with regard to the first pick - see if you can spot the targets now........ :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
MIGHAIL Posted May 27, 2010 Posted May 27, 2010 recognaze it as "dodge viper":) [sIGPIC][/sIGPIC]дайте пояснение слову "ирония"... кучка придурков танцует в самолёте под песню группы погибшей в авиакатастрофе(с) х.ф. воздушная тюрьма
159th_Viper Posted May 27, 2010 Posted May 27, 2010 Well this is what Im seeing. Training mission under optimal conditions Im getting maybe half of the advertised range. Yeah - against the Gvozdika, an AFV/Self-Propelled Arty and not a MBT :) As said, the various vehicles now have varied seeker lock parameters. As to the figures/extent of the parameters, I unfortunately do not know and as such can shed no further light on the matter. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Nerdwing Posted May 27, 2010 Posted May 27, 2010 I wish that was a manually changeable variable for offline flyers on an individual vehicle level. Or is it already such, and I just havent noticed it?
jib Posted May 27, 2010 Posted May 27, 2010 For me this is the most pressing bug that needs fixing in the game. When the seeker is ground stabilized it behaves like a drunken monkey. It is soooooooooooooo hard to get a lock in good time. You press right and it goes left for while, you press down it goes up for a second before moving in the correct direction. All the time you are pissing about with this malfunction you are flying straight at the target and then before I even get a lock I'm dead because it has taken be so many tries to lock up I have over flown the target and it has shot the shit out of me. It never used to be like this before the patch. I would be highly surprised If the real seeker behaved like this because it would cost many highly skilled expensive to train pilots there lives and they would probably refuse to use Mavericks. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
HiJack Posted May 28, 2010 Posted May 28, 2010 I also find this change very bad. Don't think the situation where the seeker goes in wrong direction ever accours irl.
Sarge55 Posted May 28, 2010 Posted May 28, 2010 I found the A-10 seeker issue a challenge as well and so I'll stick to the Su-25T until DCS A-10C or they fix the problem. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
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