Jump to content

Recommended Posts

Posted

Freakin awsome Uboats ! u did it again have been waiting for this for a very long time now. ED should bring this to the base sim if you ask me.

 

Again thanks for your time and effort Uboats

g8PjVMw.png

Posted

Hi UBoats

 

I haven't yet fully tested but it works for some of my aircraft in 2.0 but not for others

 

I've looked at the

Dora (does not change picture with skin)

A-10C (does not change picture with skin)

Kurfurst (works a treat)

 

Anyway its bound to have a few bugs but its an awesome tool and should have been in the main package a loooooong time ago

 

Many Many Thanks for this

Posted (edited)

Amazing !!! Waiting for it since they have removed it so long years ago....

 

But still have CTD.

 

Some examples I remember:

USA L39-ZA

France/Russia F-86F

Edited by diditopgun
  • Like 1

[sIGPIC][/sIGPIC]

 

Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.

Posted

Really nice work. It was missing feature in DCS.

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted (edited)
Still crashing with some combinations of country/airplane.

 

Examples:

USA-39ZA

Russia-M2000C

France-F5E

 

Thanks Uboats!

 

I've looked at the

Dora (does not change picture with skin)

Kurfurst (works a treat)

 

But still have CTD.

 

Some examples I remember:

USA L39-ZA

France/Russia F-86F

 

thanks guys, they have been fixed

 

A-10C (does not change picture with skin)

it changes, since most for US skin are almost similar. you can try RU skin and see

Edited by uboats
  • Like 1

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted
unfortunately old models (such as F-14, F-16, MiG-23, MiG-29S etc.) does not show changed skins. only default skin visible :(

 

 

 

Yes, since those old ones use different way for skin that they use index and dds file name include index. So that's why viewer doesn't know how to load. If you can figure this out in modelviewer, then I think it can be fixed here as well

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted (edited)
Yes, since those old ones use different way for skin that they use index and dds file name include index. So that's why viewer doesn't know how to load. If you can figure this out in modelviewer, then I think it can be fixed here as well

 

yes, those old models use arg70 for sinks

arg70 value 0.0, 0.1, 0.2 and so on - that's the id number in the description.lua file

however the modelviewer able to read skins both way: from description.lua by material and texture names and from description.lua by id number - that read the 3d model texture names what connected to arg70 skin-visibility

 

 

so can you implement that arg70 value changes/variable usage into your lua file ?

 

(if not we can convert that old arg70 skin names texture usage to a description lua file - how newer skins/liveries works - but this "conversion" needs some time unfortunately)

Edited by NRG-Vampire

sign-pic4.jpg

Posted
yes, those old models use arg70 for sinks

arg70 value 0.0, 0.1, 0.2 and so on - that's the id number in the description.lua file

however the modelviewer able to read skins both way: from description.lua by material and texture names and from description.lua by id number - that read the 3d model texture names what connected to arg70 skin-visibility

 

 

I see. Then the implement is ok, but the issue is that how to know whether this is index based skin or not. And also, it only supports up to 11 skins?

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted

Great !

[sIGPIC][/sIGPIC]

 

Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.

Posted (edited)
I see. Then the implement is ok, but the issue is that how to know whether this is index based skin or not. And also, it only supports up to 11 skins?

 

only old/index based skins use the id number from the description.lua file

 

(old models use the arg70 coz newer models do not have arg70 skin-visiblility, however you can add id number usage to the description.lua if animations or visibility is set to arg70 in 3dsmax to new models)

 

id number usage is good to over the arg70 value 1.0 too (for new user-made skins)

for example if you add new skins with numbers in the texture dds file name then id=14 will load texture name with "tex-name-14" however that's not the same if a built in skin (in the 3D model) use the arg70 value 1.4

 

old models use 10 textures (or maximum 11 if it defined in the 3d model file "inside") but you can load textures from "outside" as well - see above - LOM models used the "skins" extension for this too

Edited by NRG-Vampire

sign-pic4.jpg

Posted
only old/index based skins use the id number from the description.lua file

 

(old models use the arg70 coz newer models do not have arg70 skin-visiblility, however you can add id number usage to the description.lua if animations or visibility is set to arg70 in 3dsmax to new models)

 

id number usage is good to over the arg70 value 1.0 too

for example if you add new skins with numbers in the texture dds file name then id=14 will load texture name with "tex-name-14" however that's not the same if a built in skin (in the 3D model) use the arg70 value 1.4

 

old models use 10 textures (or maximum 11 if it defined in the 3d model file "inside") but you can load textures from "outside" as well - see above - LOM models used the "skins" extension for this too

 

yes, that's what I thought

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted
yes, that's what I thought

 

so i think you should implement that arg70-id number usage to you me_payload.lua file first- model viewer use that too to read textures of old models

sign-pic4.jpg

Posted (edited)
Yes, since those old ones use different way for skin that they use index and dds file name include index. So that's why viewer doesn't know how to load. If you can figure this out in modelviewer, then I think it can be fixed here as well

 

 

old skins were ARGUMENT Based IIRC.

 

For F-14/F-18A EDM etc

Argument 70.

 

Description.LUA Contains the ARG Value (ie 7 = .700 = VF-1 Wolfpack)

 

Just gotta get the value from the description.lua

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
so i think you should implement that arg70-id number usage to you me_payload.lua file first- model viewer use that too to read textures of old models

 

old skins were ARGUMENT Based IIRC.

 

For F-14/F-18A EDM etc

Argument 70.

 

Description.LUA Contains the ARG Value (ie 7 = .700 = VF-1 Wolfpack)

 

Just gotta get the value from the description.lua

 

thanks

i just tried, but didn't succeed.

so in modelviewer, for those old model, we dont use livery list but use arg scroll to change skin?

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...