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Found 9 results

  1. let me start with a few kind words toward the Mi-24, i love the Mi-24 module, i was an early adopter (pre-ordering it) and its probably the aircraft ive flown the most, i know it is the helicopter ive flown the most, Petrovitch is a lovely co-pilot and is quite helpful in combat and with a decent enough selection of weapons it makes the Mi-24 quite effective against most targets . . . but it could be better, so here are the things that i think are missing and Wishlist of things that should be added most of the following requires no elaboration, when i feel its needed i will put it in (parentheses), and if something is a joke it will be in italics first we will start with the fixes 1- Copilot-gunner multicrew jitteriness (when i enable the CPG's body he jitters alot like the animations are broken and when i move the stick his hand doesn't move with it nor does the check watch animation work) 2-external pilot head movement animations sometimes break (some times the pilots head will just be fixed looking down and to the left, i have experienced this while with a MC CPG and i was in the pilots seat) 2nd, onto the missing features (where did they go?) 1- working cargo bay lights (the switch in the cockpit does nothing both in blue and white modes) 2- working helmet visors (when you lower the helmet visor it should have some level of sunglasses effect so you can fly into the sun without it blinding you) 3-Air to ground mode for the R-60M's 4- the ability to "eject", to jump out of the hind 5- full manual (im sure it will come on release, but i am just noteing it here so its not forgotten) as for the updates, there is one in particular 1- better/more accurate blade tip lights, (IRL they look like one solid circle around the top of the helo, and in photos it is the same, they dont look like 5 individual lights spinning round) now for my favourite section, the Reasonable Wishlist of features, (most of these are also on my fellow hind pilots wish lists and most aren't out of the realm of possibility) 1- reduced loadout ATGM's (having one ATGM per rack on each side, some one who is assumed to be an Mi-24 dev said that they wont waste time on "exotic loadout's" but this is both bad reasoning, and untrue, its not hard to find picture's and videos from Afghanistan and Syria where Mi-24's are carrying only 2 ATGM's one on each side, it is a historic and common loadout and something i have many photos of, the apache has reduced hellfire's, there is no reason the Mi-24 shouldn't) 2- reduced loadout S-8 rockets, (i have been informed that in certain higher altitude parts of Afghanistan Mi-24's flew with only half filled S-8, pods 10 rockets per side, due to MTOW limitations) 3- ability to rotate the Pilot and CPG fans side-to-side (the brackets they are mounted on allow for this movement, along with translational movement, and in the front seat when you line up the gunsight with the bore sight the gunsight and cockpit fan physically conflict with one another, the blades clipping though part of the CPG's gunsight, this would also mean it wouldn't get in your way so much) 4- the ability to remove the PZU (PyleZashchitnoe Ustroystvo) dust filters (i have no idea if this would effect engine performance, intuition tells me it would only slightly, and it would allow the engines to be damaged by dust, the main reason i ask for it is because it looks cool and there are many photos of Mi-24P flying in Russia without PZU even in modern times) 5- PKT/RPK/AK-74 door gunner options with 1985 period correct clothing (PKT, RPK and AK-74 are all more historically accurate to the Mi-24 than the Kord (time wise the Mi-24P came out in 1981 and the Kord in 1998), as well as the PKT, RPK and AK-74 would allow Hind crews to not only carry more rounds of ammunition for the same weight and space in the cargo bay as well as it would allow Hind crews to have Door gunners on both sides at the same time, meaning the door gunners would be more effective against infantry and light targets (wider angles of fire), also as the PKT, PKM and AK-74 fire off the window mounts it would mean that the crew in the cargo bay would be more protected) (period correct kits for the older guns would be nice instead of modern 6B Ratnik kit (2013) on the Kord gunner) 6- remove the door gunner payload and artificial angle limitations (there is no reason i shouldn't be able to load GUV-8700 or Rocket pods on the in-board pylons while having door gunners, just dont shoot at your own weapons and you still have a large angle of fire, around where the pylon mounted weapon is, also the Mi-24's Kord gun mounts get artificially restricted when you load weapons on the wings, it doesn't just stop you from aiming the Kord at the weapons but also at the ground and sky below and above the pylon mounted weapons, effectively stopping you from aiming rearward) 7- Kord PSO scope (as it seem the Kord isnt going any where, nor should it, i think we should get a PSO scope option as door gunners commonly use PSO's on helo door guns, the mount is already modelled on the Kord in game and it would help on getting those long range shots) 8- P-50T Bomb (they are a training bomb, pretty useless in combat but can be used to mark targets and train bombing with, i think they would be cool to have and wouldn't be much effort to add.) Now for a few Pics explaining some of the things i mentioned in the above image we can see the window mounts for the PKV/RPK/AK-74 door guns, it would be lovely to have a door gunner on each side at the same time, also you can see one of the dome lights i mentioned on the roof the above 2 images are examples of 1 ATGM being carried on each side, the top image is in Syria and the bottom image is in Afghanistan (i have many more images and you can find many more with a simple search, in the image above you can see a Mi-24P (i think) with out PZU's, looks lame doesn't it. in the above image you can see a Mi-8 with the blade tip lights turned on (i couldn't find a pic of the Mi-24 with the incandescent), instead of being short separate 5 lights the lights should be a solid disk in the above image we can see a Mi-24 armed with P-50T's in the above image you can see the CPG fan conflicting with the window glass and the gunsight. in the above images we can see PKV door guns on the hind, these would be a lovely addition especially if we can get one on each side allowing us to fly through afghan valley's and shoot out of booth sides at insurgents at the same time, also it would allow us to carry a larger number of bullets so we would have longer durations of fire from the door guns making them more effective even if the rounds have lower/no explosive mass and less range in final, i think that is all, i might have forgot something, if you want more evidence of Mi-24's carrying one ATGM each side i have many photos and some videos ill happily provide in comment's, and if any one wants and extra detail about anything ill be happy to help, right, now off to fly the Mi-24 with a friend (an honourable mention, the L-166V, adlest having an option to show the physical thing with the cover over it for those sweet sweet soviet-afghan and UN screenshots and Missions)
  2. Makes exterior lights render from much further out. Mod is set to 10 times further than default. Easily configured inside the mod, open "fake_lights_debug_uniforms", ctrl+f "Arttu", and change to your liking. Affects: Position lights, Strobe lights, Boat lights, Ground fires (maybe more, these are confirmed) Does not affect: Formation lights, city lights No noticeable performance loss. Breaks IC OVGME Ready Arttu's Light Fix.zip
  3. An edit to the SuperCarrier's Bano_RGYB.tga to remove the newly introduced blurriness on IFLOLS. Install in main installation folder Download link: https://drive.google.com/file/d/11OyzvsHhE74ecZ7UcZJWasmy2vE1moJa/view?usp=sharing note; uninstalling requires a full (slow) repair. If that doesnt uninstall the mod, manually remove "DCS World\CoreMods\tech\USS_Nimitz\", and then repair
  4. All I want to do is make sweet videos for my friends.. Can we please, please, please fix the replay system? Pretty please???
  5. The awful, pixelated, and completely unrealistic cockpit reflections in the Su-25(A) and Su-25T have bothered a lot of people including myself, so I went ahead and fixed it. Here's the Su-25 (Su-25"A" to avoid confusion): Here's the file: Su-25A reflection fix.zip And here's the Su-25T: Here's the file: Su-25T reflection fix.zip Installation instructions for both files: Drag the "mods" folder in the archive to your DCS installation directory. Enjoy being able to clearly see through the cockpit glass!
  6. You're going to find all you need to know in the link below : https://www.wikihow.com/Change-Mouse-Polling-Rate **If your mouse has no software, no problem, in the link you'll find one universal software, I installed, super easy, works! I've underclocked my mouse, 1000hz to 500hz (HZ IS NOT DPI). **You may still experience some fps drop and stutter for many other reasons.
  7. Hi, I've seen since the multi threading update was released that the beacon light of the f5 was always on instead of blinking. I decided to make a simple mod to fix it. I've only tested in single player so far and it will break the integrity check. If someone want to try it in multiplayer, adding the arg "192" in the net_animation. ex: -- add model draw args for network transmitting to this draw_args table (16 limit) net_animation = { 13, --[[right LE flap]] 14, --[[left LE flap]] 23, --[[chocks]] 25, --[[hoook]] 35, --[[drag chute]] 36, --[[drag chute]] 37, --[[drag chute]] 192, --[[Beacon light]] 274, --[[left aux inlet]] 275, --[[right aux inlet]] 327, --[[left up gun door]] 328, --[[right up gun door]] 329, --[[left down gun door]] 330, --[[right down gun door]] 474, --[[nose strut]] 475 --[[nose strut]] }, the net_animation can be found in: "DCS World OpenBeta\CoreMods\aircraft\F-5E in the F-5E.lua" Installation (OVGME Ready): -OVGME (recommanded): 1) unzip the file in your _MODS directory 2) enable in your ROOT configuration. (Usually you have 2 configuration, one in "Saved games" that is not used here, and one where the game is installed called "ROOT" where you install the mod) -"Classic install" 1) do a backup of your F5 files in your Mods/aircraft directory (the only files that will be affected are "devices.lua" and "device_init.lua", you can find them under: "DCS World OpenBeta\Mods\aircraft\F-5E\Cockpit\Scripts") 2) unzip the file at the root of your dcs install Known issue with my mod so far: -Blinking very fast 1-2s when enabled, then it will go back to normal I hope you enjoy this mod until a fix come. If you find any issue or want to improve the mod, feel free to post it below. Happy flying, Zen F5_beacon_fix.zip
  8. Unfortunately the latest update has brought back some similar problems as the original 2.9 update did for me. I only seem to get lag in when I am CPU bound, so I thought I would turn down all system settings that mention CPU usage, the result was I was even more CPU bound? So I upped all the sliders you can while in game, clutter/grass, forest visibility etc, and straight away became GPU bound most of the time and much smoother gameplay. I have seen this stressing the graphics card "fix" when I was looking for a solution to the lag that 2.9 introduced for me. So what what settings affect GPU more than CPU?
  9. A few days ago my Warthog throttle died like so many others and I just wanted to post a quick fix that just might get you going again until you can sort it out with an official board replacement/repair. This worked for me and I have not seen anybody else recover their throttle in any posts I have read. I found that by reducing the 5V line on the USB cable to less than 4.5V, the throttle came back to life. I did this by simply putting a Non powered USB hub between the throttle and PC, you could also add some other items onto the hub to load it down a bit more. Most people seem to try connecting direct to system board or another powered USB hub thinking it might be a low voltage issue causing the throttle to fail, which is the logical way to think. Another alternative would be to supply your own external power to the USB line to the throttle only that can be adjusted to less than 4.5V, isolating the power line from the PC/Hub, but only do this if you are confident in what you are doing. If you are faced with a dead throttle or stick give it a try, if you have had a failed firmware update you will have to do the firmware update again and get the last green verification tick before it will work properly. You can read my full ordeal with this issue here: https://forums.eagle.ru/forum/english/dcs-world-topics/input-and-output/thrustmaster-aa/64402-post-motherboard-specs-of-bricked-tm-warthogs-here-please?p=7130525#post7130525 Cheers Tri.
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