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Showing results for tags 'fixed internally'.
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Hello all, I'm flying mostly as pilot and I like the new features of George, but since the latest patch, I'm unable to get George to rockerts in coop mode. Everytime George wases from GUN > MSL > RKT, he get's stuck at the Hellfire (the command ring shows rockets, but the Hellfires are active) and my IHADSS shows RKT NORML. It doesn't matter if George or myself activate the rockets first. Everytime the same issue. What am I missing or doing wrong?
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Noticed after last update that jdam and gps guided weapons don’t show a steering line anymore? The LGB seem to work fine and show a line. Did something change or is this a bug?
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Subj. When using DTC screen, every enemy and friendly ground and aerial unit is shown on the map, despite the "Map Only" option is selected. The same happens with other similar options: "A/C Only", "Allies Only". Statics are hidden as they should be. The same happens in multiplayer too. Unit's options "Hidden on MFD" and "Hidden on Planner" don't affect visibility. One could argue that DTC screen is a sort of a planner rather than F10-map. I can't post a track, since there is another bug, but it is very easy to reproduce. Mission attached. Steps to reproduce: 1) Spawn in DTC-capable aircraft. 2) Open DTC. 3) Observe all units you are not supposed to in real time. This is very critical for certain servers and massive events. Right now, we effectively can't play the way we were intended to because of this bug. dtc-godeye.miz
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Are we missing the vertical HUD steering cue for JDAMS and -103/105's in PRE mode? Or is it my memory flakey? Thanks! -Ryan
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Actual B-52H maintain the old loadout of your old 3D models. I think has not take note about actual versions. I suppouse has a post 1993 version, no a 61/Vietnam versions. Other point has the missing of Hound Dog hardpoints with I-Beam and Conventional Rotary Launcher. About weapons, menwhile has none plans to build nuclear ordnance, the actual missing of great quantity of conventional, guided weapons, and other special mission weapons as mines (pending implement by ED). About weapons configurations, check bellow. From "Americas Aircrafts". B-52H Stratofortress (1993) Bomber Man Rtng: 0.5/0.5 Damage Value: 105 Size/Signature: Large/Large Bombsight: Computing Counterm: 3rd Gen J&D Inflight Refuel: B Sensors: APQ-166, 1st Gen IRST/FLIR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 310 560 -- Med: 453 547 -- High: 442 526 -- Ceiling: 14500 m Engine Type: TF Cruise Range: 7175 nmi Int Fuel: 147135 kg Ordnance Loadouts: Payload: 22680 kg Can carry targeting pods in all loadouts: Litening II (Feb 03) or Litening AT (Aug 04) or AAQ-33 Sniper (Mid 2010). 2 B53-1 nuclear bombs (all) 28 CBU-87 or 26 CBU-89 bombs (all) 12 Mk52 or 8 Mk41 DST or 8 Mk55 or 8 Mk56 or 8 Mk60 or 51 Mk62 or 8 Mk64 or 8 Mk65 mines (all) 1 GBU-57 MOP (late 2010?) Hound Dog hardpoints with I-Beam, with either: 51 M117 or Mk82 (27 internal, 24 external) 51 CBU-58 or CBU-71 (27 internal, 24 external) 30 CBU-87 or CBU-89 (6 internal, 24 external) 51 Mk36/59/62 mines (27 internal, 24 external) Heavy Stores Adapter Beam (HSAB) hardpoints, with either: 45 M117 or 43 Mk82 (27 internal, 18 external) 18 Mk84 (8 internal, 10 external) 18 Mk41 DST or 30 Mk52 or 20 Mk55 or 16 Mk56 or 18 Mk60 or 18 Mk63 or 18 Mk64 or 18 Mk65 mines 45 CBU-58 or CBU-71 (27 internal, 18 external) -retired by 2013 12 GBU-10 or GBU-12 Paveway II external, 27 Mk82 internal 8 AGM-84 Harpoon IC (Sep 94 - 2004) 3 AGM-142, ASW-55 guidance pod (May 94 - 2005) 12 AGM-158A JASSM (Oct 03) 12 GBU-31 external, 27 Mk82 internal (Dec 00) 16 CBU-103/104/105 WCMD external, 27 Mk82 internal (late 01) 12 GBU-38 external, 27 Mk82 internal (by 2007) 12 GBU-54 external, 27 Mk82 internal (2011?) 12 ADM-160 MALD (Jul 12) 12 AGM-158B JASSM (2018?) Air Launched Cruise Missile hp (ALCM, 1982), and either: 12 AGM-86B/C/D (1982) 12 AGM-86C (Jan 88) or AGM-86C Block IA (Feb 01) 12 AGM-86D (2001) 12 external AGM-129A (retired 2008) Common Strategic Rotary Launcher (CSRL, 1988), and either: 8 B61 nuclear bombs 8 B83 nuclear bombs (until 1997) 8 B61-11 nuclear bombs (1997) 20 AGM-86B/C/D (8 internal, 12 external) 8 internal AGM-86B, 12 external AGM-129A Conventional Rotary Launcher (CRL, May 2016), and either: 20 GBU-31 JDAM (8 internal, 12 external) 24 GBU-38 or GBU-54 (12 internal, 12 external) 16 AGM-158A/B (4 internal, 12 external) - Jun 17 20 AGM-158A/B (8 internal, 12 external) - Jul 19 20 ADM-160 MALD or MALD-J (8 internal, 12 external) - Jul 19 Remarks: In Svc: 1993 (1961) Estimated all active squadrons use CEM, reserve units conventional weapons only. Internal fuel includes two 1400 USG external tanks (cannot be jettisoned). Not fitted with optical bombsight, must use B/N radar. Jun 93: Conventional role. Stats above reflect this role - 80 have CSRL mods and 14 ALCM only. May 94: Four fitted for AGM-84 Harpoon (96th BS, Barksdale) - operational Sep 94, first live firing Jul 96; four fitted for AGM-142A (20th BS). Aug 94-00: 48 CSRL aircraft undergo CEM upgrade with provision for guided and heavier weapons using HSAB pylons (can still carry CSRL loadouts). ~19 CEM fitted for Harpoon and 12 for AGM-142. Can carry 3 vice 1 AGM-142. Estimated Hound Dog hardpoints with I-Beam retired at this time. 1997: All fitted with provision for Harpoon msls. Feb 03: 12 fitted for Litening targeting pods on unused wing hp (add to any loadout above), although only six pods available. 2004: Laser-guided bombs trialled against ship targets. 2010: No longer carry nuclear bombs. Capability removed 2016. 2013: No longer conduct TA flights. 2017: 31 of 75 converted to conventional only roles (New START). Mid 2021: Fitted with Link 16 data link. Planned to be fitted with AGM-183 missile (2025), new engines, 6th generation radar to replace APQ-166 (2026).
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fixed internally Mission 7 - Lucifer invulnerability
algherghezghez posted a topic in Bugs and Problems
Im incredibly enjoying the campaing, I'm playing it together with reflected's F-16 one and it's a blast, you guys definetely raised the bar again! I also must commend you because this is the first bug I encountered! everything went smooth so far! In mission 3, dropping the gbu on target kills lucifer (probably due to ED modifying the bombs blast radius), thus preventing any further comm from him, I already tried a few times, if I drop off target to save lucifer, Devil 4-1 kills him dropping on target. Thanks again for the great experience. Btw, hearing those polish vipers in frequency made me dream about something polish themed from you one day! -
After the latest update from today 19.06.2025 the campaign seems to be broken. Tried M01 today and the first observation was, that the parking spot of the own Aircraft was at an other parking spot, on the right side from the other figters. Second: The first Devil flight taxies to the runway, and are getting permission to take of, but they do not do. They just keep standing at the start of the runway. So after our flight arrives at the runway, it is blocked and the lead does not take off. I guess this is due to the update to the map, which was included in todays patch. Please have a look. I just bought the campaign and wanted to try the M01 a second time. thats why I know that the parking slot changed. Can not say anything to the other missions, as I did not try them jet at all. Thanks for looking into it Frank
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fixed internally Clarification on A-10 Use at Spangdahlem
Snoopy posted a topic in Bugs and Problems
@MAESTR0 Not sure about other bases (haven't checked them yet) but Spang has the incorrect HAS model and can't fit A-10s and you can't set any of the ramp locations for AI A-10s to start from (glad we have a work around for player/client aicraft). They should use the same model as the hotel and india loop at Incirlik AB that A-10s can fit in. Links to see HASs at Spang: https://www.spangdahlem.af.mil/News/Article-Display/Article/293803/81st-fs-inactivation-announced/ https://www.spangdahlem.af.mil/News/Photos/igphoto/2001013339/ https://www.spangdahlem.af.mil/News/Article-Display/Article/295077/crew-chiefs-keep-a-10s-soaring/ https://www.spangdahlem.af.mil/News/Article-Display/Article/295167/six-ship-a-10-formation-simulates-flying-to-aor/ https://www.spangdahlem.af.mil/News/Article-Display/Article/295493/a-10-arrival-and-departure/ https://www.spangdahlem.af.mil/News/Photos/igphoto/2000561572/- 25 replies
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Steps to follow: Enter into some instant F18 action in the Caucasus, specifically BVR 8 vs 8 Press the new DTC button before hitting Fly. Modify some parameters within the new cartridge, specifically these: -Add the AUTO 1 program one more flare. -Switch when detecting LAUNCH of Mig29 to AUTO1 Close the cartridge and then press Fly. Inside the aircraft configure all your avionics: -Load cartridge (ONLY press ALR67, you don't need to modify comunications this time) -Activate and set your EWR to AUTO mode. When the Mig29 launches a missile at you, your automatic program may be activated, but you may get a nice crash. Report information to DCS. This is very important. dcs.log-20250418-143721.zip LastMissionTrack.trk
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fixed internally M282 MPP APKWS not reflecting ammo spent
Pribs86 posted a topic in Bugs and Problems
I've noticed for some time now on the A-10C II that the 3 rack laser guided M282 MPP APKWS on the BRU-42 3x LAU-131's on stations 5 and 8 fire, but the rockets never leave the pod, visually. So when you shoot them all it will still show a full load on the external view. Even as you are firing them it won't show one missing or however many you shoot. Thank you in advance! You guys kick ass, thank you for all of your hard work! -
Hi everyone, A subsequent update has resulted in ships not firing their anti-ship missiles until their targets are detected by their own surface-search radars (which, ignoring atmospheric ducting (which isn't modelled in DCS), are limited to radar horizon, for most ships this is typically on the order of 20 nmi/~37 km, some ships are). Previously, attack unit/group would result in firings, so long as the target was within the weapon's maximum range. This means that ships with longer-ranged anti-ship weapons cannot take advantage of that longer range and put themselves within range of shorter weapons (which can include some gun systems). Sometimes ships will fire 1-2 missiles, but won't follow up until within detection range of their own surface-search radars, this is inconsistent however (possibly related to heavy timewarp usage). While the current set up is somewhat more realistic, ships don't have ESM systems modelled in DCS, the AI won't share targets they detect with each other (in the tracks below their are aircraft that can provide offboard targeting, both via ESM and/or surface-directed radar - targeting should be able to be provided via data link or voice), nor are satellite based targeting systems modelled (outside Given that ships do not feature ESM systems in DCS, the AI won't share targets they detect with each other (and in the tracks below there are aircraft capable of detecting ships at long-range, both via ESM and via surface-directed radars), nor are there any satellite-based targeting systems (such as Legenda), attack group was the only option available to take advantage of the long range of anti-ship missiles. Now there's no option whatsoever. 3M80_Range.trk P-500_Range.trk P-700_Range1.trk P-700_Range2.trk RGM-84D_Range.trk YJ-62_Range.trk YJ-83_Range.trk
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Silkworm missile is invincible against AIM-120B, C DCS 2.5.12 Silkworm invicible.trkTacview-20250211-203424-DCS-006 SiIkworm b.zip.acmi
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Hi, Playing the campaign (which remains great) and, unfortunately I have to let the 14th mission down. Doesn't work at all. After Sandy 62 get freelance order, she flies to WPT Carpet then just RTB to mother! In fact I do absolutely not understand what I am supposed to do. Where, how, speed, angel. No idea. I overfly the firt outpost, but did not get a F10 option immediatly. The option came later on. I overfly the second big before Carpet. No F10 menu either. Not clear. Sandy (which is far away) informs about the APC. OK I take it down. As she's away, I take the Trucks and the ZU-23 position too. After all of them are dead... nothing. Well surely a lot of triggers are broken. I skip it. More simple. Cheers. Dan DCS Stable 2.8.7.42718
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In the beginning of the training mission you're asked to press OSB 14 on the right MFCD to open the MAV page after turning on the EO power. Apparently this has been moved to the left MFCD (where it's visible and accessible) but because of this, the tutorial won't continue even after pressing the spacebar key multiple times. Pressing OSB14 on the right MFCD also does not continue the training.
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nullAs of today and since the update nothing noticeable was detected. Conducted several tests and yet the same problem persists. Ai can still see you trough vegetation, at 30k feet 40nm or more. And ground ai still can see you trough vegetation kilometers away. nulloct 23 2024 (today) oct 06 2024 *kiowa shot down by flak Came here to report the experience so far. null nullnull forgot this one.
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I did some investigating, after experiencing in various missions, AI flight members never finishing AAR, while the tanker is in orbit. I wasn't able to quickly reproduce in a simple mission, but I did notice something else (possible related to the aforementioned bug?): Perhaps intended behavior to simulate the slightly higher difficulty when air refueling in a turn (in which case: "hats off to ED" ), but during one of my missions, I noticed that it takes an AI F-16CM approximately double the time to refuel while in orbit, than it does in level flight. I tested it with two identical missions. Only in one of them, the tanker enters orbit (speeds, alt, fuel qty, distance to tanker, pilot skill ace - all identical) The level flight Viper: connect after ±50sec -> disconnect ±2mins later The orbit Viper: connect after ±50sec ->disconnect ±4mins later both miz and track files added (Fun fact: I tried the orbit version with a rookie pilot and it seemed topped off sooner than the ace pilot ) AI F-16 AAR level flight - 2min.trk AI F-16 AAR orbit - 4min.trk AI F-16 AAR level flight.miz AI F-16 AAR orbit.miz
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What is happening here? I was expecting the vehicle to drive rounded rectangles. But instead it seems to have a mind of its own. I truly hope ED can explain this behavior or fix it, because it is in the way of reliable vehicle movements. This is only the beginning, as i intent to hold and continue the traffic based on triggers, which seems even less reliable. task test.miznullnull
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While in TWS mode and hovering the radar cursor over a System Target, it is correctly made a Cursor Target and the scan limits are correctly set to a 3-bar ±25° pattern centered on the target. However, when slewing away from the Cursor Target, scan limits are not restored. The same is true for a Bugged Target. This issue complicated workflow and pilot load in addition to being in conflict with the functionality described on page 243 of the DCS F-16C Early Access Guide by Eagle Dynamics. See the attached track file. tws_scan_limits_bug.trk
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fixed internally AIM-120C switches from JF-17 to track a PL-5
GatorNutz posted a topic in Weapon Bugs
We had a SATAC match today where an AIM-120C was fired on a JF-17. JF-17 launches a PL-5. 120C switches from JF-17 to track PL-5. Not sure the RCS of a PL-5 should re-route a 120C. -
The task of the test is to determine in which modes the FCR transmits information to the HSD page (A2A mode) Test conditions: One jet scanning and designating air targets and the other observes the situation on HSD page. Target consists of two jets. Result: - In RWS SAM mode: attack aircraft after designate does not see the targets on HSD page; observer aircraft sees only one target. - In TWS mode: attack aircraft sees only one of two (from FCR) target on HSD page which is designated by the FCR; observer aircraft sees only one target. Before today's patch: - In RWS SAM mode: attack aircraft after designate sees the targets on HSD page; observer aircraft sees targets. - In TWS mode: attack aircraft sees all targets (from FCR) on HSD page without designate ; observer aircraft sees all targets too. As you can see, this is a very significant change, if in the previous version everything was configured correctly, now there is a big error in the work of the FSR connection with the HSD and Link 16. Track
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After these two radio calls it gets a little bit confusing. The radio messages were barely understandable. I manage to land, but the ingress call came after the contact ground. I think I did something wrong, but here the player should be guided a little more precisely about Frequency and what to do. 4:05:45.870 [PLAYER] Tusk 1-1, wilco. 4:05:36.870 [TONOPAH TTR - SILVERBOW] Tusk 1-1, Silverbow, contact Tower when 5 miles out. Thanks for your work! The campaigns is worth every penny. Needs only some little tweaks. But I thing a newbies will be overwhelmed.
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Changing AA modes (Normal/MRM/Dogfight) alters the brightness of the text displayed within/outside the image. I did not find this to be true before cycling through these modes. TGPbreaksLock.trk
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