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Windypants HTC VIVE Video

 

Hey guys quick video of me in the HTC Vive flying the instant action mission against the FW-190. Spent a good couple of hours playing online with my buddy dog fighting against the 109 and 190. I've flown with the HTC Vive now for nearly 2 months. I have officially joined the club of can't go back to 2D monitor flying. The mirror view honestly does no justice to what the VR experience is like. But I can say this, the situational awareness and positional tracking is going to make me a better dog fighter. Yes it has limitations with resolution, Screen door effect, and Field of View but, virtual reality is the way of the future in my opinion.

 

I know a lot of people are on the fence with VR in general but I don't think you can go wrong with either Vive or Rift. I was sold on Vive because of room scale play. Now I have to fight for VR time with my wife and 10 year old son because they love all the room scale games. The technology is in its infancy and I know it will only get better from here. Look forward to the future of VR and DCS World. :thumbup:

 

 

 

Oh and DCS UH-60 Blackhawk needs to be a thing LOL:pilotfly:

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From the SteamVR changelog:

Thanks Milopapa! Must have missed that new setting. But than it should be easy to get rid off. :thumbup:

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Man, I didn't realize HTC-Vive became a non-profit charity who will eradicate world hunger. And I didn't realize Oculus joined up with the ISIS bastards.

 

It sure reads that way.

 

It's just a stupid toy. Get a grip everyone. It's just changing how we interact with a freaking game. I for one want both the succeed so we can let the market decide. Consumers always win when there is competition.

 

hsb

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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Hey guys quick video of me in the HTC Vive flying the instant action mission against the FW-190. Spent a good couple of hours playing online with my buddy dog fighting against the 109 and 190. I've flown with the HTC Vive now for nearly 2 months. I have officially joined the club of can't go back to 2D monitor flying. The mirror view honestly does no justice to what the VR experience is like. But I can say this, the situational awareness and positional tracking is going to make me a better dog fighter. Yes it has limitations with resolution, Screen door effect, and Field of View but, virtual reality is the way of the future in my opinion.

 

I know a lot of people are on the fence with VR in general but I don't think you can go wrong with either Vive or Rift. I was sold on Vive because of room scale play. Now I have to fight for VR time with my wife and 10 year old son because they love all the room scale games. The technology is in its infancy and I know it will only get better from here. Look forward to the future of VR and DCS World. :thumbup:

 

 

 

Oh and DCS UH-60 Blackhawk needs to be a thing LOL:pilotfly:

 

Nice hunt. I find VR particularly shine in WW2 aircraft. :thumbup:

 

I can't wait for 4k per eye, we'll be in VR heaven.

[sIGPIC][/sIGPIC]

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Now I have to fight for VR time with my wife and 10 year old son because they love all the room scale games.

LOL: Know the problem all too well....

Should have gone with the Rift.....:D

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LOL: Know the problem all too well....

Should have gone with the Rift.....:D

This sounds like the most valid argument towards the rift...

Nothing for wifey, mature man stuff like DCS, only.

Shagrat

 

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This sounds like the most valid argument towards the rift...

Nothing for wifey, mature man stuff like DCS, only.

:megalol::megalol: :thumbup:

 

Too late now....

would only lead to the doghouse, couch at best.....:helpsmilie:

CPU = Intel i7-6700K

Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset,

RAM = 64 Gigs of Ripjaws V F4-3400C16Q.

GPU = Zotac GTX980ti Amp Extreme

Hard-drive = Samsung V-NAD SSD 950 PRO M.2

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I got my Vive 2 days ago. I had also to bump my rig even if the older one was a very decent one.

I have now an i7 6700K 4Ghz, 32Gb DDR4 Ram, 1000W, ordered an GTX1080 but didn't receive it yet. For the moment I did the test with the older GPU, AMD R9 290x.

My feedback is that Vive, and probably simply VR in DCS is very hungy. I truly cant use it now with the current GPU which is not bad. I have headaches just by looking around without flying. Looking around in the this job simulator is very smooth.

 

Without a very good GPU, consider your choices carefully before jumping into VR and probably be ready to invest in a monster rig to really use it in DCS.

 

Until I receive my GTX 1080, I will use TrackIR, cause now I just cant touch Vive in DCS.

 

I hope this feedback will help.

 

edit: I have the config mostly set on rather high. I will test a down tuned config.


Edited by TomCatMucDe
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Hi All

 

I have just bought the Vive and it is excellent. It's not perfect - the screen door effect is far more noticeable than I was expecting it to be but the feeling of immersion is utterly awesome!

 

I haven't even played a mission yet, I'm just enjoying pootling around in the P-51 and enjoying the view.

 

One oddity that I am experiencing is that every now and then, for about a second, the Vive placeholder will pop through into the view.

 

Does anyone know what causes this or what I can do to prevent it? There doesn't seem to be any particular thing that causes it - it does, perhaps happen more when I'm entering a banking turn but this may just be a coincidence.

 

Cheers!

 

CptT

CPU: Intel Core i5 4590 3.3GHz, RAM: 32GB HyperX Fury 1600MHz DDR3, GFX: EVGA GTX 1080, OS: Windows 7 Home Premium SP1, Joy: TM Warthog, Peds: CH Pro Pedals, TrackIR3, VR: Vive

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I got my Vive 2 days ago. I had also to bump my rig even if the older one was a very decent one.

I have now an i7 6700K 4Ghz, 32Gb DDR4 Ram, 1000W, ordered an GTX1080 but didn't receive it yet. For the moment I did the test with the older GPU, AMD R9 290x.

 

Same here, i have been using an R9 290 also and its the same issue, pretty much any other game is acceptable, but DCS is still not fully optimized for VR.. so that along with the lower end (for VR) GPU cause it to not work well.

Im still deciding which GPU to upgrade too, the 1080 looks good but still pricey or hard to find and im not paying for the "founders edition" crap lol

the AMD 480 is remarkably tempting at only $200 its litteraly a fraction of the cost of the 1080, could get three of them for the price of the 1080. but that for another thread.. im still waiting

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Hi All

 

I have just bought the Vive and it is excellent. It's not perfect - the screen door effect is far more noticeable than I was expecting it to be but the feeling of immersion is utterly awesome!

 

I haven't even played a mission yet, I'm just enjoying pootling around in the P-51 and enjoying the view.

 

One oddity that I am experiencing is that every now and then, for about a second, the Vive placeholder will pop through into the view.

 

Does anyone know what causes this or what I can do to prevent it? There doesn't seem to be any particular thing that causes it - it does, perhaps happen more when I'm entering a banking turn but this may just be a coincidence.

 

Cheers!

 

CptT

 

It's due to no frames updates (stuck game), in this circumstance the SteamVR playground will popup instead of the freeze frame.

It happen when the frame rate is very poor and when the game is stuck doing something (in example while loading the menus, etc.).

There's nothing you can do .. it's a game issue.

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Same here, i have been using an R9 290 also and its the same issue, pretty much any other game is acceptable, but DCS is still not fully optimized for VR.. so that along with the lower end (for VR) GPU cause it to not work well.

 

Im still deciding which GPU to upgrade too, the 1080 looks good but still pricey or hard to find and im not paying for the "founders edition" crap lol

 

the AMD 480 is remarkably tempting at only $200 its litteraly a fraction of the cost of the 1080, could get three of them for the price of the 1080. but that for another thread.. im still waiting

 

 

 

You are right about the founder edition crap. I personally ordered an MSI gaming edition. But it's out of stock. I suppose that NVIDia Is is ramping now and we will soon she a shorter lead time.

It's expensive you are right. But I want to spend at least 4 years with the same hardware. I don't want to make the same mistake as with the current GPU.

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Updated HTC Vive Video

 

I made another video of me flying the P-51D with the HTC Vive. In this video I synced the DCS replay which is at 1080p full resolution with my head motion video. You can get a better idea of how the Field of View and presence is in the cockpit. RESOLUTION IN THE HEADSET IS NOT THIS GOOD. I just want to show approximately what it feels and looks like while playing in VR. Hope this gives people a better idea what it feels like to fly with the HTC Vive.

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Hi Folks

I've been on the sidelines for a while .. age aside, the last time I was flying a PC regularly was around the time that LOMAC and TrackIR came out. Over the last few months however I've gotten back into the genre and am once again faced with a steep learning curve within DCS. The promise of flying in VR was just way too tempting, so I've just built a new battle box and ordered a VIVE (which will arrive next week).

 

Anyway, getting back on subject - and I'm hoping for some info and advice on setup with DCS (non-steam edition). I'm still reading through this rather extensive thread, but is there a current 'sticky' or an article someone can point me at which summarizes the best way to get the Vive working well with DCS outside of Steam?

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

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DBO,

There's really nothing special. Run the installation routine that comes with Vive, then fire up DCS. Check the box SETUP of DCS that says "detect Rift" (it works for Vive and the setting predates Vive's announcement"

 

Set graphics to LOW to start and experiment from there. Vive currently does not support Aysync Time Warp (used to smooth out frame drops) like the Rift so you have to start at the lowest setting and incrementally crank up your settings from there.

 

But you'll need pretty beefy machine to support VR as of now. So hopefully, you're battle box is up to the task. Good luck.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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But you'll need pretty beefy machine to support VR as of now. So hopefully, you're battle box is up to the task. Good luck.

 

Thanks for the heads-up. The box is a new 8 Core i7-6900K, with a Gigabyte G1-1080 and 32GB of 3200 RAM ... so I do hope it's up to the task since there wasn't too much more I could throw at it given the current tech :smilewink:. I'm looking forward to experiencing the Vive - I'm sure it'll be a learning curve to get the most out of it.

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

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Hi Folks

Anyway, getting back on subject - and I'm hoping for some info and advice on setup with DCS (non-steam edition). I'm still reading through this rather extensive thread, but is there a current 'sticky' or an article someone can point me at which summarizes the best way to get the Vive working well with DCS outside of Steam?

 

This is what I did to optimise performance:

http://forums.eagle.ru/showpost.php?p=2800507&postcount=1101

Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma.

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Thanks for the heads-up. The box is a new 8 Core i7-6900K, with a Gigabyte G1-1080 and 32GB of 3200 RAM ... so I do hope it's up to the task since there wasn't too much more I could throw at it given the current tech :smilewink:. I'm looking forward to experiencing the Vive - I'm sure it'll be a learning curve to get the most out of it.

 

 

that'll do! :):joystick::joystick:

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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that'll do! :):joystick::joystick:

HAHA .. yea sure hope so - it bloody cost enough!. It's funny, you know I lost interest in PC flying when I did a real pilot's license and eventually flew less and less hours because it got too expensive. Then VR comes out, along with requirement specs to make your eyes water ... and here I was complaining about how expensive real world flying was :doh:

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

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Thanks for the heads-up. The box is a new 8 Core i7-6900K, with a Gigabyte G1-1080 and 32GB of 3200 RAM ... so I do hope it's up to the task since there wasn't too much more I could throw at it given the current tech :smilewink:. I'm looking forward to experiencing the Vive - I'm sure it'll be a learning curve to get the most out of it.

 

Don't be surprised when you'll find that it won't be enough.. especially in multiplayer (doing 25 fps, in certain circumstances, with all the sets to low with a OC'ed 1080 is pretty frustrating).

Unfortunately DCS is not optimized for VR... let's hope in the future. ;)

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This is what I did to optimise performance:

http://forums.eagle.ru/showpost.php?p=2800507&postcount=1101

+1, this helps much,

also, you can exit the SteamVR app before running DCS World, this helps too.

CPU = Intel i7-6700K

Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset,

RAM = 64 Gigs of Ripjaws V F4-3400C16Q.

GPU = Zotac GTX980ti Amp Extreme

Hard-drive = Samsung V-NAD SSD 950 PRO M.2

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