Lilkiki Posted October 2, 2014 Posted October 2, 2014 (edited) UPADTE : These pack has been upgraded ;) See details in HERE Hi guys, I'm tying to make an Uboat model unit for DCSW. I must say I'm not good with UVMapping in Max. Does someone knows how to make them destructible ? I bet some .lua lines must be insert. The .lua of the object as been taken and edited from another mod for insert purpose. (see attachment) Many thanks in advance ! Here some screens, note it is still very early WIP Edited November 23, 2014 by Lilkiki [sIGPIC][/sIGPIC]
Pikey Posted October 2, 2014 Posted October 2, 2014 No idea how to help but gonna give you a +1 for great effort so far! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Corrigan Posted October 2, 2014 Posted October 2, 2014 Looks great! Good work, buddy. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
the_soupdragon Posted October 2, 2014 Posted October 2, 2014 No idea how to help but gonna give you a +1 for great effort so far! +1 Wish I could help. But that is looking good so far, hope you get this sorted. SD [sIGPIC][/sIGPIC]
leapingrodent Posted October 2, 2014 Posted October 2, 2014 Can't help you but those look awesome, nicely done :)
Trubshaw Posted October 2, 2014 Posted October 2, 2014 Great work so far. A real addition. Let's hope somebody has the knowledge to help you. Thanks for sharing...keep us posted [sIGPIC][/sIGPIC] TrubshawRN -=SHREK 94=-
joey45 Posted October 2, 2014 Posted October 2, 2014 If you want help in the UV side I can help.. Looking good tho.. With the destructable side you need to make the damage model and set them to args. look in the ticonderoga.lua file > DCS World\Scripts\Database\navy\blue < for an idea cos it has damage in the lua file. p.s. you beat me to it. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Lilkiki Posted October 2, 2014 Author Posted October 2, 2014 Many thanks guys for your replies, much appreciate ;) If you want help in the UV side I can help.. Looking good tho.. With the destructable side you need to make the damage model and set them to args. look in the ticonderoga.lua file > DCS World\Scripts\Database\navy\blue < for an idea cos it has damage in the lua file. p.s. you beat me to it. Hi Joey, if I remember, my uboat uses actually the .lua file of your "Enforcer" boat ! Many thanks for this ! This was extremly helpfull to insert my model in DCS ! As far as I know, the native DCS submarine has no specific EDM for collision, it only burns after hit, and then, sink. It is exactly (in a first time) what I want to get for my Uboat. Thanks for the ticonderoga.lua tip ! I'll look at this ! I've got more skills in creating textures than UVMap 3D model ('specialy in Max, fine in Maya & Rhino but UVMaps doesn't seem to be well exported to Max) May be we could work together for our mods ? Here is a repaint I did : Original : http://www.vizit.de/screenshots/Screen_2.jpg Repaint : http://forums.eagle.ru/showpost.php?p=2123794&postcount=46 [sIGPIC][/sIGPIC]
joey45 Posted October 2, 2014 Posted October 2, 2014 I would love to help you. Even tho the naval side is a bit limited. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
uboats Posted October 2, 2014 Posted October 2, 2014 Hi, I'm here :D [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Silver_Dragon Posted October 2, 2014 Posted October 2, 2014 Lilkiki, has added collision model to your ships? For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Lilkiki Posted October 3, 2014 Author Posted October 3, 2014 I would love to help you. Even tho the naval side is a bit limited. Many thanks Joey ! :thumbup: Will contact you in MP ;) Hi, I'm here :D :D Lilkiki, has added collision model to your ships? Nope, no collision model added (as far as I don't know how to do this) I've noticed something, If I replace the kilo.edm with my uboat.edm, it is destructible and burns a few moment after hit ! So, I guess, there is something to do with .lua lines ? Not with the 3D mesh ? looks more like a American gato class boat to me than a german uboat. nice though. 3D mesh is just a test to insert it in DCSW, if we succeed in making it destructible, 3D mesh & texture will be entirely reworked. [sIGPIC][/sIGPIC]
joey45 Posted October 3, 2014 Posted October 3, 2014 Ican help you with the collision model.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Lilkiki Posted October 18, 2014 Author Posted October 18, 2014 Hi guys, as I am still working on this U-Boat and learning how to export some models & textures to DCS, I am not a 3DS artist, I only worked in the past on Maya & Rhino, I managed to export well 3d mesh & UVMaps from Maya to Max, this is a "test 3d model", Does someone knows why do I get those strange glossy effects on my model ? I bet there is something to tweak in the "material editor" ? Thanks ! [sIGPIC][/sIGPIC]
Haddock Posted October 18, 2014 Posted October 18, 2014 You can find nice explanations about the specular maps here: http://forums.eagle.ru/showthread.php?t=88855&highlight=specular Good luck:)
Lilkiki Posted October 18, 2014 Author Posted October 18, 2014 Thanks for the tip Haddock ! I've in a first time simply put values to "0" in the Specular & Glossiness parameters ! This did the trick ! I will look in depth at specular maps on MAX later (I've already used them in Maya so it should work similarly) http://www.fsfiles.org/flightsimshotsv2/images/2014/10/18/Qh9c4.jpg [sIGPIC][/sIGPIC]
VTJS17_Fire Posted October 18, 2014 Posted October 18, 2014 Great sub models! :thumbup: Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Lilkiki Posted October 25, 2014 Author Posted October 25, 2014 (edited) Still working on this ship, the hull has been reworked with some reference photos, still not 100% accurate. It needs some more work on the top (don't know how to name it in english, we call it "Kiosque" in french ;) ) Edited October 26, 2014 by Lilkiki [sIGPIC][/sIGPIC]
Lilkiki Posted October 31, 2014 Author Posted October 31, 2014 (edited) Quick update, I've reworked the entire shape, it looks now more like an accurate "U-Boat Type VII", need to improve textures again and to add an AAA gun on the rear ;) Edited October 31, 2014 by Lilkiki [sIGPIC][/sIGPIC]
Lilkiki Posted November 1, 2014 Author Posted November 1, 2014 UVMap & Textures done ! [sIGPIC][/sIGPIC]
Skulleader Posted November 1, 2014 Posted November 1, 2014 Hello dear Lilkiki, WOW awesome, with the texture is very incredible +1 Do you know when you U-boat will available to download ? Thanks again and congratulation for your work, great. Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
Lilkiki Posted November 1, 2014 Author Posted November 1, 2014 Thanks Olivier ! It should be released soon, I'm testing it "in-game", I must admit it is an excellent AAA unit :D I will may be remove the MG-42, it is almost impossible to bomb it with the Mustang without been shot down. [sIGPIC][/sIGPIC]
totoaero Posted November 1, 2014 Posted November 1, 2014 Very good work! [sIGPIC]http://image.noelshack.com/fichiers/2014/40/1412402491-signature-bjt.jpg[/sIGPIC]
Recommended Posts