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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 5


gregzagk

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Then please let my displeasure with the design be known. ^^ As it is now, it feels like a full time job. I said it before, but doing fuel runs for hours doesn't feel like we accomplished anything. They are empty one restart later anyway.

 

Also, to be honest a refueling run in a helicopter is simply not enjoyable at all. 40-55nm simple straight flying, no real danger since it's mostly way behind the frontline...

 

Also curious how the other trans pilots feel about that. There were a lot of rounds (3hrs cycle) that we did nothing but refuel in a bloody group and still it's never even close enough.

 

The longer the campaign goes on, the quieter it gets when you ask in TS who will be doing the refueling run...

 

edit to clarify: I think the system is a very neat idea, just in the current form it is very frustrating. I also recognize that some refueling (even if deemed boring by some nay sayers^^) should be necessary but I am having a hard time 'adjusting to the current numbers' :)

 

edit2: The idea mentioned in this thread about refineries/oil platforms was interesting, and it may be a lesser bitter pill to swallow if the enemy messed up your fuel situation.


Edited by ApoNOOB
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Recommendation:

When an airbase needs fuel except the fuel system that exists we could spawn fuel truck convoys in some distance from the airport that will be vulnerable from attack planes. Also to make this have a point the convoy could be escorted by some AAA or strella and armor and ofc by players. Another fun mission for rotors and mig-21 and will reduce the work load.


Edited by BadHabit

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Recommendation: when an airbase needs fuel spawn we could trigger fuel truck convoys some distance from the airport that will be vulnerable from attack planes. Also to make this have a point the convoy could be escorted by some AAA or strella and armor and ofc by players. Another fun mission for rotors and mig-21

 

I heard somebody mentioning a refuel convoy idea the other night, someone else said it wouldn't work because of DCS's love for moving ground forces...

 

Why not have static convoys, like we have cities and farps, all over the map?


Edited by Sweep
>wording

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Recommendation: when an airbase needs fuel spawn we could trigger fuel truck convoys some distance from the airport that will be vulnerable from attack planes. Also to make this have a point the convoy could be escorted by some AAA or strella and armor and ofc by players. Another fun mission for rotors and mig-21

 

cannot be done unfortunately, moving ground units create lag.

We really wish the net code could support moving units, they would allow us to do so much more.

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cannot be done unfortunately, moving ground units create lag.

We really wish the net code could support moving units, they would allow us to do so much more.

That's unfortunate

"These are not the bugs you are looking for..":pilotfly:

 

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Also curious how the other trans pilots feel about that.
Same here.

 

Supply is a good idea, but has became so restrictive that we can't even enjoy CSAR or SAM deployment. And that, even during the low hours.

 

I think it would be better to just use the regular ED warehouse function, with limited Weapon / Fuel. You can even throw back in R27 Extendeds and Amraams in very limited quantitys. Then have Heli ops still being a corner stone of the system by being severe with life count, but with the more thrilling CSAR system.

 

Being a red heli driver is quite a pain, red airfield are really far appart and its not like a Refuel run takes 10min.

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The refuelling work has to be done or the frontline airbases suffer, this works well in my opinion, there is no hardship where you can't take an aircraft, period, it is more a hardship that you can't take an aircraft closer to the front. If fuel supplies were easier to manage this crisis of logistics probably wouldn't exist which would make it a trivial unnecessary role. Maybe it needs fine tuning though especially when you consider server crashes etc.

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Recommendations on the fuel system:

 

1) Add more fuel to the crates

2) If not 1, then please reduce the fuel used from aircraft spawn or whatever to 10

3) If neither 1 or 2, can you remove the fuel system?

 

I agree with sweeper add a little more fuel to crates.

 

For example i spent last Saturday from 8.30 until 3pm fuel running all day, By the time our guys took off the airfield's were empty, The server crashing also does not help either because, The guys have to re spawn back into an aircraft which takes more fuel.

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cannot be done unfortunately, moving ground units create lag.

We really wish the net code could support moving units, they would allow us to do so much more.

 

This is a huge disappointment!! having to manage troops with CA module could be awesome on this kind of campaigns.

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Right now the server is 15 blue to 40 red pilots. Is this OK? Shouldn't there be a limit of 30 on either side?

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Some ideas:

 

1) Refueling problem. Maybe it will be good to add some number of AI choppers that will do refueling runs? So there will be less need for chopper pilots. I tried few times and it is really boring.

 

2) Maybe little larger amount of preloaded amount of fuel could be convinient. Refueling Su-27 takes pretty long time to wait. Maybe 5 instead of 2 for Su27.

 

3) I would really love to see Tacview records in the end.

 

4) Also are you going to calculate score for every player? It would be cool.

 

Thanks guys for great MP campaign!


Edited by marluk
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You guys had a very nice thing going but this warping around has absolutely ruined the AA aspect of it all. I can no longer do support in the air. It's just damn near impossible. AG is the only thing left because I'm at least shooting at a stationary target that won't warp as soon as I launch a missile at it. It is absolutely hideous right now and it's a real damn shame.

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Yeah, terrible warping currently.

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Sorry if this has been answered before, but would it be possible to implement sling loading on the Blue Flag server?

 

For example, heli pilots could transport one crate inside the heli, and additionally another crate via sling loading.

 

This would at the same time make transport jobs more interesting, and might also serve to mitigate the fuel shortage.

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The warping sure is strong this Saturday morning. No joy for anyone.

 

 

I've stopped flying Air to Air in the last 1.5 hours of the mission because of the Lag and warping.

 

It really is no understatement that it has ruined the A2A side of the event. You don't need skill anymore to make kills... its just a total lottery if you get hit or not.

The warping happens every single round without fail!

 

Many Blue A2A pilots have given up on the campaign simply because of the warping.

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