Pat01 Posted May 6, 2016 Share Posted May 6, 2016 (edited) Hello Ladies and Gentlemen, Here's a list of things that have been adressed since the gazelle release and other things that are work in progress. Note : some of these fixes may not show with the current public release and will be in a future update. Thanks for your understanding. ********** 31/03/2020 ********** -Fixed gun alignment -Added combat mix (3 HE - 1AP) -Added SNEB68 smoke marker rockets ********** 21/10/2019 ********** -Fixed not working sounds. -Fixed duplicated controls entries. -Fixed RWR symbols. -Added NVG capabilities to SA342L and SA342Mistral. -Corrected Mistral missile. ********** 17/07/2019 ********** -Fixed shadow / dark cockpit issue. ********** 09/09/2018 ********** - Added Helicopters_Ops.miz for helicopter bundle. This mission allows you to choose from up to four helicopter models (Ka-50, UH-1, SA342 and Mi-8, provided you have purchased them), two for each side. During this mission, you can do one flight with each aircraft. ********** 10/07/2018 ********** - Fixed TV IR display - Fixed other RWR crashes ********** 18/05/2018 ********** - Fixed RWR crashing the game when a radar guided missile is launched against the gazelle. ********** 12/05/2018 ********** - Began reworking SA342L Gun and Minigun sounds, original DCS Gun sounds may be heard instead until the feature is completely applied. - Fixed auto-start sequence issue with doors - Updated RWR contacts list - Fixed second joystick option - Corrected Minigun ammunition - Removed all files that could change DCS default sounds ********** 24/04/2018 ********** For 2.5.0 and coming 2.5.1 - Added SA342Minigun module - Added SA342Minigun addendum.txt file in module Doc folder - Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show - Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard. - Corrected Rockets range and effect - Corrected Mistral missile, now it's all aspects and 7km range - Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...) - Added Copilot Intercom functionality - Corrected Cockpit glasses - Reworked Gyro and AP logic - In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick. - Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed. - Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs. - Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque - Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view - Corrected ADF guage CAP flag - Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions - Replaced "Improve your skill" mission 2.5.0 version - Corrected sun glasses - A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations. - Damages due to negative g has been added - FM has been refined in some areas - Corrected camera control when in slaved mode - NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display. - Weapons training missions changed for Caucasus and Nevada. - Minigun gunner animation is still WIP and will be corrected - The Gazelle module goes out of beta state, potential still existing issues will be corrected in time. ********** 23/02/2018 ********** For all versions - Fixed SA342/Options/Special screen - Now rotor rpm overspeed is possible at 120 km/h - Corrected rotor lift - Corrected clutch conditions ********* 17/02/2018 ********* For 2.5.0 - Corrected SA342L gun sight reflection - Corrected glass sparkles - Corrected Campaign to be 2.5.0 compatible - Corrected Roof console visual ********** 15/02/2018 ********** - Fixed SA342L USA livery issue - Corrected cyclic stick input - Decreased fuel consumption - Corrected return to position speeds for pitch and roll - Corrected pitch maintain during turns - Fixed red navlight moving with rotor in lod ********** 11/12/2017 ********** - Corrected rotor head animation - Fixed wrong material assigment at rotor head part ********** 03/12/2017 ********** - Fixed heading during autohover - Fixed lateral gliding when starting at moving ship - Restored "Jump into selected aircraft" command - Fixed continuous lasing ********** 20/11/2017 ********** - "DCS World/Mods/aircraft/SA342/Doc/NADIR new features_en.txt" and "DCS World/Mods/aircraft/SA342/Doc/NADIR nouvelles fonctionnalites_fr.txt" have been renamed and new features have been added Now they are named "DCS World/Mods/aircraft/SA342/Doc/new features_en.txt" and "DCS World/Mods/aircraft/SA342/Doc/nouvelles fonctionnalites_fr.txt" - Changed the ART/VIS/VHF/DOP selector function when in DOP position Now in DOP position the vertical and horizontal bars of the main horizon will show respectively the lateral and longitudinal speeds of the helicopter. This function may be used to ease hovering when the bars are centered the speeds are close to 0 - Changed default FM radio frequencies in ME - Corrected damages ********** 15/11/2017 ********** - Corrected magnetic brake - Fixed vibrations when cold at ground ********** 27/10/2017 ********** for all game versions - Added Hydraulic Damages - Added Camera Damages - Added Cockpit Instruments/Devices Damages - Corrected Rotor Rpm Governor - Corrected Autopilot Altitude and Speed modes ********** 25/10/2017 ********** for all game versions - Corrected Ground behavior - Corrected Autopilot needles - Corrected Autopilot Speed mode ********** 24/10/2017 ********** - Corrected behavior at ground - Corrected sounds (still WIP) - Corrected damages (still WIP) - Corrected Fenestron damaged 3D shapes - Corrected Flap sound ********** 20/10/2017 ********** - corrected Zbias issue at Alarm panel - Reworked damages (still WIP) - Reworked sounds (still WIP) - Corrected vortex effect - Corrected lods 3D shapes ********** 17/10/2017 ********** - Corrected Magnetic heading display, CM/DEC - Corrected NADIR Polar function ********** 16/10/2017 ********** - Corrected Autopilot needles ********** 15/10/2017 ********** - Corrected Zbias issues at Saturn radio and RWR - Corrected Auto-Hover - Corrected NADIR Polar function - Corrected Camera target magnetic heading display ********** 07/10/2017 ********** - Fixed Weapons training mission ********** 06/10/2017 ********** 1.5.7 version only - Corrected missions 1 and 10 of the gazelle campaign, both English and French versions For all game versions - Corrected Auto-Hover - Corrected Vortex effect - Corrected damaged Horizontal Stabilizer effect - Added NADIR polar coordinates entering procedure, to create a new waypoint with azimuth(degrees) and distance(m) from your current position. To do so : Press "POL 0 n" n, from 1 to 9, is the number of the waypoint you want to store the new point in If the point n already has coordinates, azimuth(upper line) and distance(bottom line) from your current position are displayed If then you Press Enter you access edit mode to change azimuth and distance (usual edit procedure with down arrow to swap the edited flashing line) After you edited, press Enter again to validate, the new point n will have the azimuth and distance you edited. - Added a txt file in Doc folder to explain the NADIR new functions - Corrected ground effect - Corrected wrong navigation point distance display - Corrected Collective effect - Corrected Yaw/Roll cross effect - Corrected behavior during extreme manoeuvers - Corrected take-off behavior ********** 01/10/2017 ********** - Corrected FM radio display for L and Mistral versions ********** 30/09/2017 ********** For 1.5.7 and 2.1.1 versions - Removed clickable areas from different gazelle versions - Corrected Heat Blurr effect - fixed the SA342M video command box mode rotator ********** 23/09/2017 ********** - Radios reworked, now the radios are selected (VHF AM,UHF AM, FM) with the corresponding buttons at the pilot intercom panel, click to select, rotate to change volume. The communication menu can be displayed with the "" key for all 3 radios - Corrected Magnetic declination display, CM/DEC - At the NADIR Now it's possible to enter coordinates beginning with 0 degree For example around Caen : Lat N 49°10'32" -> N 49°10.5' Lon W 0°27'20" -> W 0°27.3' For the longitude just type W273 - Pilots visibility sequence with Shift+P has 4 states now : None, Other Pilot, Player, Both. - Cockpit arguments added for cockpit builders : left ammo count arg#450, right ammo count arg#451. ********* 23/08/2017 ********* Common to all versions (1.5.7 and higher) - Main rotor head shapes correction - Tail rotor shapes and animation added - Sound no more playing after helicopter crash or else and reloading a new mission - Net arguments correction - Gun & Rockets Sight correction - No more persistent damages when starting a new mission with the helicopter crashed during a previous mission - Radios have been reworked : Now Communication menus are acess-able through "", "RShift+ " and "RCtrl+ " for VHF AM, VHF FM and UHF AM radios respectively - Corrected Gun sound - Fix for Radio issues are in the works Specific to 2.1.1 and higher versions - Textures updated (still WIP) ********* 22/12/2016 ********* - Campaign fixes, to prevent AI helicopters to land on Player plus some audio corrections in several missions ********* 06/11/2016 ********* - Corrected panels lights - Corrected some cockpit lights with NVG - Corrected AM radio frequency to initialize with the ME value - Removed duplicated NVG commands in input files - FFB is set as following for MS FFB2 : Swap axis checked, invert X unchecked, invert Y unchecked - Now when copilot rejoins a multiplayer game and pilot is in copilot position, pilot is automatically reset in pilot position - Improved FFB code - Added FFB pitch and roll curves, these new curves allow user to define curves as usual but for FFB only - Corrected French TigerSkin2 livery texture mismatch ************* 27 August 2016 ************* - New same sight for both gun and rockets - Corrected VRS - Corrected Mistral Missile performances - Corrected issue with rearming Mistral version - Corrected issue with Yougoslav livery - Fixed game crash when crashing mistral version or swapping from mistral version to another helicopter - Corrected main alarm lamp to switch off with fuel lever full forward position - Changed some cockpit instrument glasses for compatibility with external mods - Fixed instruments internal lights - Now Copilot is no more be able to engage Autopilot Slaved mode, in multicrew - Added FFB feature, still WIP ************* 19 August 2016 ************* - Added SA342Mistral model featuring Mistral anti aircraft short range IR missile - Added additionnal SA342Mistral separated manual - Corrected encyclopedia files to display 3D weapons models - Corrected lased distance to be calculated once only when asked - Corrected autorotation collective behavior in final stage - Corrected autopilot slaved mode to be linked only to camera azimuth - Corrected range finder, now ground and vehicles can be spotted, but still no building - Corrected landing in grass, now landing while sliding is possible - Corrected module behavior when pilots die - Corrected pilot sight display - Corrected camera slew speed when not in autopilot slaved mode - Added multi crew feature - Added multi crew user manual - Changed Video command box power rotator to be 2 positions now, flight manual has been corrected accordingly. - Added Yougoslav livery for Serbia - Corrected pilots eyes - Changed FM radio frequency range to 30-87.975 MHz, flight manual corrected accordingly. - Added Cockpit vibration setting slider in options screen, corrected manual accordingly. - Added Second Tiger Meet livery - Moved all default liveries files to SA342.ZIP - Added Rudder trimmer feature as an option (unchecked by default) - Added Engine break because of lossed rotor/engine sync as an option (checked by default) ********** 24 June 2016 ********** - Enabled custom cokpits - Added SA342M SA342L and HOT3 Russian encyclopedia localization - Corrected Fenestron behavior - Corrected Rotor pitch behavior - Corrected damages in flight due to over g - Target distance no more needed to get HOT missile launch clearance - corrected 1.5.4 displayed module name in main screen - Both pilots bodies are no more visible when set as uncontrolled or static in ME - Slaved mode is available in autohover only now - Slaved mode is disengaged as soon as autohover will be disengaged (no more spin due to slaved mode) ********** 08 June 2016 ********** - Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later - Added additionnal SA342L separated manual - Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence - Corrected Flight Model in turns - Corrected Flight Model in dives - Corrected HOT3 missile to explode as soon as wire is cut - Corrected Rotor torque behavior depending on speed - Corrected pitch and roll stick sensitivity - Corrected helicopter skids behavior at ground - Now helicopter can land in grass - Now external pilots bodies don't show when helicopter is set as uncontrolled in ME - External copilot body is still visible when helicopter is set as static in ME, will be fixed later - Corrected campaign missions to keep player current stage - Corrected COMB warning at Alarm panel and manual accordingly - Corrected Flares now reload when rearming - Corrected Engine sound not to change while in Torque test - Corrected Trimming with Magnetic brake - Corrected wool wire to correctly reflect wind direction - Corrected NADIR VENT parameter to display absolute direction the wind comes from - Corrected SAS authority during turns ********** 10 May 2016 ********** - changed FM Radio Preset Frequencies display in ME ********** 09 May 2016 ********** - corrected typos in translation files - added assign-able keys and buttons for rotators NADIR, VHF Radio, FM Radio, UHF Radio, ADF Radio - Fixed duplicated liveries names in ME - added assign-able keys and buttons for TV ********** 08 May 2016 ********** - corrected TV azimuth display - corrected rotor brake efficiency - corrected some assign-able keys - added assign-able buttons for pilot/copilot seat - added assign-able buttons for microphone lamp - added assign-able keys for pilot Intercom ********** 06 May 2016 ********** - corrected assignment of a second joystick to the camera - Changed Camera azimuth display at TV screen, flight manual changed accordingly - Fixed main artificial horizon unlock during auto-start sequence - Fixed logbook recording - Added trimmer reset function - Added keyboard keys for Collective, Rudder, Pitch, Roll - Corrected clickable tips - Corrected some inverted switches logic - corrected cockpit floor texture - reduced rudder sensitivity - corrected autopilot altitude mode behavior - added the ability to break the turbine at start if the start procedure is not correctly done - corrected NADIR Off with Auxiliary previously selected - corrected NADIR 5 key not assign-able - corrected french campaign missions names Edited March 31, 2020 by Polychop Simulations Link to comment Share on other sites More sharing options...
Pat01 Posted May 6, 2016 Author Share Posted May 6, 2016 Gents please, this thread is not intended to debate. Link to comment Share on other sites More sharing options...
Mt5_Roie Posted May 6, 2016 Share Posted May 6, 2016 This is why we can't have nice threads. People...this thread is for the changelog. Please don't hijack it with install issues....put that int he bugs subsection. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
wolle Posted May 20, 2016 Share Posted May 20, 2016 will we get a changelog for today's (May 20th) DCS 1.5 update, if there are any changes for the Gazelle that came with this update. [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
Kayos Posted June 9, 2016 Share Posted June 9, 2016 08 June 2016 update looks good. Will we be getting it on Friday patch if there is one? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
burnjp5 Posted June 10, 2016 Share Posted June 10, 2016 Oh my gawd so excited! Link to comment Share on other sites More sharing options...
Devrim Posted June 10, 2016 Share Posted June 10, 2016 Thanks a lot for the great changelog, but I think we need more keycommands for Missile Box and Flare Dispenser. :) Tank you. Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
Pikey Posted June 10, 2016 Share Posted June 10, 2016 "- added assign-able keys for pilot Intercom" Is this the enabling of cockpit clicking for the radio switch that governs which radio your PTT is set to? This functionality would be really useful for a comms mod I have. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Hook47 Posted June 10, 2016 Share Posted June 10, 2016 AWESOME! Cannot wait to try the SA342L! Excellent work and communication, Polychop! Extraordinarily happy with this purchase! Link to comment Share on other sites More sharing options...
Manuel_108 Posted June 10, 2016 Share Posted June 10, 2016 Can't wait to try out the FM improvements. Link to comment Share on other sites More sharing options...
chev255 Posted June 10, 2016 Share Posted June 10, 2016 Thanks Pat for the changelog, always said I would wait for the gun/rocket version to buy the module, so on my way to the e-shop right now! Link to comment Share on other sites More sharing options...
Zarma Posted June 11, 2016 Share Posted June 11, 2016 Nice changelog but no update this friday... :'c( i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
Mrpijus123 Posted June 11, 2016 Share Posted June 11, 2016 When is the update going to come out? Link to comment Share on other sites More sharing options...
NeilWillis Posted June 11, 2016 Share Posted June 11, 2016 When ED release an update. Probably next weekend, but ED has it's agenda, and we are not party to that. Link to comment Share on other sites More sharing options...
Mt5_Roie Posted June 11, 2016 Share Posted June 11, 2016 We don't get ED update schedules. We just upload the files for the next update and they are pushed out when ED updates that version next. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Evilducky Posted June 24, 2016 Share Posted June 24, 2016 Is the June 8th update list still the same for the patch that supposed ot be coming out soon or was there more that was added? Link to comment Share on other sites More sharing options...
Mt5_Roie Posted June 24, 2016 Share Posted June 24, 2016 The date on the changeling reflect the date we uploaded it to ED, not the date it will be released. Is the June 8th update list still the same for the patch that supposed ot be coming out soon or was there more that was added? Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Flagrum Posted June 24, 2016 Share Posted June 24, 2016 The date on the changeling reflect the date we uploaded it to ED, not the date it will be released. I think the question was if there were more changed uploaded to the ED server in the time between June 8th and today. Link to comment Share on other sites More sharing options...
Pat01 Posted June 24, 2016 Author Share Posted June 24, 2016 Hi, Some parts have not been updated today, I updated the first post to reflect what has been changed and what will be updated later. The anti aircraft Mistral missile version is on the way and will be part of a next update. The first post will be edited to let you know all new changes. 1 Link to comment Share on other sites More sharing options...
Justificus Posted June 25, 2016 Share Posted June 25, 2016 Great stuff! Just had a few moments with the "L" and love the FM changes!! Thanks for the info and keeping us updated. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
jpdesvals Posted June 25, 2016 Share Posted June 25, 2016 Thank very much to all the team for the FM update !! Link to comment Share on other sites More sharing options...
sorcer3r Posted June 25, 2016 Share Posted June 25, 2016 - Corrected Fenestron behavior Does this also include the tail rotor roll effect? [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Devrim Posted June 29, 2016 Share Posted June 29, 2016 Hi. ... - Enabled custom cokpits ... Where should I locate my cockpit folder? I created \Liveries\SA342M\ under ...\DCS World\Mods\aircraft\SA342\ but no joy. Like above I tried many things, but couldn't see my pit in custom cockpit drop-down menu. Note: My cockpit files are already installed in CoreMods path. Thank you. Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
uboats Posted June 30, 2016 Share Posted June 30, 2016 Devrim, I will show you all required modification later Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
uboats Posted June 30, 2016 Share Posted June 30, 2016 Hi. Where should I locate my cockpit folder? I created \Liveries\SA342M\ under ...\DCS World\Mods\aircraft\SA342\ but no joy. Like above I tried many things, but couldn't see my pit in custom cockpit drop-down menu. Note: My cockpit files are already installed in CoreMods path. Thank you. for M and L, you should create folder with name same to its cockpit edm file under \Mods\aircraft\SA342\Liveries\, and put your customized folder there [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Recommended Posts