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  1. Hello, pls comment this. So no any opponent for the Corsair? Overall, I wouldn't really like shooting the second Corsair. We can as well talk about Corsair vs. Mirage dogfights, e.g. Generally, it doesn't make sense, but maybe something wasn't said or in this interview they only talk about the work of the ED team and not other developers. So it will be or not?
  2. Hello: I apologize if this is the incorrect place to put this(if so please delete this). I am trying to figure the developmental journey Soviet Air-to-Air Missiles took to become what we now know as the R-77. I am attempting to write a piece on the topic. Anything from manuals to recommended secondary sources would be of the greatest assistance in this research journey. I currently possess the manuals for most late soviet aircraft, along with a Polish manual for the R-60, but past that I am without anything to delve into. I understand that many of you are extremely knowledgeable as to aviation history and where to find information(especially to do with a topic of this breadth). I know of, but know not how to get my hands on two secondary sources (Ред. Нестеров В.А.Основы проектирования ракет класса "Воздух-Воздух" и авиационных катапультных установок для них, and Книга «Советские авиационные ракеты воздух-воздух» - Марковский В.) If anyone has digital or physical copies I would be willing to purchase them off of you or pay you for scans of the material. Any manuals, pieces concerning the politics of development, or anything relating to Soviet Air-to-Air combat during the latter half of the 20th century would be greatly appreciated.
  3. Is there a list anywhere of which of the dozens of airports are military airbases versus commercial airports?
  4. In the description of the store page for part 1 it states part 2 would entail the combat employment of everything learned in part 1. Just wondering if this is still a consideration or in development? Loving the campaign so far, currently mission 3 on part 1. Thank for the already amazing training campaign. I wish there was these for all aircraft.
  5. Trying my hand at modding and run into an issue importing the edm model into ModelViewer. I am using Blender 2.83 and the https://github.com/tobi-be/BlenderEdmExporter plugin to export to edm file. I cannot find any info on this error on the net. Does anyone know what this means?
  6. Hey guys Trying to come up with some close-to-reality binds for the F-15C. Seems like the stick is mainly set up to enable ACM modes (radar/IR), so how would the real pilot enter BVR/LRS modes? Somewhere on the panels? Also, it does not look like there are any buttons on the throttle relevant to weapons modes. Only TDC slew and locking on. The stick itself have a few interesting buttons (see attached diagram): Auto-acquisition (AACQ) switch: What does A/A supersearch mean? Not implemented in this model? What does "Return radar to search mode" do? Is it just unlocking targets? "Select boresight" I assume is the same as pressing "4" in the standard binds Seems like the nose gear steering button is used for short-range missile modes? (caged/uncaged). It all seems wildly different to how it is done in the Mig-29 for example. There you have a simple selector switch that cycles through all your modes. Thanks!
  7. Up until today, and based on what I'd seen in the Hind, I always assumed the drift angle needle is there just to tell you where the helicopter is actually moving vs. where the nose is pointing, i.e. whether you're crabbing and how much. Reading Chuck's guide on how to use the DISS-15 nav system though suggests otherwise: This suggests that it's instead about how far off the designed heading you are currently, basically replicating the HSI in a sense. Can anyone say for certain which it is? I would think it's working the way I originally thought, because regardless of whether the dead reckoning system is turned on or not, and whether you have any source of direction for the HSI or where your heading bug is pointed, the indicator mostly seems to point towards direction of travel. And when navigating I've kept the heading steady with yaw channel/heading hold turned on (confirmed by HSI heading being steady), and adjusted the drift angle shown by the indicator by rolling the helicopter to the left or right a bit. EDIT: Oh, and the "Drift Angle KM" (or the more accurate "Lateral Deviation km" in the Hind), can anyone confirm how exactly it should be read? Is Chuck's example showing 4 km and Left telling me that the actual track I should be on is 4 km to the left, or that I've deviated 4 km to the left, and should move 4 km to the right?
  8. hello all. i just got the warthog stick. i did a quick search and wondered what people use the paddle lever for? thanks.
  9. I keep seeing eagles flying around at mach 2 with ease. Yet, when I try that in the flanker it takes 5 minutes just to get to mach 1.5. I figured it was the weapons drag+fuel weight, so I put it in the editor with no weapons and reduced fuel so it had the same internal fuel as the eagle. The eagle still accelerated faster than the flanker. Ok, so maybe the extra weight of the flanker is causing more drag which is more important than thrust at supersonic speed? I thusly reduced the flanker's fuel even more until the flanker and eagle had the same total weight. Now I was certain that the flanker would leave the eagle in the dust because it has 44 more kN of thrust with the same weight. The eagle out accelerated the flanker again. This time I let the simulation run until the eagle had reached 2000 kmh. The flanker was still creeping toward 1600 kmh. My question is, why is this so? Does the larger airframe create too much drag to accelerate much past 1500 kmh? Does the airframe compromise aerodynamics in favor of high AoA controllability? Do the air intakes on the flanker not perform as well at supersonic speeds compared to the eagle? Does the space between the engines on the flanker cause some kind of drag at supersonic speeds? tl;dr Why doesn't the flanker's additional 44 kN of thrust make it accelerate faster than an eagle of the same weight? flanker-eagle-acc.trk
  10. I frequently see questions asked about whats the best loadout or real loadout, but my question is built from that and a tad more specific'ish lol. When would you use what, for what type of mission or target. i.e.: IR Mav for the super strong tanks (i cant remember what they are, maybe T90?) JDAMS for multiple targets in area where you cant get super close Answers such as that. The reason I ask the question is because I am still trying to learn the different types of ammo and what they are good for, versus the way I am currently going about things...shoot mavs at the SA's, drop JDAMS on tanks even though idk if they're heavy, shoot rockets at the AAA trucks and brrt whatever else i can find and do flippie and spinnies dodging SA missles from manpads and AAA from the trucks lol. This is my way of trying to be better and ask questions to be better
  11. How does one assign a road base or FARP as a landing point in the Mission Editor? So far all my attempts have resulted in the closest base to the starting point being selected as both L1 and L2. EDIT: I know it can be done on the F10 map using markers, but these will be air-starts so that's not available. Thus it needs to be done in the mission editor.
  12. The TISEO was equipped on the F4E in 1974 which would be within the time frame of our F4E, same for the Pave spike, it was in operation from 1974. ^ TISEO ^ Pave Spike
  13. I searched the keybindings for "Gun Mode Button" but that command does not exist. What is the correct keybinding called for this button?
  14. With the litening pod SOI, slewing around the TGP within the HUD used to update the designator as it was slewed, now the designator only updates when TDC is depressed, is this how it should be? With the ATFLIR installed this still works and the designator updates while slewing, it only appears to be broken with the litening pod?
  15. Hi, from the 2.7.1 Changelog under "Added Raid assessment (RAID)" Situation awareness mode (SAM) and One-look RAID are listed. I can't find info on what these both do / mean. I can box 1LOOK RAID but see no change. I can't find SAM mode. Can somebody please shed some light on the matter? Thank you Sile
  16. I saw a video where Tricker says using pinky switch to zoom in on the fcr, useful for more easily getting a better picture of two targets close together. When I'm trying to use the nws/missile step button nothing happens. Is nws button not the same as pinky switch? I couldn't find any key binding for it.
  17. Hello everyone, I'm in the middle of my simpit update.. just purchased VKB gunfighter III ( combat pro Grip). Now I’m looking to upgrade my throttle. So asking for feed back. Just as an FYI, upgrading from tmw. And mostly fly F-18 and the F-16. ( thinking of later flying the AV8) thank you
  18. Hi folks, I can‘t seem to fly coordinated in the hind. When I believe to fly coordinated (horizon leveled, ball centered, inertia gun cross in line with fixed cross, bullets flying straight and so on) and I look at the Drift Angle Indicator, it is usually nailed to the left at 40. When I try to manage the drift angle I usually end up turning. I don‘t have those problems in the Hip. There the Drift angle is usually off just a little and easily correctable. Am I missing something or is the Drift Angle Indicator wip?
  19. Hi, I've had the DCS F5 for a while but always been annoyed by the fact that I can't find a tdc slew axis (apart from the mouse one). I'm assuming this is because the real aircraft uses a hat switch, but with my current hotas it's been quite hard to find any room for this. Just wondering if I missed a binding, or if there's a way to have this as an option. Thanks, sorry if this is in the wrong category, still a bit new to the DCS Forums
  20. Asc switch deosnt move in single player however it works in multiplayer this goes for su 33 too. Any ideas?
  21. I'm sorry if this topic doesn't belong here, mods can let me know and I'll remove it if it doesn't. I just switched from the Steam version to the Standalone version and transferred my modules through the User Profile section just like the following URL shows: https://store.steampowered.com/news/app/223750/view/2873815732584411725 But when I open the DCS Standalone launcher and go to the modules manager, I don't see my modules to install. Do they take time to propagate or is there any additional step I need to do? The modules already show as transferred:
  22. Hi guys, Since the new DC World 2.7 was announced I'm wandering how it is going to be with compatibility with all the missions modules etc... Does anybody know? Or what is the general expectation? Will everything break, specially the older missions/campaigns, or everything will "should" work? It will be great if some dev could answer this one... Thank you.
  23. What is the difference between Stored INS align and Normal INS align in the F-16C Viper? I'm asking because I noticed that it takes much longer to align normal INS than Stored and I wanted to know what the difference is. Thanks to everyone who responds!
  24. I am looking to make a private custom plane mod, and already have the cockpit model and exterior model that I want to use. I have not found a conclusive answer to whether I can only use FC3 aircraft like the F-15 as a base, or if I could theoretically use the F/A-18, even if it would be harder. I want to have the multi mission capabilities something like the F/A-18 provides ideally. I could see the clickable cockpit being a problem, although I would eventually like to make my aircraft clickable, no matter how hard that is. Thanks for any answer in advance. Or say I want to take something like the VSN F-35 and put my cockpit model into it, any ideas on how to go about that? Thanks.
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