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Posted

Model Visibility makes distant objects more visible.

 

And gives you MEGA stuttering with Crossfire Enabled in 1.5!! :cry:

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  • ED Team
Posted
And gives you MEGA stuttering with Crossfire Enabled in 1.5!! :cry:

 

Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen.

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Posted
Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen.

 

I can confirm that it is related to being in actual full screen where Crossfire is enabled - the model visibility related stuttering disappears when going back to borderless window mode.

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Posted
Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen.

 

Yes I am definitely running in true full screen with CrossfireX.

When it is enabled and running (as confirmed by Afterburner), having Model Visiblility= ON causes massive "stuttering" / dropped frames. (again confirmed by the Frametime graph in Afterburner)

 

I can confirm that it is related to being in actual full screen where Crossfire is enabled - the model visibility related stuttering disappears when going back to borderless window mode.

 

Yes it does disappear when going back to borderless window because then you have disabled CrossfireX. (It cannot run in a Window, borderless or not) :(

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Posted

From watching Wag's videos it seems flat terrain shadows cause shadows to be projected on the terrain only and not other objects. There was a scene in Nevada where a structure popped through the shadows instead of being protected onto it. It was explained that it was the flat shadows.

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Posted

When I shut off flat shadows, I loose tree shadows completely. Turn it on and I get them back again. So I figured flat shadows allowed shadows projected on flat terrain.

Posted

There are two places where flat shadows can be selected, ordinary shadows and terrain shadows. Do I understand it correctly that the "highest" setting/realism is to have flat shadows off for normal shadows, but flat shadows on for the terrain shadow? Correct?

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Posted

Shadows question

 

What does exactly make difference when flat terrain shadows on?

My shadow setting is at ultra but I couldnt exactly understand the difference when I use flat terrain shadows.

Posted

I thought terrain shadows were pre-computed shadows for the terrain. I haven't noticed the effect but if you look at some mountains early morning or late afternoon and you should be able to see the difference with the setting ON and OFF ... if it is working.

 

I didn't think we would see terrain shadows in the Caucasus map ... I thought it was only going to be in NTTR.

Posted

DCS 1.5 Flat Terrain Shadows?

 

Whats Flat Terrain Shadows? What he does?

 

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  • ED Team
Posted (edited)

Flat shadows are slightly lower quality shadows, but better performance.

 

Do not be afraid of using the search at the top of the forum :)

 

http://forums.eagle.ru/showthread.php?t=149000&highlight=flat+shadows

 

merged

Edited by BIGNEWY

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Posted
Flat shadows are slightly lower quality shadows, but better performance.

 

Do not be afraid of using the search at the top of the forum :)

 

http://forums.eagle.ru/showthread.php?t=149000&highlight=flat+shadows

 

merged

 

Thank you and excuse! :thumbup: :D

 

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Posted (edited)
Flat shadows are slightly lower quality shadows, but better performance.

 

Do not be afraid of using the search at the top of the forum :)

 

http://forums.eagle.ru/showthread.php?t=149000&highlight=flat+shadows

 

merged

 

Funny, the link you posted is to this thread.

 

Anyhow, when I turn flat shadows off, it totally eliminates tree shadows - not making the shadows high quality but totally eliminating them. I turn flat shadows on, and the tree shadows show again on the terrain. Is it suppose to do that or is this a bug.

 

Again, I just assumed flat shadows ON meant the game engine will project shadows on the terrain. Which is what it's doing now.

 

Thanks and good day,

 

DrDetroit

Edited by DrDetroit
Posted

I see tree shadows on the terrain and do not have flat shadows on...

Don B

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Posted

flat terrain shadows only effective on trees which placed on village and city areas.

it has no effect on building and forest shadows, only work for trees near buildings.

it has only one function

first one is on and the second one is off.

on.thumb.jpg.16c894647d8a175e22af44bc037c3ec5.jpg

off.thumb.jpg.3ffdf1111383cc84f694707e4aa66dd2.jpg

Posted

Looks like shadows for forests are pre-computed but shadows for towns, villages and cities are not. This is probably not something that can be fixed in Caucasus map without complete overhaul. Which is a shame.

 

I think the NTTR map will have shadows done in a much smarter way so you can turn them on and not have bad performance.

Posted
Have you tried making sure you are running in true full screen? Right now there is a bug where when checking full screen in DCS, you still run in borderless window mode. Hitting RAlt-Enter toggles this to true full screen.

 

I had to make my own cf profile to stop the stuttering

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