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Posted
Deezle: It comes down to how much the 3D/VR means to you. For me I don't think I could go back to a 3 monitor set-up. It's like real world v. arcade. I know we all struggle with the graphics some more some less. When I first got started with Rift I knew I needed to do some serious tweaking and investigate how to do more tweaking which is exactly what I did and brought my graphics up to a more than acceptable level. Now combined with the VR...there's no going back for me!

I had a bit of queasiness the first few days but then it stopped.

Don't get me wrong, I love all the 3d details that pop out that you never notice with a monitor, and the resolution is what I'd call adequate for helo work, I'm just not sure it's for me with the narrow FOV and making most of my pit unusable. The depth perception was always the biggest thing I've wanted out of VR but I've gotten to the point where I can set a helo down anywhere I need it without VR (and even a little better with VR of course), so it isn't really a need at this point. I'll probably enjoy the novelty for a bit more and then sell it off, shouldn't lose much if any for what I paid.

Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe

34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5

My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer

Posted
Don't get me wrong, I love all the 3d details that pop out that you never notice with a monitor, and the resolution is what I'd call adequate for helo work, I'm just not sure it's for me with the narrow FOV and making most of my pit unusable. The depth perception was always the biggest thing I've wanted out of VR but I've gotten to the point where I can set a helo down anywhere I need it without VR (and even a little better with VR of course), so it isn't really a need at this point. I'll probably enjoy the novelty for a bit more and then sell it off, shouldn't lose much if any for what I paid.

 

 

It's not for everyone. But I noticed you're using 970. Are you also in Win7? with 970, you may not have enough horsepower and it's causing timewarp to kick in. And if you don't have W10, space warp can't even kick in.

 

The latency caused by missing frames causes the motion sickness. I remember getting sick with DK2 and non-optimized DCS. These days, I don't have any issues. Finally, try some ginger. It works amazing well for motion sickness. Every bit as good as Dramamine w/o having to take, well, Dramamine.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Don't get me wrong, I love all the 3d details that pop out that you never notice with a monitor, and the resolution is what I'd call adequate for helo work, I'm just not sure it's for me with the narrow FOV and making most of my pit unusable. The depth perception was always the biggest thing I've wanted out of VR but I've gotten to the point where I can set a helo down anywhere I need it without VR (and even a little better with VR of course), so it isn't really a need at this point. I'll probably enjoy the novelty for a bit more and then sell it off, shouldn't lose much if any for what I paid.

 

 

 

I wouldn't wait too long if you have plans to sell it...the price in Canada dropped by $200.00 a couple of weeks ago and I think by $100.00 in the U.S..

Posted
:thumbup: Thank You for sharing this info,I realized my monitor was sill using the Old screw pin type cable but both my monitor and graphics card where HDMI compatible,Got the cable,Changed Dynamic Color to "Full Range".Changed Vibrancy to 70.Gave it a go and...Wow!! Very,very nice:thumbup: I'm still experimenting with my settings but It seems to lesson the screen door effect for me.

 

 

 

Please post back here if you find any other settings that will work through this procedure.

 

 

I received an email back from the support team at Oculus, in response to my question about not having full graphics card integration:

We're going to take some time to look into this so please be patient with us as we do that.

Regards,

Peter

Oculus Support

 

Posted
Please post back here if you find any other settings that will work through this procedure.

 

 

I received an email back from the support team at Oculus, in response to my question about not having full graphics card integration:

We're going to take some time to look into this so please be patient with us as we do that.

Regards,

Peter

Oculus Support

 

 

Hi fitness I am glad it worked out for you.

 

Also have you used the stand alone calibration Tool helps with latency and lag plus tilt problems due to temperature issues.

 

Which ends up people feeling a little sickly.

Posted
Hi fitness I am glad it worked out for you.

 

Also have you used the stand alone calibration Tool helps with latency and lag plus tilt problems due to temperature issues.

 

Which ends up people feeling a little sickly.

 

 

No never heard of it but fortunately I don't have any of those issues.

Posted
Since iv updated Dcs. It seems resolution has got worst for me. Not as clear as before. Anyone else had these issues?

 

 

 

See the post regarding video card tweaking, it helps.

Posted
See the post regarding video card tweaking, it helps.

 

I have been back to playing it flat-screen and I tried DCS 2 with the VR last night. MAN, I still love the depth of the cockpits, and as far as A2A, I can deal with it.

 

Imma try that video card deal to see what that gets me.

Posted

I bought a brand new all singing MSI system, 1070 graphics card, 16gb ram and a nice new oculus rift to throw myself into VR flying and initially it was great..... but now I seem to spend more time trying to balance everything to get a nice decent stable framework than I do flying! Don't get me wrong it's immersive until it starts juddering and slowing down. Anything other than a simple mission is like watching a slideshow...I hope I nice big VR fix is coming our way with 2.5 or I feel my days of VR flying are over:(

Posted
I bought a brand new all singing MSI system, 1070 graphics card, 16gb ram and a nice new oculus rift to throw myself into VR flying and initially it was great..... but now I seem to spend more time trying to balance everything to get a nice decent stable framework than I do flying! Don't get me wrong it's immersive until it starts juddering and slowing down. Anything other than a simple mission is like watching a slideshow...I hope I nice big VR fix is coming our way with 2.5 or I feel my days of VR flying are over:(

what settings / pd are you use .

 

maybe we can help out.



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
Posted
I'm running a pd of 1.6 and I think I've tried every combination of settings under the sun, any tips or advice is most welcome.

 

That is odd, I would think you should be able to run pretty smoothly - but I don't know the rest of your system specs either...

You might also list your graphics settings - are you setting them in game or using Nvidia control panel?

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted (edited)
I'm running a pd of 1.6 and I think I've tried every combination of settings under the sun, any tips or advice is most welcome.

 

Drop all settings too a minimum. I mean ALL! Then test! After that you can crank up a little bit.

 

The minimum settings are crucial!:D

 

Running a SSD drive?

 

euhm...dcs 2.0 alpha is more VR friendly then 1.5.6.

Edited by boedha68

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted

I just clicked the "VR" setting, and turned off "Field of View", put water to LOW and shadows to flat.....runs real nice and good frame rates just flying or in combat.

Posted
Thanks guys, I'll keep plodding on. It's too good to give up on. One last thing though what PD are most of you settling with?

 

I run at 1.5 PD, I have found it best for me - anything above I can see very little difference at a larger performance hit.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Snails161, if you also check posts by fitness88 he recommends setting the graphics settings for the Rift HDMI port to Nvidia controlled & and Vibrance setting within the nvidia control panel to 70 - 80 ish.

ASUS Maximus X Hero; i7-8700K OC'd @ 5 Ghz; Zotac GeForce GTX 1080 AMP Extreme 8GB; 32GB G.Skill Trident Z DDR4 3200Mhz RAM; 500GB Samsung EVO 960 SSD; Warthog HOTAS; Saitek Pro Flight Rudder pedals; HP Reverb VR; Realtus Forcefeel Game Pad running on SimShaker for Aviators software. :thumbup:

Posted

Guys thanks for all the help, much appreciated, however....and this is the weirdest thing...in my last session using the f5e module, free flight as a benchmark I noticed large frame rate drops near the dam, all this was water on low along with most other things, but for some reason I thought I'd go the other way and stuck visibility to high...problem solved 45fpm steady. Not only that I found that I can run with detail and ground textures on high as well???

So In in a nutshell

 

Detail high

Ground high

Water high

Visibility ultra

Shadows low

Dirt off

Flare on

MSA x4

HDR on

Cockpit 256( can't see a difference to 1024)

Of 1.5

Antrascopic filter x16

V sink off

Terrain shadows flat

 

45fps with asw on, the only drop being over Vegas( but still flyable)

Posted

The engine is a strange beast I have a very moderate system gtx 970 card and the more work I give it the better performance in return but not to much.

Posted
Guys thanks for all the help, much appreciated, however....and this is the weirdest thing...in my last session using the f5e module, free flight as a benchmark I noticed large frame rate drops near the dam, all this was water on low along with most other things, but for some reason I thought I'd go the other way and stuck visibility to high...problem solved 45fpm steady. Not only that I found that I can run with detail and ground textures on high as well???

So In in a nutshell

 

Detail high

Ground high

Water high

Visibility ultra

Shadows low

Dirt off

Flare on

MSA x4

HDR on

Cockpit 256( can't see a difference to 1024)

Of 1.5

Antrascopic filter x16

V sink off

Terrain shadows flat

 

45fps with asw on, the only drop being over Vegas( but still flyable)

 

 

It helps if you post your HW spec so people can compare the performance.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)
Guys thanks for all the help, much appreciated, however....and this is the weirdest thing...in my last session using the f5e module, free flight as a benchmark I noticed large frame rate drops near the dam, all this was water on low along with most other things, but for some reason I thought I'd go the other way and stuck visibility to high...problem solved 45fpm steady. Not only that I found that I can run with detail and ground textures on high as well???

So In in a nutshell

 

Detail high

Ground high

Water high

Visibility ultra

Shadows low

Dirt off

Flare on

MSA x4

HDR on

Cockpit 256( can't see a difference to 1024)

Of 1.5

Antrascopic filter x16

V sink off

Terrain shadows flat

 

45fps with asw on, the only drop being over Vegas( but still flyable)

 

 

Dial everything back and slowly turn up until you start to feel judder.The difference between low and high is not that big if you can't get a good Pixel Density (above 1.5 is not that big a change).. Turn off AA as at VR res with PD you won't really notice it. In normal VR titles the gpu is king. DCS, being an older engine only recently to be ported to DX11 and VR is way more cpu (clock) intensive. If you haven't, OC to at least 4.2 gigahertz if you can. That said, don't expect RoboRecall graphics quality out of this old beast.

Edited by dogbite

I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+

Posted

Click through Oculus pointer

 

How does one use the Oculus pointer to click on cockpit switches ?

Intel i9 14900K @5.5 MHz, 64GB DDR 5 RAM at 6000 MHz, RTX4090, Pimax Crystal HMD, HOTAS: Winwing F16EX / Orion 2 Throttle base / Top Gun MIP / F-16 ICP setup.

Genetrix JetSeat on a DOF Reality P6, 6 axis Motion Platform

DCS 8166.jpg

Posted (edited)
How does one use the Oculus pointer to click on cockpit switches ?

 

I map my mouse buttons to x55 throttle rocker switch(down - left click, up - right click) works pretty well, then point with my head where I need to click. Although I do keep mouse enabled cause I still use it to navigate the \ menu and I like how this way the pointer disappears when not in use. The only inconvenience is that I have to bring the pointer back to the center of view when I finish using the mouse.

Edited by RUS38
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