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Posted

Basic HUD is almost ready. Only thing left is the heading tape.

 

This is the basic NAV mode HUD. It provides the following information:

 

Indicated Air Speed (Knots),

Altitude (Barometric or Radar),

Angle Of Attack,

Mach number,

Aircraft Gs,

Ground Speed (Knots),

Max attained G,

Vertical Velocity (feet per minute),

Auxiliary heading reading (True or magnetic. Default is True).

 

16587167_1252918714794764_6167221904557771669_o.jpg?oh=a759386f3e2d2df27bcdf51ed3542d3a&oe=590726D1&__gda__=1497996634_749e210b29c6dc4ad9e990b3e80ad5ad

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

Zeus,

 

Is the flight model the toughest challenge you guys had thus far, out of all of projects for DCSW and other sims? :)

Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4

GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System

Windows 11 Professional

HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals

 

Posted
Which is totally uncalled for and not necessary. Some people just don't understand WIP and that frustrates me.

 

Sent from my SM-G900W8 using Tapatalk

 

... and thats how we end up with devs that quit showing us WIP like VEAO. If you see a video thats going Beta in 2 weeks it would be one thing to mention it but otherwise quit complaining.

Posted

I think I accidentally opened the wrong can....

Looking great, can't wait.

I made a ramp a couple years back to test some planes, would be great to use it with this.

 

using mobile

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Calm down guys, I'm not attacking or bashing anyone here, just asking a question.

 

You are loosing your time, it's useless...you cant do any kind of contructive criticism in this forums without being bashed. I just made a gentle observation about a WIP project (so, on time before release) and thus, before its too late to do it (m2000) but of course, instead of even think about what I said (which I find quite reasonable) I just dont understand what wip is, Im bashing devs, Im the anticrist,etc.

Take a look at my MODS here

Posted

Okey that's it... Let's not open this can of worms even more...

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
You are loosing your time, it's useless...you cant do any kind of contructive criticism in this forums without being bashed. I just made a gentle observation about a WIP project (so, on time before release) and thus, before its too late to do it (m2000) but of course, instead of even think about what I said (which I find quite reasonable) I just dont understand what wip is, Im bashing devs, Im the anticrist,etc.

Lets not get out of line..we do like constructive criticism, the main reason we post "WiP's" (Work in Progress) pics, and always open to changes.

But what needs to be kept under consideration is that these are early renditions

 

Sent from my SM-G935F using Tapatalk

Posted
Lets not get out of line..we do like constructive criticism, the main reason we post "WiP's" (Work in Progress) pics, and always open to changes.

But what needs to be kept under consideration is that these are early renditions

 

Sent from my SM-G935F using Tapatalk

 

WIP watermarks. WIP watermarks everywhere!

Posted
Zeus,

 

Is the flight model the toughest challenge you guys had thus far, out of all of projects for DCSW and other sims? :)

 

 

Looking great guys! Cannot wait for the Harrier!

 

Also, who is going to be the first developer to do a quick inside look live stream at what goes into coding an FM in DCS? Now that would be cool and interesting I think, just a quick overview would be good, something not too heavy tho.

 

Rub-JsjMhWY

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

Posted
WIP watermarks. WIP watermarks everywhere!

With a date!

 

Also, who is going to be the first developer to do a quick inside look live stream at what goes into coding an FM in DCS? Now that would be cool and interesting I think, just a quick overview would be good, something not too heavy tho.

 

I've heard from numerous devs how the FM is structured (ie every part of the plane gets its own flight model) but none of them have ever shown the actual code involved. I'd love to see a few dozen lines of the FM code from the Mirage, or any plane for that matter. (You can't do this in the game files because the FM's are compiled)

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

Posted

I believe some of the software / methods used to create the aircraft is behind closed doors, the dev must sign an NDA to use it. I don't know if any of that is used to create a FM but if it is you won't find any sneak peaks being released. Although I could be wrong, this is just the word on the street!

Intel i5-8600k | EVGA RTX 3070 | Windows 10 | 32GB RAM @3600 MHz | 500 GB Samsung 850 SSD

Posted

The exact methods used for coding an EFM are up to the developer. (Hence external flight model) This is why the quality and feel of EFM's varies so much.

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

Posted
I believe some of the software / methods used to create the aircraft is behind closed doors, the dev must sign an NDA to use it. I don't know if any of that is used to create a FM but if it is you won't find any sneak peaks being released. Although I could be wrong, this is just the word on the street!

 

Quite sure DCS is pretty much an open canvas for 3rd party developers from what Ive heard, except for things like radio code and the like to tie into DCSW, other than that you can choose how to go about things. DCS must be worlds apart for RAZBAM that was limited to the FSX model, Except now much more work seeing that it's lot more accurate. Could only imagine the work involved that has gone into getting the Harrier into DCS compared to the other sim.

 

Found this gem of a post by Belsimtek when searching.

 

Preview

 

To be short, AFM is built from the ground up. We don't build behaviors to match desired performance. We build a physical model as correctly as possible and then check it against known performance characteristics. If the model is built correctly, it should match the performance characteristics closely by itself without requiring any "top-down" scripting to do so. Of course some miscalculations or oversimplifications or just plain errors happen along the way, so testing, tuning and adjusting is always necessary.

 

Read the full post here

 

Hence the long understandable beta's at this level of simulation.

 

Anyway getting a little off topic here, just posted this if anyone's interested.

  • Like 2

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

Posted

Good find David OC. :thumbup:

Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4

GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System

Windows 11 Professional

HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals

 

Posted
Quite sure DCS is pretty much an open canvas for 3rd party developers from what Ive heard, except for things like radio code and the like to tie into DCSW, other than that you can choose how to go about things. DCS must be worlds apart for RAZBAM that was limited to the FSX model, Except now much more work seeing that it's lot more accurate. Could only imagine the work involved that has gone into getting the Harrier into DCS compared to the other sim.

 

Found this gem of a post by Belsimtek when searching.

 

Preview

 

 

 

Hence the long understandable beta's at this level of simulation.

 

Anyway getting a little off topic here, just posted this if anyone's interested.

Very interesting, thanks!

Posted

I think I will just leave this here: ;)

 

16700574_1254347157985253_4292935948208736617_o.jpg?oh=dce01f57dbd16c41a77c6b7b5c68473b&oe=593B5267&__gda__=1496463340_16d4fb80af34765bde488490491ad71c

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

I will like to apologise to ED and other 3rd party devs in advance for neglecting their modules when this gets released.

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Hey Raven! You'd be surprised how straightforward it actually is. I've taken a ton of lessons from our first go around with the M-2000C which GREATLY accelerates the development process for the EFM. To add to it, there are numerous research reports on the AV-8 family of aircraft so I'm super happy there is much more data to be able to start with than with our first project.

 

The other thing that is great, is that the EFM interface is just a way for us to send forces, moments, inertias, and weights to the sim. Which are the most basic ingredients for modeling a moving object. What the means is we have full control over the entire way the aircraft moves without compromise. The great advantage comes with the easy of modeling thrust vectoring as well as the reaction control thrusters. We can just direct the force or moment where and how we want with no gimmicks.

 

----------------------------------

 

I also noticed some of you asked to see how an EFM is made. The best thing I can suggest is take a look at the F-16 example I made years ago when getting started:

 

https://forums.eagle.ru/showthread.php?t=95985

 

It's not the best example and shows a different approach than the one I took for the AV-8 and the M-2000C but the idea is the same.

 

I'll update the title post of that to provide a link to RagnarDa (the amazing FM developer of the Viggen) who took my original download and fixed up many of the errors in the code and added some features. That should give you a good idea how it's done.

 

This kind of information is open development Gold right here!

[sIGPIC][/sIGPIC]

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