infernus1986 Posted October 5, 2015 Posted October 5, 2015 I read the FAQ and did a search with no answer, wondering what these options actually do thanks. FX-8320 8Gb R9-280 X-55 Opentrack [sIGPIC][/sIGPIC]
ED Team NineLine Posted October 5, 2015 ED Team Posted October 5, 2015 Flat shadows are slightly lower quality shadows, but better performance Model Visibility makes distant objects more visible. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Loz Posted October 9, 2015 Posted October 9, 2015 Model Visibility makes distant objects more visible. And gives you MEGA stuttering with Crossfire Enabled in 1.5!! :cry: i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
ED Team NineLine Posted October 9, 2015 ED Team Posted October 9, 2015 And gives you MEGA stuttering with Crossfire Enabled in 1.5!! :cry: Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Polo Posted October 9, 2015 Posted October 9, 2015 Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen. I can confirm that it is related to being in actual full screen where Crossfire is enabled - the model visibility related stuttering disappears when going back to borderless window mode. Ryzen 5800X3D | 64GB DDR4 @ 3600MHz | Gigabyte X570-Aorus Ultra | Gigabyte GeForce 4090 | Samsung C34F791 | Varjo Aero | Windows 11 Pro x64 | Auzentech X-Fi Forte | too many flight controllers...
Loz Posted October 9, 2015 Posted October 9, 2015 Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen. Yes I am definitely running in true full screen with CrossfireX. When it is enabled and running (as confirmed by Afterburner), having Model Visiblility= ON causes massive "stuttering" / dropped frames. (again confirmed by the Frametime graph in Afterburner) I can confirm that it is related to being in actual full screen where Crossfire is enabled - the model visibility related stuttering disappears when going back to borderless window mode. Yes it does disappear when going back to borderless window because then you have disabled CrossfireX. (It cannot run in a Window, borderless or not) :( i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
DayGlow Posted October 9, 2015 Posted October 9, 2015 From watching Wag's videos it seems flat terrain shadows cause shadows to be projected on the terrain only and not other objects. There was a scene in Nevada where a structure popped through the shadows instead of being protected onto it. It was explained that it was the flat shadows. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
DrDetroit Posted October 9, 2015 Posted October 9, 2015 When I shut off flat shadows, I loose tree shadows completely. Turn it on and I get them back again. So I figured flat shadows allowed shadows projected on flat terrain.
Darkwolf Posted October 9, 2015 Posted October 9, 2015 It allows you to see better with your eyes than you would with a TGP :D [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
wolle Posted October 9, 2015 Posted October 9, 2015 There are two places where flat shadows can be selected, ordinary shadows and terrain shadows. Do I understand it correctly that the "highest" setting/realism is to have flat shadows off for normal shadows, but flat shadows on for the terrain shadow? Correct? [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
archer86 Posted October 9, 2015 Posted October 9, 2015 Shadows question What does exactly make difference when flat terrain shadows on? My shadow setting is at ultra but I couldnt exactly understand the difference when I use flat terrain shadows.
Kuky Posted October 10, 2015 Posted October 10, 2015 Flay shadows are not doing object to object shadow I think, only object to terrain No longer active in DCS...
vicx Posted October 10, 2015 Posted October 10, 2015 I thought terrain shadows were pre-computed shadows for the terrain. I haven't noticed the effect but if you look at some mountains early morning or late afternoon and you should be able to see the difference with the setting ON and OFF ... if it is working. I didn't think we would see terrain shadows in the Caucasus map ... I thought it was only going to be in NTTR.
ThorBrasil Posted October 11, 2015 Posted October 11, 2015 DCS 1.5 Flat Terrain Shadows? Whats Flat Terrain Shadows? What he does? |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
ED Team BIGNEWY Posted October 11, 2015 ED Team Posted October 11, 2015 (edited) Flat shadows are slightly lower quality shadows, but better performance. Do not be afraid of using the search at the top of the forum :) http://forums.eagle.ru/showthread.php?t=149000&highlight=flat+shadows merged Edited October 11, 2015 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ThorBrasil Posted October 11, 2015 Posted October 11, 2015 Flat shadows are slightly lower quality shadows, but better performance. Do not be afraid of using the search at the top of the forum :) http://forums.eagle.ru/showthread.php?t=149000&highlight=flat+shadows merged Thank you and excuse! :thumbup: :D |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
DrDetroit Posted October 11, 2015 Posted October 11, 2015 (edited) Flat shadows are slightly lower quality shadows, but better performance. Do not be afraid of using the search at the top of the forum :) http://forums.eagle.ru/showthread.php?t=149000&highlight=flat+shadows merged Funny, the link you posted is to this thread. Anyhow, when I turn flat shadows off, it totally eliminates tree shadows - not making the shadows high quality but totally eliminating them. I turn flat shadows on, and the tree shadows show again on the terrain. Is it suppose to do that or is this a bug. Again, I just assumed flat shadows ON meant the game engine will project shadows on the terrain. Which is what it's doing now. Thanks and good day, DrDetroit Edited October 11, 2015 by DrDetroit
dburne Posted October 11, 2015 Posted October 11, 2015 I see tree shadows on the terrain and do not have flat shadows on... Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
theropod Posted October 12, 2015 Posted October 12, 2015 flat terrain shadows only effective on trees which placed on village and city areas. it has no effect on building and forest shadows, only work for trees near buildings. it has only one function first one is on and the second one is off.
ekg Posted October 15, 2015 Posted October 15, 2015 Could these settings (graphics etc.) be posted in a wiki with explanations?
vicx Posted October 15, 2015 Posted October 15, 2015 Looks like shadows for forests are pre-computed but shadows for towns, villages and cities are not. This is probably not something that can be fixed in Caucasus map without complete overhaul. Which is a shame. I think the NTTR map will have shadows done in a much smarter way so you can turn them on and not have bad performance.
pii Posted October 17, 2015 Posted October 17, 2015 Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen. I had to make my own cf profile to stop the stuttering
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