Avio Posted December 8, 2016 Posted December 8, 2016 Anyone encountered sudden unexplained nose-up ballooning tendency on final approach just above rwy threshold? Definitely not ground-effect. Happens like about 1 out of 3 approaches sometimes. Also occasionally encountered sudden sinking near approach end ss if there is a microburst down gust. Weather set at clear. Noticed these issues from past versions and patches, on different computers. Avio
StandingCow Posted December 8, 2016 Posted December 8, 2016 Most likely your flaps lowering all the way. You can set them down, but they won't actually come down until your airspeed is low enough. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Avio Posted December 8, 2016 Author Posted December 8, 2016 My landing setup is always quite spot-on, so it is not that.
GurbY Posted December 8, 2016 Posted December 8, 2016 Yes, but only on 2.0. As far as I know, it doesn't occur in 1.5.
Avio Posted December 8, 2016 Author Posted December 8, 2016 I am planning to do more flying in 2.0. Is this bug already known and scheduled for fixing anytime soon? Any work-around? Rather annoying.
ED Team BIGNEWY Posted December 8, 2016 ED Team Posted December 8, 2016 Attach a short track showing the issue and we will take a look Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Nu-NRG Posted December 8, 2016 Posted December 8, 2016 Duplicate here https://forums.eagle.ru/showthread.php?p=2920749#post2920749 Aviate - Navigate - Communicate
Avio Posted December 8, 2016 Author Posted December 8, 2016 It definitely feels like a bug. Noticed this some several patches back, when i used to fly more often in DCS, like maybe last couple of years. For today's session, just before it happened i noticed nose up trim did not seem to have much effect despite putting in much uptrim, then suddenly it just pitch up violently when about to flare. Something to do with rare latent delay in trim input?
Yurgon Posted December 8, 2016 Posted December 8, 2016 I've witnessed this in the past as well. Will try to remember to save a track in case it happens again. But I would have thought the issue is well known by now.
Scaley Posted December 8, 2016 Posted December 8, 2016 (edited) If this is what I think it is it has been extensively reported a few times, but I'm not sure if ED have realised the connection between bits of it yet. Whenever you fly under some objects (wingman, bridge, structure)you will have a pitch down sudden transient. You will likely re-trim the aircraft and continue the flight. On approach to landing at low altitude (which I think is the boundary for ground effect to kick in) you will get that same pitch transient in reverse (nose up). It will only happen on the first approach, so if you go around again then your next landing should be fine. Is that what you are experiencing? See also: https://forums.eagle.ru/showthread.php?t=154018 https://forums.eagle.ru/showthread.php?t=154325 https://forums.eagle.ru/showthread.php?t=154018 https://forums.eagle.ru/showthread.php?t=154901 Edited December 8, 2016 by Scaley 1 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Precog Posted December 9, 2016 Posted December 9, 2016 Never experienced it. Sorry. Check out my 'real world' video series [sIGPIC][/sIGPIC]
prionic1 Posted December 14, 2016 Posted December 14, 2016 I am running into the same issue on the latest version of 1.5 as of now. It really throws me off as I'm trying to learn to approach, traffic pattern, land properly now. :/
escaner Posted January 5, 2017 Posted January 5, 2017 This has happened to me a lot of times in Caucasus too, and a friend just suffered it last Tuesday. I started a thread about it and someone pointed to this bug report: https://forums.eagle.ru/showthread.php?t=154630 I don't think ED has acknowledged it though... In my case, I cannot relate it to flying under structures. Under other aircraft, who knows... [sIGPIC][/sIGPIC]
Avio Posted January 6, 2017 Author Posted January 6, 2017 Have experienced this for several years now, across different PCs and systems and patches. Only in the A10C, not in other add-ons. Pretty sure there's a bug somewhere. Rather frustrating as landing is always a nice moment to savour. Will the developer help look into fixing this soon?
Boris Posted January 6, 2017 Posted January 6, 2017 Someone made this video of this phenomenon over a year ago. Disappointing that nothing has changed... PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Bersagliere81 Posted January 8, 2017 Posted January 8, 2017 I would say it is the flaps lowering when the bird gets the appropriate speed (and not when commanded to), but that video shows a more dramatic pitch up (just for noobs like me who used to watch a lot of videos trying to learn something, at 0:11 it is not a speed indicator) | A-10C | MiG-21bis | Hawk T1.A | L-39 Albatros | F-5E | Ka-50 | Mi-8 | NTTR | CA | SU27 | M2000C | F-86F | AV-8B | F/A-18C | Mig 15 | Mig 19| Specs Intel i7-9700k msi GTX 2060 Gaming Z msi Z390 Gaming PLUS 16gb RAM Hotas Warthog
Snoopy Posted January 8, 2017 Posted January 8, 2017 (edited) I would say it is the flaps lowering when the bird gets the appropriate speed (and not when commanded to), Absolutely has nothing to do with flaps extending, this happens to me almost every sortie and my flaps are down and extended long before I'm close to the ground. Edited January 8, 2017 by Snoopy v303d Fighter Group Discord | Virtual 303d Fighter Group Website
metzger Posted January 8, 2017 Posted January 8, 2017 I noticed (don't know if it is a bug) when you put master arm from armed to safe, pitch goes up. Sent from my SCH-I535 using Tapatalk [sIGPIC][/sIGPIC]
Nu-NRG Posted January 8, 2017 Posted January 8, 2017 I noticed (don't know if it is a bug) when you put master arm from armed to safe, pitch goes up. Sent from my SCH-I535 using Tapatalk Its the PAC system, that you are reffering to. You should not be doimg that on landing anyway. Aviate - Navigate - Communicate
Xavven Posted January 8, 2017 Posted January 8, 2017 at 0:11 it is not a speed indicator You're referring to the AoA indexer I take it? When you are on the backside of the power curve, throttle controls altitude and pitch controls speed. Here's a quote from pg 129 of the DCS A-10C flight manual: The indexer presents the information by displaying illuminated green and yellow symbols; low-speed symbol "\ /", on-speed symbol "circle", and high-speed symbol "/ ". Slightly low/high speed is indicated by the on-speed and low/high speed symbols coming on simultaneously. The AOA indexer lights operate only when the nose gear is down. 1
Bersagliere81 Posted January 8, 2017 Posted January 8, 2017 (edited) You're referring to the AoA indexer I take it? When you are on the backside of the power curve, throttle controls altitude and pitch controls speed. Here's a quote from pg 129 of the DCS A-10C flight manual: The indexer presents the information by displaying illuminated green and yellow symbols; low-speed symbol "\ /", on-speed symbol "circle", and high-speed symbol "/ ". Slightly low/high speed is indicated by the on-speed and low/high speed symbols coming on simultaneously. The AOA indexer lights operate only when the nose gear is down. I didn't read that part of the manual but I do trust you. However I am pretty sure I have been explained it is only referring to AoA, I can't remember if it was the ingame tutorial or whatever. It would make sense, as you get the /\ symbol even when you are landed and stopped (it "says" you should raise your nose). Also, when you make a landing approach, you will see the icon changing according to your nose pitch/dive, not to speed. I'll have a better look on the manual, but so far I am pretty sure it is only about AoA edit: Figure 105. AoA Index Lights The AoA Indexer is located on the left/front canopy rail beneath the accelerometer gauge, and provides indication of proper landing angle of attack. The indexer presents the information by displaying illuminated green and yellow symbols; low-speed symbol "\ /", on-speed symbol "circle", and high-speed symbol "/ ". Slightly low/high speed is indicated by the on-speed and low/high speed symbols coming on simultaneously. The AOA indexer lights operate only when the nose gear is down. My guess is "low speed/on speed/high speed" is not related to actual speed, but its attitude on the AoA. I am still convinced speed itself does not relate to that indicator Edited January 8, 2017 by Bersagliere81 | A-10C | MiG-21bis | Hawk T1.A | L-39 Albatros | F-5E | Ka-50 | Mi-8 | NTTR | CA | SU27 | M2000C | F-86F | AV-8B | F/A-18C | Mig 15 | Mig 19| Specs Intel i7-9700k msi GTX 2060 Gaming Z msi Z390 Gaming PLUS 16gb RAM Hotas Warthog
colyoap Posted January 8, 2017 Posted January 8, 2017 What does the Aoa indicator have to do with the OP's question? He was right on or close to the target aoa in every landing. 1 Callsign: "Milkman" I7-8700k@4.8--Corsair H115i pro--EVGA FTW3 1080ti--GB Aorus Z370--256GB M.2 SSD--16GB ram--Win10--1000wGold Rate PSU--CV1 Rift--TIR5--X55 HOTAS--TM pedals--TM MFDs--Custom UFC
Yurgon Posted January 9, 2017 Posted January 9, 2017 I am still convinced speed itself does not relate to that indicator And what would your AoA depend on? I think "Stick and Rudder" by Wolfgang Langewiesche contains some of the best explanations around. He goes into great detail on AoA, and speed, and elevators, and how it's all deeply connected. On final approach, you want to come in at a certain speed, with a certain rate of descent. The one thing that connects these is the angle of attack - the angle at which the air meets the wing. Of course you could come in at an AoA of 0 degrees while in a 3 degree descent - but that would mean your nose gear would touch down first, and you'd be waaaay too fast. Or you could come in with an insanely high AoA, waaay too slow and just above stall speed, on a 3 degree descent, probably making your tail strike before the main gear touches down. Or you could fly on the doughnut, with proper AoA and on glide path, and that would automatically mean correct speed. As long as you're on the glide path, if your AoA isn't right it means your speed isn't right. Or the other way around, that really doesn't matter. ;) You just can't look at AoA and speed as independent - they're not. What does the Aoa indicator have to do with the OP's question? He was right on or close to the target aoa in every landing. That's actually a good question. ;) I guess the video creator just wanted to point it out, but I don't think it has anything to do with this ballooning effect. :thumbup:
escaner Posted January 9, 2017 Posted January 9, 2017 Come on, guys, stop the OT. If you want to talk about the AoA indexer, start a new thread. [sIGPIC][/sIGPIC]
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