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Overview Several months ago, @tobi and @Eight Ball released a little gem known as the OH-6A Cayuse. Immediately my small group of DCS friends downloaded and consumed it like someone was going to take it away. We already had a Marianas playground mission we used for all things Vietnam era and naturally dropped this helo down and started cruising through the jungle on make believe jungle ops missions in a multi-player scenario. It didn't take long for us to brainstorm a random environment providing unexpected encounters centered on the South portion of Guam simulating the jungles of Vietnam. From those early ideas, the original "Into The Jungle" mission concept was born. Since then, we've played this mission for 100's of hours and it remains fresh. No exaggeration. Over the past 10 months we've refined the experience and at this point, have something we're proud to share with the community. Anyone following @Devil5O5Youtube channel knows what I mean as he often posts videos our MP Jungle experiences. Download For those who want to jump right in, the TLDR experience is right here - Get the download here [https://www.digitalcombatsimulator.com/en/files/3342301/] Required Mods OH-6A: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Vietnam Assets Pack: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Seaking: by EightBall - https://forum.dcs.world/topic/346587-ai-seaking-mod-sh-3h-mk48/ A-4E-C: by Community Project - https://08jne01.github.io/community-a4e-c/#installation OV-10A: by Split Air - https://splitair.gumroad.com/l/fwzxn Simple Mission Restart - https://forum.dcs.world/topic/308147-simple-mission-restart-smr-server-script-to-simplify-mission-restart/ [Required for your Dedicated Server, not Client installs] Civilian Asset Pack - Naval by 8Ball - https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/ Vietnam Boats by upaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post from 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/ Details First and foremost, this is designed for MP dedicated servers. Yes, you can play this solo if you want and it’s pretty fun that way, but I highly recommend sharing it with friends on a local or public server. You'll have an absolute blast. If someone wants to toss this up on a public server, please do. Have fun with it, make changes, let us know how its received. From the beginning, we wanted to create a dynamic jungle environment where we could take off from a Jungle FARP and scout the surrounding area for "VC" soldiers and equipment. 8Ball's Vietnam Assets Pack (VAP) made an excellent source of period appropriate assets. Using the Cayuse to mark and attack these random groups drove collaborative cooperation – there’s nothing better than marking targets for your buddies coming in with firepower. Concentrating both helo and fast movers on targets in a real-time randomized environment just never gets old. This cooperation fueled our weekly MP experiences and fed our desire to improve the mission and ultimately share with the community. Currently, this mission supports 18 different "groups" ranging from some "VC" soldiers in the brush all the way up to village level camps. Each group has a probability of spawning at mission start. It is rare for back to back missions to start with same number of spawns which makes scouting an important element of this experience. More on spawning below. All the action is centered on the southern portion of Guam [inside the yellow box on the map below]. This box is roughly 85 square miles of territory making it large enough to require scouting, yet small enough to experience action almost immediately. Most of the activity takes place in the general vicinity of Fena Lake which is the only significant water landmark on the island. This results in an easy to reference directional aid for all players. Additionally, there are two significant spawn points on the lake. They are labeled Alpha Hill and Bunker Hill and again aide in MP coordination. You’ll hear ejecting pilots reference these landmarks further assisting players in finding them if they’re interested in CSAR. CSAR The more we played, the more we longed for the ability to perform CSAR on the map. This was mostly driven by us getting shot down and thinking it would be cool to go and rescue ourselves. It didn't take long for us to find @Ciribob's excellent CSAR script from all the way back in 2015. It still works brilliantly today! Immediately on insertion, we were getting CSAR missions spawned whenever we'd crash/die making the experience comical as we'd getting missions to rescue ourselves - often over very hostile areas. From there, we wanted the ability to ensure CSAR missions that didn't rely on us dying and creating one ourselves. This idea fostered the concept of random CSAR events similar to the random group spawns at the beginning of the mission. Now, along with CSAR being naturally triggered by players getting killed, we added random F4-E shootdowns occurring periodically over the first 2+ hours of gameplay. Once we got those working, we went back in and added custom voiceovers for any random spawned CSAR event to further liven up the mission experience. Lastly, along with the base CSAR text messages in Ciribob's script, we added pilot voiceovers for all relevant CSAR messages. With all these gameplay elements we've managed to create a darn compelling Jungle experience that hasn't gotten old – at least for us it hasn’t. We've had so much fun with this mission we felt obligated to share with you. But before doing so, we wanted to put a little more icing on the cake. That icing comes by way of assets. From our original hidden jungle FARP we expanded gameplay into 4 jungle FARPS, a militarized airstrip, a carrier strike group and Andersen AFB. Each is a spawn point and each is as authentic as we could go without overtaxing our PCs. With the exception of the VAP, all assets are base DCS. Lastly, with recent announcement on immersive weather and fog coming to DCS, we tested the legacy fog option and were pleasantly surprised/pleased with the results and included that as a final piece of eye candy for you. I sincerely hope you get many hours of fun out of this mission. My only ask, in return for this, is your feedback in this thread. We plan on building on this experience and would love to hear thoughts from folks who've played. Additional Details Performance The guys in our small group all play exclusively in VR (Pimax 8K, 8KX, Crystal) and are lucky to have fairly beefy machines including RTX4090s. We have not experienced any issues playing this mission (I host on a private dedicated server). If you experience performance issues, we'd appreciate hearing about it, so we can adjust accordingly for future updates. Supported Aircraft - A-4E-C Skyhawk - OV-10A Bronco - F-4E45MC Phantom II - F-5E-3 Tiger II - OH-58D Kiowa - OH-6A Cayuse - UH-1H Huey Contributors A huge thanks to my partners in crime here Devil505 and @Wulf103. This creation is the result of many different play sessions over many months. Couldn’t have happened without the three of us. Known Issues There are a handful of known “issues” or limitations in the mission. None are show stoppers. - Some [N.Jungle] spawns are blocked due to static placement. This happened late in the development and we've opted to leave it "as-is" until we get the ME grouping features in the next patch enabling a cleaner debugging environment. Hopefully this won't be too difficult to correct. Corrected. - Not an issue per se, but something players should be aware of. Whenever a random CSAR spawn happens, I block future random CSAR events from triggering so we don't oversaturate the AO with downed pilots. When players return CSAR pilots to MASH locations, the mission resets the trigger allowing new random CSAR events. [see F10 Radio options] - A4 Tacan needs LUA update to work - https://forum.dcs.world/topic/290302-community-a-4e-c-v22-october-2023/page/41/#findComment-5556247 - OH-58D in state of limbo due to "half patch" release by ED. Should be fixed whenever official patch from PC released properly. ED corrected. MASH locations There are two MASH locations on the map. When rescuing downed CSAR pilots (random spawns or fellow players), the CSAR helo player must deliver the rescued pilot to one of these two locations to get credit for rescue (and resetting the CSAR trigger flag). After playing the mission a bit, you'll know exactly where these locations are on the map. Until then, use the map below for guidance (the 2 locations have ** after the name). Note: the MASH tents are identified by the + marking on the tent and is easily identified from the air. F10 Radio Menu There are a handful of player options available via the F10 radio menu. - Restart Mission: Using a handy script from @cfrag, this menu option restarts this mission on the server. This ONLY works in a dedicated server environment and requires his script on the server itself. See [Required Mods]. - How many groups: This is a handy way to see how many active groups exist on the map. This number is the real time count of groups remaining on the map. Once all originally spawned groups are eliminated from the map, all remaining groups spawn. - Spawn all groups: The number of groups that spawn at the beginning of the mission is based on a probability calculation made for each group (18 total) in the mission. If, at any time, players want all possible groups on the map, this option brings them all in. - Reset CSAR spawns: As described in the Known Issues section, random CSAR spawning is turned off until a rescued pilot is returned to MASH. If, for any reason, a player can't return a pilot to MASH (most often due to death), this option resets the trigger and enables a new CSAR spawn chance - CSAR: This is the base CSAR menu from Ciribob Random Spawning All random spawn are handled in ME triggers (not LUA code). Within the mission itself, there are 2 types of spawns, enemy ground units and friendly ejecting pilots. Enemy Ground The probabilities of each group's spawn are handled in the initialization trigger in the ME. For example the probability of Group 1 [RANDO1] spawning is 50%. At the beginning of the mission each random unit is assigned a random number between 1-100. The group will spawn if that random number is greater than the probability percentage number. If you wish to change the probability of spawning, you simply have to change the spawn percentage number. Whenever an entire spawn group is destroyed the mission creates an explosion and smoke marker over the main unit of the group. This is an easy indication that the group is dead and to move onto other areas of the map. Ejecting Pilots Whenever a pilot survives an ejection, the CSAR script creates an event. Unlike the random ground units, this mission always spawns at least one downed pilot. This event always happens 25 minutes after the mission begins. There are 4 total downed pilot events that can trigger during gameplay but come with a degree of randomness to minimize redundancy. During play testing there were times when we had far too many pilots raining down on us and I added a governor to the trigger system to reduce the number of CSAR missions. Some features of the governor are: - Scripted downed pilots are paused until a pilot is rescued and delivered to MASH. - If players decide to leave downed pilots in the field and forego rescuing, the mission ceases generating downed pilots. Should players get shot down, the CSAR script will generate a rescue event regardless. - If a player dies while carrying a rescue pilot to the MASH and the death doesn’t trigger a CSAR event, there’s a chance the governor logic never triggers another random CSAR. There’s an F10 radio option allowing players to re-start CSAR events to cover this condition. Scripts included in mission - Splash Damage 2.0 by Grimm from Dec 2022 + small power nerf by me - MIST v.5.126 - CSAR v1.9.2 plus some changes by me. All my changes are mod marked and commented - Simple Mission Restart: a tiny server script that allows any mission to restart when they set flag "simpleMissionRestart" to 1 by Cfrag Installation Run it on a dedicated server like any other mission. You can also play solo by running this like any other mission. Recommend you play the mission as a multiplayer option, however. Future expansion(s) We have lots of ideas for future expansion which may or may not see the light of day. We’ll see where this goes and what type of feedback we receive. Below are some ideas we’ve discussed. -New Fog: When this is released, I want to revisit the fog settings and have the fog dissipate as the sun comes up. We can definitely make this happen along with re-appearing sometime in pre-dawn for those that keep the server up and running. Released -CAS on my location: We’ve kicked around this concept a time or two. When no one wants to hop into a fast mover and perform CAS, we imagine it’d be nice to spawn in an AI CAS flight to attack units near the helo that called for CAS on the F10 radio menu. I am no scripting guru, so this may be something beyond my skills and/or not worth the time and effort. -Logistics: If/When ED gets this into the base game, there might be value in resupplying weapons to FARPs. We’re thinking we could limit weapons stores at FARPs and require replenishment from Chinhooks from time to time. Might be an interesting gameplay element. - Further CSAR randomness + voiceovers: Depending on staying power of this mission, the spawned downed pilots might become redundant and while there is randomness to them, there’s only 12 possible outcomes. I may opt to add additional planes and appropriate voiceovers to expand replayability. - SEAD: We do have 2 SA-2 batteries up at Tinian if anyone wants to venture up there with Phantoms or Skyhawks. You can spawn up on Saipan if you want to engage via helo’s. There’s really nothing else up there which makes the experience pretty light. We’re considering expanding gameplay to those northern islands and may focus on SEAD for that expansion. Have fun!!
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TLDR: There’s an ALPHA MP Kiowa Campaign available to check out. This post will link all 8 missions at the bottom of the post Overview My buddies and I really enjoy flying together and experiencing story driven content. We’ve been fortunate to find some likeminded content creators over the years and thoroughly enjoyed our experiences playing MP campaigns like Griffins Original and Remastered - Hormuz - I only wish there was more content like this – created for MP, but also consumable by SP. This is our contribution to the community in this regard. As some of you may know, I am responsible for the Griffins Remastered. Now that the Kiowa is out, my small group embarked on a Kiowa MP/SP campaign in the spirit of the Griffins Remastered called Operation Silent Thunder. See attached PDF for the first mission brief. We are making this for our group but also wanted to share with the community. As the group’s resident ME “expert”, I am currently 4 missions into this campaign. We have storyboards for 8 missions so far. Instead of waiting for all 8 to be written, tested, produced and polished the team thought we should release as we went along. This way interested parties could get their hands on content sooner and provide feedback to us along the way. I consider this content to be pre-release content so you may encounter a bug here or there. You may see a debug statement flash on screen, but all voiceovers are there and the mission has been flown by my group at least once. In other words, you’re an early adopter. Given the Kiowa is still relatively new, I hope this campaign can be enjoyed by more people who are just getting into this helo. Looking forward to people’s comments and feedback. Big shout out to the fellas for content, testing, and willingness to get shot down [ @Devil 505 @Wulf103 ]! Campaign Features 1-4 Aircraft OH-58D COOP/Mulit-Crew up to 8 total Players Module(s) Required: Polychop OH-58D Kiowa, Syria Map Mod(s) Required: Noted in mission download if any leveraged Additional topics: Fully voiced missions using AI (elevinlabs), mission brief PDFs, scaled difficulty based on number of Helo’s in mission. This is a fictional based campaign set during the 2006 July War historical timeframe on the Syria map and is designed for COOP play. The campaign can be done solo if you desire. Mission Mission 01: Prey [v1.01 -- August 18, 2024] -https://www.digitalcombatsimulator.com/en/files/3339666/ Mission 02: Fish Barrel [v1.02 -- August 12, 2024] - https://www.digitalcombatsimulator.com/en/files/3339695/ Mission 03: Dawn’s Light [v1.02 -- August 25, 2024] - https://www.digitalcombatsimulator.com/en/files/3340031/ Mission 04: Uniform Justice [v1.01 -- August 28, 2024] - https://www.digitalcombatsimulator.com/en/files/3340180/ Mission 05: Wild Hunt [v1.00 -- August 26, 2024] - https://www.digitalcombatsimulator.com/en/files/3340351/ Mission 06: Darkness Falls [v1.00 -- September 26, 2024] - https://www.digitalcombatsimulator.com/en/files/3340783/ Mission 07-08: Storyboarding & Brainstorming M01 Prey_v1.0.pdf
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I gave Polychop a vote of confidence for the first time and I regret about 30% of the purchase of pre-ordering. The Kiowa flight model is very fun to fly and I really liked that. The sounds seem very low. I don't know if it was recorded from the real aircraft like the modern modules. This aircraft should be sold with early access because of the points below. Things that need to improve A LOT. 1 - External textures seem to be in low resolution. 2 - External model very low in polygon count. It looks like the modules released about 8 years ago in DCS. It doesn't have the same level of detail as the modern modules. 3 - The animation of the ammunition when firing the .50 doesn't exist. The ammunition doesn't move in the ammunition belt and it doesn't empty when all the ammunition in the .50 is used up. 4 - There is no damage model like the Mi-8, Huey, Apache among others. You can see in the video that the aircraft is indestructible. If all these things were resolved before release the module would be worth full price.
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Siamo lieti di informarvi che abbiamo aperto un nuovo gruppo di volo dedicato solo all'ala rotante, chiunque voglia farne parte è il benvenuto. https://elicotteristivirtuali.altervista.org/
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The Kiowa consistently crashes to desktop when I am in a mission and turn on the NVG and then the ODA. If I turn on the AI Pilot HUD, the game instantly crashes to desktop. This for me is in VR running on a Varjo Aero. The user I am quoting below uses Pimax. ---- I grabbed this from another forum so it can get fixed. Reproduce: 1. Load instant action mission (tried syria free flight and syria infiltration challenge) 2. Turn on NVG 3. Turn on ODA Either it crashes already now or 4. Toggle Pilot AI HUD If it still didn't crash, toggle ODA and HUD a couple times. I'm running updated windows 11, good hardware, pimax crystal in openxr, tested without mods, tested after slow repair + extra files, deleted saved games folder. dcs.20240703-115240.crash dcs.20240703-115240.trk
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EUROPEAN BASED - 13th CAB - Combat Aviation Brigade Part of CJTF-13 Joint Task Force Recruiting AH-64D and OH-58D Pilots and CPGs We follow real-life procedures as closely as possible, we use strict radio communications, and train HARD to get to a high level of virtual flying! This type of flight simming is not for everyone, because it requires a certain mindset, time commitment, and motivation to do it right - like holding a stationary hover, applying tactics, and radio communications. If you are looking for short, action-packed missions that are all about killing tanks and risking the helicopter, 13th CAB is NOT the place for you. the 13th CAB is THE PLACE TO BE if: - You are looking for realistic, in-depth planned events that include fighter jets. - You are willing to train in parade and tactical formations. - You are prepared to train the basics like hovering and radio comms to the extent that they become muscle memory and automatisms. - You can take just as much pride in a successful mission without a shot fired, but a safe landing back home, as one with 16 enemy vehicles destroyed. 13th CAB staff provides organized training events and supports you on the way to becoming mission-qualified. The 13th CAB holds its weekly Mandatory Event on SUNDAY @ 1945 CE(S)T (Summer Time 1745Z, Winter Time 1845Z). The 13th CAB holds its weekly Training Sessions on Thursday @ 2030 CE(S)T (Summer Time 1830Z, Winter Time 1930Z). The minimum requirements for joining the 13th CAB are as follows: – Being PROACTIVE, willing to read study material and perfect your skills in your own time, outside of regular training events – Being able to conduct a stationary hover pedal-turn to maneuver around tight forward bases (FOB and FARP). – Demonstrating basic experience using the navigation, sensor, and weapons systems. – Able to speak and understand proficient ENGLISH; communication is key to success, we need to understand each other – Using HOTAS or HOCAS and pedals, as well as head tracking or virtual reality – Owning the aircraft module of your choice and required maps (see CJTF-13 recruitment post) If you are interested in joining us please visit our website or join our discord and simply contact one of our recruitment officers (with CJTF Staff tag) Website: https://tawdcs.org/battalion/cjtf Discord: https://discord.com/invite/tawdcs If you have any questions, feel free to ask here or directly message me on Discord: my ID tag is @eteokles
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HELLDIVER (HDCCOY) - Redfor Helo focused Teamplay
MortalMando posted a topic in Helicopter Squadrons
Welcome to Helldiver Chariot Company, Are you looking for a group that is flying soviet-style helicopters, with a focus on operating in a team based and tactical environment? You have found the right place. The company is made up of four platoons. KA-50 (Heresy), Mi-24 (Violence), Mi-8 (Limbo) and OH-58 (Greed). Together we fly different types of missions in a pvp or pve scenario. The KW is the newest addition to the team and although not redfor, it brings something very unique to the battlefield that blends into the mission sets carried out within the team perfectly. Our flight times are EU based and we mainly fly 1830Z+ Thursdays and saturdays are our main events. The flight time is approximately 3 hrs+. You can find more information on our Website (link below). What we are looking for: Cool, mature and dedicated helicopter pilots who want to immerse themselves deeply in teamplay and tactics. Our unit does not fly fixed wings, we still work together with fixed wings occasionally. There are a few blockers to eliminate before diving deep into teamplay and tactics, we assume and check off the following: Prerequesites: 18+ years of age or older no member of another virtual squadron able to attend the main events (Thurs./Sat.) Technical: able to start the AC "Cold & Dark" manually able to hover-check and hover-taxi knowledge of how to operate the radios able to conduct a tear-drop landing approach for FARPs (procedure will be provided) Module (Maps): Afghanistan (AFG is releasing soon) syria Module (Helo): KA-50/ Mi-24/ Mi-8/ OH-58 It is not necessary but advised to at least own a second helo, if your main is the KA-50 or the OH-58 since we also fly older Cold War settings. We are embedding the OH-58 currently and developing SOP's for combined OPS for all platoons. To get in touch, contact us via our Website or the DCS forum. Website: https://www.helldiver.org/ YouTube: -
Hi guys, I made a Quick Checklist for the Kiowa, including weapons employment and night ops. Here goes the first page: It is available on the Kiowa Quick Checklist on User Files Download page. All the best, Sydy
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Hi all - Our helicopter-centric milsim group is looking for a few dedicated operators to join our ranks! We are a newly created group built from seasoned DCS players who have created a new helicopter and combined arms only group. We are looking to initially increase the ranks before full on recruitment after the summer with the specific aim of finding a few key players that are very experienced in the Kiowa/Apache/Gazelle/Huey etc and have squadron and flight lead experience. Because this is a limited recruitment drive I’m looking for some pilots who have a genuine interest in training structure and milsim procedures and who also would like to help run the community. We need a few, mature players to help kick start off the group and to play a key part in its future and are experienced enough to be part of the recruitment and instructor team. We are UK/Euro based and train and fly missions in the evenings. Please DM if interested!
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Hi, I do have a strange behavior with the Kiowa. If I start the game and try to load a Kiowa mission the game does CTD. Sometimes after 1 min, sometimes direct during the loading screen. The game does freeze for a few seconds and then I am back at the desktop. There is no crash report generated. In case I start with a Apache mission, get out of this mission and then load the Kiowa it does work just fine. I have no idea how to fix this. It is somehow a workaround but a bit distracting to start the heli this way. Any suggestion what I could try to fix this? BR Sylvester
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The Virtual 303rd Fighter Group is pleased to announce the activation of its Virtual 2nd Combat Aviation Brigade ‘Talons’. The v2nd Combat Aviation Brigade is actively recruiting motivated and enthusiastic pilots for an immersive Rotary-Wing experience in support of the v303rd Fighter Group. The aircraft operated by our Brigade include the AH-64D Apache Longbow, which offers advanced avionics and superior firepower, the CH-47F Chinook, providing essential logistics and troop support in critical support missions, and the OH-58D Kiowa Warrior, employed for scouting the enemy lines and leading precision strikes. We are a mil-sim lite, US-based group focusing on USAF and USA TTPs within the constraints of DCS. Our Group Flight Nights occur on Thursdays and Sundays at 1900 EST. We extend a warm welcome to the international community, but prospective members must be able to fly during evenings across US time zones. We prioritize family considerations and acknowledge that real-life responsibilities take precedence. Our mission is straightforward - to enjoy flying with friends while focusing on real-world tactics, techniques, and procedures within the DCS World. What we offer: - Realistic training based on modern aviation tactics. - Regular training missions and quarterly deployments conducting combat operations, encompassing coordinated attacks, air assaults, reconnaissance, and logistics missions. - A cordial and dedicated group of pilots who excel in teamwork. Requirements: - A passion for rotary-wing aircraft and DCS World. - Willingness to participate on a regular basis. - Team spirit and strong communication skills. - Basic experience with DCS World. - At least 18 years old. How to Apply: Interested individuals are encouraged to join our Discord server https://discord.gg/7GYbGx9Q to introduce themselves and pose any queries they may have. The application is available at https://www.v303rdfightergroup.com/index.php?pages/recruiting/ and contains details regarding application requirements. Embark on an exhilarating experience with the Virtual 2nd Combat Aviation Brigade today! If you have specific airframe questions feel free to direct them to the following individuals on the forums or discord: AH-64, CH-47, OH-58: [USER=75]@Stash[/USER] A-10C II: [USER=3]@Snoopy[/USER] F-16C: [USER=1]@Wing[/USER] Attack! Stash
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Squadron Name: 101st Combat Aviation Brigade Squadron Size: 40 and growing! Operation Times: We operate on Sundays and Tuesdays from 8:00 – 10:00 PM ET (Pre-flight is at 7:45 PM ET) Realism Rating: 8/10...We pride ourselves on our commitment to realism, using real-world strategies, tactics, and scenarios to create authentic aviation experiences. Mil/Sim: 4/10…We believe in equality and freedom, so we don’t use a military rank system but a military-style tactical approach to missions and training! We have group leadership in place for each of our airframes. Roles Needed: Pilots and crews for the AH-64D, UH-60 Blackhawk, OH-58D Kiowa, UH-1H Huey, and the CH-47F Chinook. (All skill levels are welcome, and training is available!). Squadron Requirements: 18+ years of age, English speaking, Required maps: Syria, PG, NTTR, and Afghanistan. We use other maps, but these three are the primary theaters of operation. The Kola map also holds a lot of potential but is not a requirement for membership. Basic Notes: Attention all helicopter enthusiasts! If you're seeking a friendly, knowledgeable group of pilots and crews to fly with, look no further than the 1-101st, a part of Joint Task Force 1 (JTF-1)! We specialize in flying the AH-64D Apache, OH-58D Kiowa, and the mighty CH-47F Chinook helicopters. The 1-101st is a well-rounded group capable of taking on scout, attack, and lift missions! Regardless of your skill level, we invite you to join us for Sunday night missions and our training nights every Tuesday. But why limit yourself? Our members often fly together on other days of the week, allowing for even more flight time, discussions, and knowledge sharing! If you're ready for an exhilarating flying and learning experience, join us now, and let's have some fun! Squadron Discord: https://dsc.gg/101st