Ce_Zeta Posted July 28, 2015 Posted July 28, 2015 Radio and RSBN will be fixed? [sIGPIC]http://i.imgur.com/YexElgV.jpg[/sIGPIC]
YoYo Posted July 28, 2015 Posted July 28, 2015 All cockpit mods will work, there isn't much (almost none) change in the cockpit apart from a few bugfixes. All external textures will need to be updated to match the new UV. Yes on Paint Kit. Will it work after 1.5 and 2.0 or for 2.0 will be modified again? Just a question. Maybe this "missing" Polish repaints :)? Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
-Rudel- Posted July 29, 2015 Posted July 29, 2015 1.5 is EDGE w/o new maps https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
KansasCS Posted July 29, 2015 Posted July 29, 2015 I just hope they will revise the mapping system so I'll be able to map my warthog throttle switches more effectively. It's a shame I need to map two switches for gear up and down. Also the damage model wherein the pylons remain after getting your wing blown off.
Hook47 Posted July 29, 2015 Posted July 29, 2015 And what's gonna become of the ECM pod? I am wondering the same. Otherwise great news!
terence44 Posted July 29, 2015 Posted July 29, 2015 And what's gonna become of the ECM pod? Good question .... [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic104172_5.gif[/sIGPIC] Steam: http://steamcommunity.com/id/terence44/
amigastar Posted July 30, 2015 Posted July 30, 2015 Looking forward to the 1.5 Release. Noob question but is the MIG-21 still in Beta status? If so whens the estimated date to leave Beta Status?
Cobra847 Posted July 30, 2015 Posted July 30, 2015 There will be a full changelog posted in August. We are aware of the ECM pod bug. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
BlackLion213 Posted August 1, 2015 Posted August 1, 2015 There will be a full changelog posted in August. With this and the possible announcement of your other two modules in August: http://forums.eagle.ru/showpost.php?p=2414848&postcount=1017 Is there a tentative plan for a comprehensive Leatherneck Simulations update in late August? -Nick
MiG21bisFishbedL Posted August 1, 2015 Posted August 1, 2015 There will be a full changelog posted in August. We are aware of the ECM pod bug. :thumbup: Awesome stuff. They oughta hand you guys the keys to the whole DCS operation, frankly. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
wormeaten Posted August 2, 2015 Posted August 2, 2015 Is random numbering on skin coming back? In the beginning of release it was on and you could deal to the different planes with same skin true Editor. After some announcement they working on updating 3D model it was turned off. Today is still off. When we could be expected this feature coming back? I have two skins waiting just this feature t come back.
Cobra847 Posted August 2, 2015 Posted August 2, 2015 Is random numbering on skin coming back? In the beginning of release it was on and you could deal to the different planes with same skin true Editor. After some announcement they working on updating 3D model it was turned off. Today is still off. When we could be expected this feature coming back? I have two skins waiting just this feature t come back. Yes, Tac numbers are back. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
ThorBrasil Posted August 2, 2015 Author Posted August 2, 2015 Cobra847 please respond. Will have the sound recorded from the real aircraft? Thank you! |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
lleviatan Posted August 3, 2015 Posted August 3, 2015 I think the priority is to fix bugs, as close as possible to the Mig 21 Real and leave the rest for later.
Nooch Posted August 3, 2015 Posted August 3, 2015 The gyro switch for the gunsight isn't working right now. It was in the past I don't know what happened. Basically it's stuck to "gyro on" no matter what position the switch is at. Also there is something I don't understand. When in gun combat and radar on fixed beam mode, pipper size should move accordingly to the distance to the target. Right now it doesn't. Distance to the target can only be adjusted by hand when in manual gunsight mode. Maybe I'm wrong lol but I'd like to know if it's a bug or not. On the same principle, distance to the ground should not be gaged when Fixed Beam is off, right? [sIGPIC][/sIGPIC]
Art-J Posted August 3, 2015 Posted August 3, 2015 The gyro switch for the gunsight isn't working right now. It was in the past I don't know what happened. Basically it's stuck to "gyro on" no matter what position the switch is at. Also there is something I don't understand. When in gun combat and radar on fixed beam mode, pipper size should move accordingly to the distance to the target. Right now it doesn't. Distance to the target can only be adjusted by hand when in manual gunsight mode. Maybe I'm wrong lol but I'd like to know if it's a bug or not. On the same principle, distance to the ground should not be gaged when Fixed Beam is off, right? Oh, if You do some searching in this subsection of the forum, You will find a couple of old threads with loooong and heated debates about gunsight/radar functionality. Simply put, current ASP operation is a mix of historic stuff, gameplay-related simplifications and some bugs. Cobra confirmed, however, that some changes and fixes are coming here as well, so let's wait and see what next patches bring. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
ThorBrasil Posted August 7, 2015 Author Posted August 7, 2015 (edited) Look at my face if not output the sound of the MiG-21 in DCSv1.5. lol :P :D https://www.facebook.com/tdinteressante/videos/960276244015012/ Edited August 7, 2015 by ThorBrasil |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
CoBlue Posted August 14, 2015 Posted August 14, 2015 http://forums.eagle.ru/showthread.php?t=139768 Will the FM be upgraded? i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
Andrei Posted August 14, 2015 Posted August 14, 2015 Wish it is. Dolphin mentioned stalls will be re-introduced at IAS < 600km/h which is good news for me :) AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47 NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola
Harle Posted August 14, 2015 Posted August 14, 2015 Wish it is. Dolphin mentioned stalls will be re-introduced at IAS < 600km/h which is good news for me :) What kind of stalls? At high AoA? Or in level flight?
Andrei Posted August 17, 2015 Posted August 17, 2015 I can't find the original post anymore :( However I believe that it's stalls at high angle of attack when the airspeed is in the the low range. Right now the a/c wouldn't stall almost no matter how hard you try. AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47 NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola
grunf Posted August 17, 2015 Posted August 17, 2015 Right now the a/c wouldn't stall almost no matter how hard you try. Just pull the stick all the way back, step on the rudder and watch the mig turn into a brick. :D But getting out of it is hard.
Dav IRL Posted August 17, 2015 Posted August 17, 2015 Just getting into the 21 and its so hands on but very rewarding after initial 8 hours training. 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
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