SkateZilla Posted September 26, 2017 Share Posted September 26, 2017 AB-212 is the Bell Designation for the UH-1H. F-86F is what you need to use for the Sabre Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Balzarog Posted September 26, 2017 Share Posted September 26, 2017 AB-212 is the Bell Designation for the UH-1H. F-86F is what you need to use for the Sabre Thank you SkateZilla! I tried "F-86F" but it crashed my DCS. I changed it to "f86f" (the edm is f86f) and the startup hanger screen showed the Sabre, but it locked up my startup window at 10%. I don't remember if it was in both 1.5.7 and 2.1.1, but I eventually had to do a cleanup and a repair on 1.5.7 to run even nonvR in that program. DCS 1.5.7 obviously didn't like something. In most cases, 2.1.1 simply refused to start when I tried using "sceneVR" files in which I had changed the aircraft designation. That's why I was wondering if the same "sceneVR" files could be used in both. Should I assume that "F-5E" will show the TigerII in the hanger? I couldn't find an edm file for that airplane. When all else fails, READ THE INSTRUCTIONS! i-7 8700K Coffee Lake 5 GHz OC CPU, 32GB Corsair 3200 RAM, GTX1080 Ti 11Gb VRAM. Controls - Thrustmaster Warthog H.O.T.A.S., Saitek Pro rudder pedals, TrackIR 5, Oculus Rift S, Rift CV1 Link to comment Share on other sites More sharing options...
Hawkeye60 Posted September 26, 2017 Share Posted September 26, 2017 First of all, a huge thank you to Hawkeye60 and everyone else who put in so much time to create these virtual hangers. I have a few questions though. The files that Hawkeye60 created mostly seem to be for 1.5.x. When I've tried to use some of them in 2.1.1, my DCS crashed. Does anyone know how to rotate the tail down (pitch axis) on the taildraggers (P-51, Bf-109, Fw-190) so the tailwheel is on the floor? And finally, in the lua for the UH-1H, the aircraft code is "ab-212" where I was expecting UH-1H or uh1h or something similar. Is that the vendor's designation (ab-212.edm)? I'm trying to create files for the F-5E and the F-86F. I was able to use "f86f," but my loading screen never got beyond 10% when I tried to start DCS. I never found the .edm name for the F-5E. Any help is appreciated. I will look into this soon. The fix may be easy. Stay tuned........... "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
nessuno0505 Posted November 27, 2017 Share Posted November 27, 2017 Is there a way to not have to reinstall these files after every DCS update? It looks like they keep getting overwritten. I've tried to create a DemoScenes folder under c:\users\[user]\savedgames\dcs\scripts and to put there the modded sceneVR.lua, but it doesn't seem to work: dcs ignores it and keep reading the file under d:\eagle dynamics\dcs world\scripts If there was a way to avoid overwriting file after every update, but till now I can't manage... Link to comment Share on other sites More sharing options...
SkateZilla Posted November 27, 2017 Share Posted November 27, 2017 the file isnt overwritten, its moved to /DCS/Backup.xxx/ Folder. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Einherjer Posted December 14, 2017 Author Share Posted December 14, 2017 Any news on this? a Harrier on the Trawa scene would be amaizing Link to comment Share on other sites More sharing options...
Hawkeye60 Posted December 15, 2017 Share Posted December 15, 2017 Any news on this? a Harrier on the Trawa scene would be amaizingAll of my VR main menu hanger mods work in 2.2 You need to use GvGME to set the correct path. Create a new configuration. I called mine DCS Main Set the root folder to the DCS main folder version you wish to use. (This is the folder that USED to be used. The Main DCS sim folder, NOT the saved games folder ) Your mod folder path can stay the same. Install the VR files with this config first then switch to the regular mod config. Done! Now you can create any VR scene you wish. You could edit the( VR - Ticonderoga Gazelle's) file and substitute in the correct file names........ Use only notepad++ to edit lua files. Hope this helps Hawkeye "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
funkyfranky Posted December 17, 2017 Share Posted December 17, 2017 Any news on this? a Harrier on the Trawa scene would be amaizing Here you go :) Some animations included. If you don't like it, set the variables animations and/or trajectory to false in lines 130, 131.VR Hangar - Tarawa-Harrier.zip A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
Einherjer Posted December 17, 2017 Author Share Posted December 17, 2017 Uh , thanks Link to comment Share on other sites More sharing options...
ED Team SL PAK Posted January 6, 2018 ED Team Share Posted January 6, 2018 (edited) cozy garage VR - L-39_C Garage.zip Edited January 6, 2018 by SL PAK Link to comment Share on other sites More sharing options...
hannibal Posted January 6, 2018 Share Posted January 6, 2018 i thought the hangar scene puts a performance hit on playing the normal game/flights especially in multiplayer where i am better off deleting the VRscenes.lua file find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
Ganeshka Posted March 14, 2018 Share Posted March 14, 2018 hi , can you tell argument for a10c open cockpit / lights blinking on the wing (green and red) / stairs to cockpit open / landing lights on Link to comment Share on other sites More sharing options...
pimp Posted March 16, 2018 Share Posted March 16, 2018 hi , can you tell argument for a10c open cockpit / lights blinking on the wing (green and red) / stairs to cockpit open / landing lights on Hi, this attached doc helped me a little bit. I believe it's out-of-date but it's still helpful.Draw arguments for aircrafts 1.1.pdf i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
Thick8 Posted March 17, 2018 Share Posted March 17, 2018 Does.anyone have an answer for Hannibal's question? Does the menu scene impact game performance? Asus ROG C6H | AMD Ryzen 3600 @ 4.2Ghz | Gigabyte Aorus Waterforce WB 1080ti | 32Gb Crucial DDR4/3600 | 2Tb Intel NVMe drive | Samsung Odyssey+ VR | Thrustmaster Warthog | Saitek pedals | Custom geothermal cooling loop with a homemade 40' copper heat exchanger 35' in the ground Link to comment Share on other sites More sharing options...
BlacleyCole Posted March 18, 2018 Share Posted March 18, 2018 Ho2w about a random aircraft everytime you enter the hanger from your list of mods. BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday. Link to comment Share on other sites More sharing options...
DayGlow Posted March 20, 2018 Share Posted March 20, 2018 Any way to turn on shadows on the hanger, looks so strange right now "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
Wrench Posted May 14, 2018 Share Posted May 14, 2018 Hey guys, I made one based on J-1775's WWII hangar. This will randomly select between the Spitfire, P-51, BF 109, and the FW 190. Might still have some bugs, I ran out of patience.Custom VR Hangar.zip Carrier Script. Link to comment Share on other sites More sharing options...
pimp Posted May 16, 2018 Share Posted May 16, 2018 Hey guys, I made one based on J-1775's WWII hangar. This will randomly select between the Spitfire, P-51, BF 109, and the FW 190. Might still have some bugs, I ran out of patience. Nice. I don't have any WWII planes, but I will modify for my taste. Thanks for sharing. BTW, did you use any documentation for this? I have a doc with the arguments but it is outdated. i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
Captain Orso Posted May 19, 2018 Share Posted May 19, 2018 Dangity-dangity-dang I wish there were a way to load any skin in the hangar, which you can use in the game :cry: I did some extensive argument testing (scene.m:setArgument) with the P-51D, and thought I'd post my results, in case it might help anybody setting up their own hangar script. Model arguments -- All valid values are from -1 to 1. Decimal values generally advance animation position along the scope of their full movement path. -- These values are to the greatest extent in reference to and have been test on the P-51D, although they will probably have usage with -- most models. -- Settings which have been commented out with leading '--' I have found have no usage in the P-51D. scene.m:setArgument(0, 1); -- tail wheel 0=up 1=down scene.m:setArgument(1, 0.1); -- tail wheel compression 0=none 1=fully compressed scene.m:setArgument(2, 0.2); -- tail wheel turn off center >0=counterclockwise <0=clockwise scene.m:setArgument(3, 1); -- right landing strut extention 0=up 1=down scene.m:setArgument(4, 0.2); -- right landing strut compression 0=none 1=full compressed scene.m:setArgument(5, 1); -- left landing strut extention 0=up 1=down scene.m:setArgument(6, 0.2); -- left landing strut compression 0=none 1=full compressed -- scene.m:setArgument(8, 1.0); -- folding wings scene.m:setArgument(9, 1.0); -- right flap 0=up 1=down scene.m:setArgument(10, 1.0); -- left flap 0=up 1=down scene.m:setArgument(11, 0.0); -- right aileron -1=fully down 0=centered 1=fully up scene.m:setArgument(12, 0.0); -- left aileron -1=fully down 0=centered 1=fully up scene.m:setArgument(13, 1); -- rigth slat 0=retracted, 1=extended fully scene.m:setArgument(14, 1); -- left slat 0=retracted, 1=extended fully scene.m:setArgument(15, -1); -- elevator (right stabilizer) -1=tail edge down 0=centered 1=tail edge up -- scene.m:setArgument(16, -0.5); -- elevator (left stabilizer) -1=tail edge down 0=centered 1=tail edge up (nothing if only 1 elevator) scene.m:setArgument(17, -0.5); -- rudder (right) 1=clockwise -1=counterclockwise -- scene.m:setArgument(18, 0.2); -- rudder (left) 1=clockwise -1=counterclockwise -- scene.m:setArgument(19, 0.2); -- canard (left) 1=tail edge up 0=centered -1=tail edge down -- scene.m:setArgument(20, 0.2); -- canard (right) 1=tail edge up 0=centered -1=tail edge down -- scene.m:setArgument(21, 0.0); -- drag shoot -- scene.m:setArgument(22, 0.0); -- refueling boom -- scene.m:setArgument(23, 0.0); -- shoes -- scene.m:setArgument(24, 0.0); -- intake closers -- scene.m:setArgument(25, 0.0); -- hook -- scene.m:setArgument(26, 0.0); -- bomb bay door -- scene.m:setArgument(27, 0.0); -- country -- scene.m:setArgument(28, 0.0); -- afterburning right engine -- scene.m:setArgument(29, 0.0); -- afterburning left engine -- scene.m:setArgument(30, 0.0); -- refueling boom on kc-10 tanker scene.m:setArgument(31, 0.3); -- flight # first digit (not BORT, SN) scene.m:setArgument(32, 0.6); -- flight # second digit (not BORT, SN) scene.m:setArgument(38, 0.9); -- canopy 0=closed 0.9=fully opened 1=not present -- scene.m:setArgument(39, 0.0); -- pilot head -1=left 0=centered 1=right -- scene.m:setArgument(40, 0); -- draw angle of propeller rotation 0-360 (no affect in P-51D) scene.m:setArgument(50, 0.5); -- ejection seat draw 0.5=no pilot present scene.m:setArgument(407, -0.5); -- propeller spin =-0.5 not spinning, <-0.5 blade position advances clockwise [seen from front] -- >-0.5 propeller spinning (the greater the number, the faster the spin [blurred blade position advances -- counterclockwise]) 0=propeller not present scene.m:setArgument(208, 0); -- landing light 0=off 0.1+=on -- Each wing of the P-51D has up to 5 rocket pilons, or 1 bomb pilon inboard with 3 rocket pilons outboard. (The rocket pilons inboard -- of the bomb pilons can be displayed, but it is an invalid configuration) -- For ease of use of this documentation, pilons are designated R# or L# (as viewed from the cockpit in flight direction), where # is the -- position from furthest inboard (1) to furthest outboard (5). Bomb pilons are therefore R2 and L2. scene.m:setArgument(308, -0.5); --weapon pilons L2(bomb pilon position) 0=no pilon 0.5=bomb pilon 1=rocket pilon scene.m:setArgument(309, -0.5); --weapon pilons L1 0=no pilon 1=rocket pilon scene.m:setArgument(310, -0.5); --weapon pilons R1 0=no pilon 1=rocket pilon scene.m:setArgument(311, -0.5); --weapon pilons R2(bomb pilon position) 0=no pilon 0.5=bomb pilon 1=rocket pilon -- Attention: logic reversal for pilons 3-5. scene.m:setArgument(312, -0.5); --weapon pilons L3 0=pilon 1=no pilon scene.m:setArgument(313, -0.5); --weapon pilons L4 0=pilon 1=no pilon scene.m:setArgument(314, -0.5); --weapon pilons L5 0=pilon 1=no pilon scene.m:setArgument(315, -0.5); --weapon pilons R3 0=pilon 1=no pilon scene.m:setArgument(316, -0.5); --weapon pilons R4 0=pilon 1=no pilon scene.m:setArgument(317, -0.5); --weapon pilons R5 0=pilon 1=no pilon When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Doum76 Posted June 4, 2018 Share Posted June 4, 2018 How did you made your menu window and icons that transparent?? Link to comment Share on other sites More sharing options...
GLUTIUS MAXIMUS Posted June 6, 2018 Share Posted June 6, 2018 any f18 ones you guys have made? Link to comment Share on other sites More sharing options...
Doum76 Posted June 7, 2018 Share Posted June 7, 2018 any f18 ones you guys have made? Uploaded my first try earlier today. https://www.digitalcombatsimulator.com/en/files/3300749/ Small video peek: Link to comment Share on other sites More sharing options...
GLUTIUS MAXIMUS Posted June 7, 2018 Share Posted June 7, 2018 Uploaded my first try earlier today. https://www.digitalcombatsimulator.com/en/files/3300749/ Small video peek: awesome thanks how can we make it on the carrier? Link to comment Share on other sites More sharing options...
Doum76 Posted June 8, 2018 Share Posted June 8, 2018 awesome thanks how can we make it on the carrier? Pretty much complicated to explain, took me lots of analysing the .lua to understand etc, but basicly you jsut replace the shape used int he lua, though it's ugly and disgustin, cut what load is an infinite horizon like Modelviewer, with not really water, and the deck surface is limited, so it's fake and i find it immersion break down, i let the hangar walla to hide this crap stuff, even on mine with the door open you can see the crap floor going through the horizon but the menu and otehr hornets hides it. And as for the Carrier Hangar is low Res and ugly, so i tried to use an envrionement that is better resolution and hides the limitation of the VR scene. Link to comment Share on other sites More sharing options...
Doum76 Posted June 8, 2018 Share Posted June 8, 2018 Updated as June 7 for 1.1: I was missing an Arguement # to hide de remaining number, so i had some 0 digits alll were digits should appear, someone finaly helped me out with the proper Argument # which was wrong fromt eh lsit i'Ve found. And made some load adjusments on Hornets. https://www.digitalcombatsimulator.com/en/files/3300749/ Link to comment Share on other sites More sharing options...
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