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Showing results for tags 'dcs bug'.
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Hey all, I did the update today, currently on mission 9. Since the update DCS crashes when pressing F10 in the mission. I've never had any issue with DCS crashing before. Anyone else having this issue? Thanks
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So, as the title says, DCS keeps crashing or simply not responding when i try to join any multiplayer server. I have 196gb free on my nvme and 1.81 tb free on the drive dcs is installed on. Deleted all unofficial mods, deleted and reinstalled the game, checked firewall issue, ran the clean up, ran the repair on slow and ran the check files selection… I also read that the super carrier module may cause an issue so I uninstalled that- checks my internet connection and it’s golden… we have the gigabyte internet from Verizon and it’s hardwired not using WiFi…also purged all DCS folders out of the "save game" folder and retried it and still nothing... it still gives me the "dcs is not responding" even if i wait and cycle it 5-6 times it still gives that error... i was finally able to join one server and it crashed to the desktop shortly after i chose my aircraft....My PC is also fairly beefy with a RTX3070, Ryzen 5 5600x, 32gb DDR4 ram..... Cycled through a few of the “dcs not responding” errors and still won’t let me join an MP server… Single player, tutorials, campaign all work perfectly- it’s legit only MP….. got any more ideas fellas?? Thanks in advance! dcs.log cef_log.log
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as per the title. start up good jets and comms but one never leaves his hanger, this is a new bug as of last update m05 one does not taxi.trk
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1) when going to WP2 and doing the first refuel is there a tacan number for the tanker ? 2) I got a little confused about the radio changes after the first refuel, I think there was a call for Red and Blue. are these channels ? i just had a hard time following the radio channels to stay the active channel.
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dcs bug Mission 03 - Late AI causes trigger bug
Tiramisu posted a topic in M-2000C Red Flag Campaign
I have done all the radio commands correctly and followed the correct timing, but from the Tacview file I could see that due to an AI bug one of the aircraft was stuck on the runway threshold for 5 minutes after I took off. This caused the AI flights to rejoin with me very late on the Sally corridor and therefore the rejoin took place when we have reached WP2 already. This caused the following triggers to not work correctly and I was stuck in the mission for a very long time without knowing it at first. So it would be great if those frustrating trigger-bugs could be avoided. In the end it was not my fault that the AI got stuck. The tacview file is too big, so I had to upload it somewhere else. https://drive.google.com/file/d/1CbuBgPUqq_Q9DRFcsAZBk4bzb7K-LU_z/view?usp=sharing -
dcs bug Biff lands on 21R then taxis across dirt
Colonel Akir Nakesh posted a topic in Bugs and Problems
Toward the tail end of mission 1, Biff lands on 21R, then taxis across the dirt onto 21L. Fortunately he is able to taxi all the way back and the mission ends successfully! Having fun and looking forward to the upcoming missions! -
Although finally it's finished, while Biff landed out of the runway... Looked weird.
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On latest Beta Last night. First time doing this mission. Followed Prince for about 30 minutes watching the AI attempt to shoot him down with guns. Eventually prince turned south an the AI gave up and I ended the mission. AI would come up behind Prince and fire a burst that would miss, then AI would turn off and loop around and try again.
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Hi, I had couple of issues in Mission 5 with the Prince AI after the fight, found a possible workaround for that so I thought was a good idea to write it here. Don't know if the last Open Beta update messed up the AI but had to fly the mission three times. 1) Started the fight, hit Prince 3 times, he calls Joker and proceeds to remain Red, fly at stall speed with full afterburner around 2000/3000 feet. 2) Second time I call joker, he calls for the climb to 28K but remains Red and when I stay on his six he takes evasive manouvers while levelled at 28K. Flown behind him for 10 mins then restarted. 3) This time like the first he calls Joker, I climb myself to 28K and orbit around WPT3 leaving him alone (he flies away and disappears few times). After few minutes he reappears as friendly and I can finally continue with the mission. Might be an useful workaround if anyone has the same issue. Loved the mission, I managed to escape the SU33, no idea how after watching the TacView track ...
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Usually, if I take off first in mission 2, BIFF just stays behind. But if I wait for BIFF to taxi first and follow him, he takes off. He's hard to catch up to because he's all over the place. If I get into a formation with him he then starts to fly formation as my number two. We fly over the truck stop and I even get the go ahead from departure after contacting them to resume my own navigation. BIFF says go to 10000 feet to get out of Las Vegas air space. And then he says nothing. I fly the whole flight plan and even get back to Nellis. BIFF is silent the whole time. I drop my gear for landing, BIFF does same. But just as he's about to touch down, he accelerates away. Finally he crashes. Track download below: https://mega.nz/file/h3RXQaxY#xuSwep0hMii96iU681j8PjqsjjMgoSEzcC90knkUHf8 (sorry, the file wont fit as an attachment)
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Hi all - working my way through the campaign and so far having a blast. I finished my assigned tasks in Mission 4 and told Weed that we should head to the tanker before landing, as I burned up a little too much while in the mission area. I guess I should have gotten to the tanker first to avoid this issue but when we arrived, Weed plugged and then took all of the fuel from the tanker. Once he disconnected, the tanker item in the comms menu disappeared and I was no longer able to request a join/pre-contact. Amazingly, I was able to land on the carrier in my first attempt but had 500 lbs of fuel remaining by the end of it. Is there a way to limit how much fuel Weed takes to ensure the player can move on if you aren't the first to arrive at the tanker?
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Hi, Firstly great campaign! I noticed that Mission 3 (The mission where you support the JTAC) has some issues since the recent beta update. Firstly, the jets leaving the carrier before you and Smoke almost crash getting off the deck. Secondly, there are no flight comms after the initial radio check. For example, when telling smoke to get into formation and fence in there is no voice over at all. I rolled back my install to release and these issues are not there.
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I haven't put this in the bug section because it may have been something I did wrong rather than a bug. Towards the end of the mission over Venom I was getting very low on fuel and opted to hit the tanker on the way back even though I wasn't totally confident I would be able to take fuel before running out. When I got in formation with the tanker I used the "ready pre contact" radio option, but the tanker responded with something along the lines of "chicks in tow, one mile trail, 15000". I'm not 100% on this but I thought that meant it had other airplanes already trying to refuel and was asking me to wait in one mile trail? There were no other planes nearby at all though. I tried getting distance, getting right next to the basket and abort refuel and requested rejoin again and every time got the same reply. In the end with about 1000lb of fuel remaining I had to head to the carrier and hope for the best, skipping the pattern to get on deck in time. So did I do something wrong here, or could the tanker be bugged?
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As Uzi is approaching the LZ at Papa, the aft helo crashes into the lead helo and its mission failed. Tacview-20221227-154444-DCS-TEW3 M13 FINAL A10C2.zip.acmi
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While flying the campaign a second time, I noticed that BIFF does not anker anymore but stays in formation all the time. For example when he is supposed to anker over Truckstop before landing or in mission 8 he also stays in formation for all the gun strafing rounds. I am pretty sure he did anker when I was playing it the first time.
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This mission features a huge thunderstoom that looks really amazing. There's acceptable visibility with rain in the starting airport and you are supposed to fly over the weather to Bastille, contact the missing pilot and then fly under the weather to get visual confirmation with flare launch. The briefing literally says to fly under the weather for the visual confirmation, but you can't do that in the target area because it's completely INSIDE the weather. It's really hard to see the flare and its nearly impossible to spot the hostile column. I had to turn labels on. I don't think this is WAD. Maybe it's something related with the new changes to weather in 2.8?
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I play this wonderful campaign in 2d. With my rig, I have no problems with any stuttering or slowdowns when the 70 bombers show up and drop their bombs ( I know you recently optimized this which really helped). I can run this and all the other DCS campaigns I have including yours with totally maxed out settings on 2d without a hiccup. But for some reason, whenever my flight dogfights enemy fighters, I get constant stuttering which kills the immersion for me and makes the campaign unplayable for me. I noticed you had some stuttering when you were dogfighting in your youtube video of the channel map mission. However, your stuttering was not as bad as what I am experiencing. Any thoughts?
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I wish a refund ED thx. Everytime I enter the runway my wingman just crashes into me and the mission is over. I know its probably not BD fault but EDs horror AI making as it unplayable and even takeoff in any of the missions so far (miz 3 currently after skipping the first two). I will also never buy any campaign again that includes AI. I stay at MP in the future exclusively
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Hi Greg, just finished mission 2, and after successful AAR (after I use F10-> F2 option to continue) I am told by Paco to get in a cruise formation for RTB (which I do), I get the "CNN news report", after that, lead sticks in formation with the S3 in its tanker track. I finished the mission by giving up on him and RTB'ed on my own back to Nellis (got the mission complete message after I stopped on the ramp). Presumably its our "old friend", the "AI won't detach from following another AI" bug that still hasn't been fixed by ED? Oh and BTW, you weren't kidding when you told us that this campaign will be hard as hell. Holy smokes. The only "above average" I got so far was for AAR. The rest are evenly distributed between "average" and "below average". I see myself doing a lot of reflying these missions in the next 6 months.
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I observed some weird behavior when looking at F10 Map in multiplayer, shapes were drawn on the F10 map but weird stuff started to happen when zooming in and out , they were not being scaled properly video showing what is happening
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- dcs api
- f10 map bug
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Hi y'all! I've tried literally everything I can think of, but when I try to load into a buddies server I CTD without a crash report window. Also I tried loading into my own server and Growling Sidewinders server and had no issues whatsoever. Attached is the crash log, I would really appreciate some feedback ASAP so I can fly on my buddies server. Thanks! dcs.20210423-102142.crash
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I'm replaying Zone 5, and I noticed an oddity. (Of course, because I'm extemely observant, I noticed it only by the time I got to event 9, even though this has affected every mission up until 9!) The AI--both friendly and enemy--is completely refusing to use any weapon aside from IR-guided missiles. (They might be willing to use the gun, too, but it's hard to say for sure, since it's much more difficult for the AI to satisfy those parameters.) I thought it might be a DCS issue, and apparently there have been some bugs reported like this, so I also just tried a BVR practice mission that I had created. I hadn't messed with the default AI behaviors, and both my AI wingman (using standard DCS AI comms) and the bandits fired AIM-54s and R-27s (respectively). So, while this might be to some extent a DCS bug, it appears to be especially effective at crippling both the friendly and enemy AI in Zone 5. Edit: I should clarify that the difference is very obvious when I compared my Tacview track of Event 9 that I just played with the track of the same event played in August. In August, the sky was full of missiles before the merge; my wingmen were firing away with Sparrows and Phoenixes, and so were the bandits (with just Sparrows, obviously). In this case, I was the only one who fired anything other than an AIM-9.
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After hitting our target at 20:15,there were no any communications and orders.In fact,I was just flowing with my AI lead between WYPT 3 and 4.Besides,I also found that AI Tomcats didn't drop their GBU-24s at all! How can I slove this problem?