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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2


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Posted
Hi GUMAR,

First of all, these EWR units are old and slow rotating radar antennas, and have a limited range of around 15 nm.

15nm?! I'm about huge 1L13 Nebo-SV that spawned near my Mi-8. It has range at least 25nm(low altitude) and much more at high altitude. And hell yeah, this is weird - Mi-8 cant transport 1L13, there must be something like PPRU-1M Sborka...

Third and last, they do show up on the F-15 RWRs, so they do radiate, but if they forward their information to the CA clients I'm not 100% sure. If not then this is a DCS issue.

I'm gonna test it anyway.

Thanks for reply!

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Posted (edited)
Falcon, you and your squad repeatedly shot down many of our fighters, helos and attackers last night near Sukumi. It was like taking off from Senaki and flying into a wall of R-27ETs near Sukumi...

 

On the flip-side this is an interesting proposal to reduce what we felt was a ruthless baby seal clubbing event :smilewink:

 

Salute! awesome flying by your squad yesterday!

 

Thanks ViFF. I was killed by IAF too... that`s BF. :thumbup:

 

IAF is very dangerous and great squad too. Very very fast in his actions. Be sure that we have high respect for you guys especially on our ts communication when we realize that we have IAF as primary threats. Salute!

 

@Greg

 

I think that this rule will not ruin event, it would elevate it to a higher level - that's just my opinion. But organizers decide and I will respect all their decisions. S!

Edited by Falcon_S
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Posted

@Greg

 

I think that this rule will not ruin event, it would elevate it to a higher level - that's just my opinion. But organizers decide and I will respect all their decisions. S!

 

We plan to present various versions of the campaign time to time in which we believe that we will be able to meet all wishlists but unfortunately they can't combine everything together.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

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Posted

Keep up the good work , i barely felt any lag or issues with the server this round , feels pretty solid.

 

1 life would cause so much grief , i was killed this week from some crazy bug with the chat window not closing , in the middle of engaging enemies, was so annoying.

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Posted
Keep up the good work , i barely felt any lag or issues with the server this round , feels pretty solid.

 

1 life would cause so much grief , i was killed this week from some crazy bug with the chat window not closing , in the middle of engaging enemies, was so annoying.

 

Agreed on the performance of the server, was lag free for me.

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Posted (edited)
15nm?! I'm about huge 1L13 Nebo-SV that spawned near my Mi-8. It has range at least 25nm(low altitude) and much more at high altitude. And hell yeah, this is weird - Mi-8 cant transport 1L13, there must be something like PPRU-1M Sborka...

 

If I recall the consideration of the designers of this campaign (Greg & Xcom) is they wanted something big that can be spotted visually, so the opposing side can locate and eliminate enemy EWRs that are being deployed in the AO that they have already destroyed the EWR of the bases and cities, because you are making a big effort to keep "lights out" for the enemy :)

 

The 1L13 is similar enough in size and weight to the previous P-18 and P-12 EWR systems. The reason I write this is because there is a documented case in Dec. 1969 where in a clandestine operation across the Red Sea parallel to the Sinai Peninsula there was an operation involving two Israeli CH-53s that managed to steal (airlift) an whole Egyptian P-12 radar system.

 

https://en.wikipedia.org/wiki/Operation_Rooster_53

 

The Mi-8 has good lifting capability similar to the CH-53 so it is a good substitute until Belsimtek will get around to doing the Jolly Green Giant :smilewink:

 

S!

Edited by ViFF

IAF.ViFF

 

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Posted

Any thoughts on Flankers getting 0% fuel for round 3 as well? I understand the logic of the time it takes to fully fuel the jet, but that isn't the important thing. The important thing is how quickly you can get a jet in the air. Redfor can get a jet in the air in about 25 seconds. Bluefor can get a jet in the air in about 90-120 seconds. This is a HUGE difference in base defense.

Posted

Gregzagk,

 

Would it be possible to use dynamic weather as well? The times I've been flying in Blue Flag were very stable, windless, cloudless, but that's maybe coincidence?

 

cheers,

 

SR

Posted
Any thoughts on Flankers getting 0% fuel for round 3 as well? I understand the logic of the time it takes to fully fuel the jet, but that isn't the important thing. The important thing is how quickly you can get a jet in the air. Redfor can get a jet in the air in about 25 seconds. Bluefor can get a jet in the air in about 90-120 seconds. This is a HUGE difference in base defense.

 

They have 0% fuel in this round.

Posted
?..(maybe adding F15/Su27) for both Teams.

 

Uh No. One of the reasons I am involved with this particular event is specifically because for the most part, the aircraft assigned to the teams represents what's available in real live. Where not realistic, such as the case with the A-10s, Huey's, and Mi-8s, the paint schemes are different enough to easily distinguish Friend from Foe.

 

I am NOT interested in flying in a server populated on both sides with the same aircraft. I'm NOT interested in flying in a server where I have to wonder is that F-15 radar friendly or hostile. I'm not interested in hoping to figure out if an Su27 is hostile or not before I take a missile shot.

 

If you want to fly for the red side...fly red aircraft and live with it. If you wanna fly for blue, same applies.

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Posted

+1

I like my RWR to tell me something useful. I'd be happy with either red or blue but I dont want purple. You keep mixing colours and what happens? You get an unattractive grey mess.

Uh No. One of the reasons I am involved with this particular event is specifically because for the most part, the aircraft assigned to the teams represents what's available in real live. Where not realistic, such as the case with the A-10s, Huey's, and Mi-8s, the paint schemes are different enough to easily distinguish Friend from Foe.

 

I am NOT interested in flying in a server populated on both sides with the same aircraft. I'm NOT interested in flying in a server where I have to wonder is that F-15 radar friendly or hostile. I'm not interested in hoping to figure out if an Su27 is hostile or not before I take a missile shot.

 

If you want to fly for the red side...fly red aircraft and live with it. If you wanna fly for blue, same applies.

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted
Uh No. One of the reasons I am involved with this particular event is specifically because for the most part, the aircraft assigned to the teams represents what's available in real live. Where not realistic, such as the case with the A-10s, Huey's, and Mi-8s, the paint schemes are different enough to easily distinguish Friend from Foe.

 

I am NOT interested in flying in a server populated on both sides with the same aircraft. I'm NOT interested in flying in a server where I have to wonder is that F-15 radar friendly or hostile. I'm not interested in hoping to figure out if an Su27 is hostile or not before I take a missile shot.

 

If you want to fly for the red side...fly red aircraft and live with it. If you wanna fly for blue, same applies.

 

:smilewink:

 

As said also before it is normal that everyone wants to propose something for the event but it can't fit everything in as a new feature can ruin another one etc.

 

You have to sacrifise realism in some times , a level of balance in others to make everyone want to come back in and have a nice time. Hopefully it can continue this way and the bad feedback is less than the positive. :)

 

 

Gregzagk,

 

Would it be possible to use dynamic weather as well? The times I've been flying in Blue Flag were very stable, windless, cloudless, but that's maybe coincidence?

 

cheers,

 

SR

 

Would like to wait for 1.5 for that as now it can cause fps issues and the pilots with low pc's will warp and won't enjoy it much.

 

 

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted

One life per 24h is a good proposal...

 

Would stop everyone fom rushing madly...

 

...remember the campaign we flew with one life per session?

 

It had a really fantastic feeling, the pressure of staying alive... it had some weight to it...

[sIGPIC][/sIGPIC]

...the few, the proud, the remaining...

Posted
One life per 24h is a good proposal...

 

Would stop everyone fom rushing madly...

 

...remember the campaign we flew with one life per session?

 

It had a really fantastic feeling, the pressure of staying alive... it had some weight to it...

 

One server crash and the server is empty......go with 5 per 24h and it is okay (it is still a game) - the one live session run not for 24h, or?

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Posted
One life per 24h is a good proposal...

 

Would stop everyone fom rushing madly...

 

...remember the campaign we flew with one life per session?

 

It had a really fantastic feeling, the pressure of staying alive... it had some weight to it...

 

Yes that event was 3 hours on each Thursday ... :D

 

If you need ~250 registrations to have 60 pilots constantly in then you would need ~1000 to have 30 with one life per day as they would die eventually in 2x hours :P

 

Welcome to a ruined server.

 

But the most important thing is where will this help on any of the issues mentioned in the server? ( possible lag issues , server crashes, ground commanders exploits )

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted (edited)
They have 0% fuel in this round.

 

Sorry but that is absurdly and unrealistic!

 

Let`s imagine all USA fighters in RealLife with 0% fuel on every airbase.

Let`s imagine all Russian fighters in RealLife with 0% fuel on every airbase.

Let`s imagine all Israeli fighters in RealLife with 0% fuel on every airbase.

Germany...

France...

 

Guys, poor Serbian Airforce have at least some min. qty of fuel in MiGs.

Edited by Falcon_S
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Posted (edited)
One life per 24h is a good proposal...

 

Would stop everyone fom rushing madly...

 

...remember the campaign we flew with one life per session?

 

It had a really fantastic feeling, the pressure of staying alive... it had some weight to it...

 

Totally Agreed. This was the case point of Crimean and Georgian Incident campaigns as well. The immersion was unbelievable as a result. This would of course have to be a squads only campaign with full limited resources down to missiles and even tanks on the ground.

 

Of course the event went on for only 3hrs per week, so thats 1 life for 3 hours with max 2 sorties flown. Half the fun was the proper briefing and build up to each day so all squads could execute their plan effectively. There was proper comms between flights and fully organized striker/bomber formations.

 

If the intention is to run 24/7 like BF is doing now, then 3 lives per day, per pilot is perfect, IMO. Also limited resources in terms of aircraft is a must.

 

Good times!

Edited by Breakshot

 

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Posted (edited)
Any thoughts on Flankers getting 0% fuel for round 3 as well? I understand the logic of the time it takes to fully fuel the jet, but that isn't the important thing. The important thing is how quickly you can get a jet in the air. Redfor can get a jet in the air in about 25 seconds. Bluefor can get a jet in the air in about 90-120 seconds. This is a HUGE difference in base defense.

 

People getting ridiculous with the measurement of everything in this campaign (DCS) to make some a profit out for their own interests. :doh:

 

EDIT:

 

Server admin does need to defend your airbase???

Edited by Falcon_S
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