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Rift, Vive, or wait?


Boris

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There is a simple rule:

If you do not have the money available to buy one and the appropriate PC now, then don't try it!

It's like Morpheus's red pill, you can never go back. It is a game changer, literally! I am not satisfied with the resolution, difficulty with some gauges, difficulty identifying aircraft types but when I am in the pit without my Rift I say "no, not possible anymore".

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I'm reading here about Rift having low resolution as the major drawback. How bad is it?

Can someone post some side by side screen shots showing Rift vs. a 1920x1080 monitor?

 

Your not going to be able to see from a screenshot to a 2d screen.

 

I can tell you I was the same way, and had about decided to wait for the technology to develop for higher resolution. I have had my Rift now about a month, and am so glad I went ahead with it. The immersion is so amazing, first time I sat in the cockpit with that large full size prop spinning in front of me in the Spit, was absolutely incredible.

 

For me, the feeling of actually being in that plane and being in the virtual world itself, far outweighs the decrease in resolution of what I am seeing in the distance.

I came from gaming on a 2d 1080P monitor, and now I can't see me ever going back to doing so again. VR all the way for me at this point.

Don B

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I'm reading here about Rift having low resolution as the major drawback. How bad is it?

Can someone post some side by side screen shots showing Rift vs. a 1920x1080 monitor?

 

Basically it's like looking at your screen from 20cm away.

PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM

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I went today to the Microsoft store where they had a special demo area set up for both Vive and Oculus Rift and did the comparison demos.

 

I was wondering if the amazing 3D demo affect I experienced there

while watching their demo programs would be duplicated flying DCS?

 

Also I now understand what is meant by diminished resolution using 3D devices but I do agree the immersion into the 3D experience should make up for it...so long as DCS performs as did the demo.

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I wonder if much of the complaining about the resolution of vr being some kind of a major problem are done by people that don't own vr? Its not that big of a deal, does not hamper operating the aircraft in any way, or combat, and is far outweighed by every other benefit of flight in vr. I remain very disappointed going back to my 43" 4k screen and 3400 resolution with track IR after flying in my 1024 vr headset. They are simply not comparable experiences and frankly the vr experience can make major improvements to ones flying.

 

Los

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I wonder if much of the complaining about the resolution of vr being some kind of a major problem are done by people that don't own vr? Its not that big of a deal, does not hamper operating the aircraft in any way, or combat, and is far outweighed by every other benefit of flight in vr. I remain very disappointed going back to my 43" 4k screen and 3400 resolution with track IR after flying in my 1024 vr headset. They are simply not comparable experiences and frankly the vr experience can make major improvements to ones flying.

 

Los

 

From what I saw, no, from what I experienced it truly is indescribable to someone who never used it. Since I haven't flown DCS with it I can only imagine about what you are saying and do hope it is as good as what I saw.

Can you use ORift with any visual that comes out of a computer such as movies or other games...or do they have to be written specially for ORift?

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From what I saw, no, from what I experienced it truly is indescribable to someone who never used it. Since I haven't flown DCS with it I can only imagine about what you are saying and do hope it is as good as what I saw.

Can you use ORift with any visual that comes out of a computer such as movies or other games...or do they have to be written specially for ORift?

 

There are some apps like Bigscreen Beta(on Steam) that basically let you view and use your desktop in VR. So with that, yes, you basically can play any game, or watch movies, surf web, etc in the Rift though it is not necessarily in VR, in the 3d, immersion sense. More like having you own personal theater to play games in. To you, you are playing on a gifreakinnormous screen, like movie theater size. Also, you can get apps like VorpX that do convert non VR games to VR usage. Aslo, there are apps like Whirligig that are strictly media players that let you watch movies in 3d, or 2d in the Rift or Vive.

 

Hope some of that is useful to you.

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Derek turned me on to some free (limited) driving games. It's pretty amazing in a car as well. You can drive **SO** much better because you're basically sitting in the car. But yes, the games have to be written to support VR.

 

Wait until you line up the target, start to climb, invert, look up to track the target (since you're inverted), at the top of the parabola, flip the plane and bomb the target.

 

The situational awareness you gain is just *NOT* possible with 2D monitors +TIR - regardless of resolution.

hsb

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There are some apps like Bigscreen Beta(on Steam) that basically let you view and use your desktop in VR. So with that, yes, you basically can play any game, or watch movies, surf web, etc in the Rift though it is not necessarily in VR, in the 3d, immersion sense. More like having you own personal theater to play games in. To you, you are playing on a gifreakinnormous screen, like movie theater size. Also, you can get apps like VorpX that do convert non VR games to VR usage. Aslo, there are apps like Whirligig that are strictly media players that let you watch movies in 3d, or 2d in the Rift or Vive.

 

Hope some of that is useful to you.

 

Yes thank you, this is very helpful and I'll be referencing it once my Aurora computer is delivered and have the ORift. I can start by getting the needed cables.

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Derek turned me on to some free (limited) driving games. It's pretty amazing in a car as well. You can drive **SO** much better because you're basically sitting in the car. But yes, the games have to be written to support VR.

 

Wait until you line up the target, start to climb, invert, look up to track the target (since you're inverted), at the top of the parabola, flip the plane and bomb the target.

 

The situational awareness you gain is just *NOT* possible with 2D monitors +TIR - regardless of resolution.

 

I can understand what you are saying but can't actually visualize it yet. The experience today at least allows me to relate. What's everyone's opinion about Vive as an option?

 

BTW...anyone get motion queasy?


Edited by fitness88
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I can understand what you are saying but can't actually visualize it yet. The experience today at least allows me to relate. What's everyone's opinion about Vive as an option?

 

BTW...anyone get motion queasy?

 

I own both a Rift and a Vive, from day 1 launch for both. It pretty much is agreed upon by most that if all your gonna do is seated sim stuff, go with Rift, it just currently gives the best experience most seem to agree on. The Vive has made great strides to catch up and is close, but ergo design of it and just ATW and ASW make it great for sims. A bit over the Vive.

Now if you are talking expanded usage, fun with friends and family, then the Vive just takes a huge lead, in my view at least. The room scale is amazing and the setup is way way way easier and nicer than the Rifts once you move to room scale usage, which is fun and there are some cool games out and more on the way. You just have to know where to look to find them. Wanna do some cool VR Golfing, then check out The Golf Club VR on Steam, wanna scare the shit out of people, check out Brookhaven Experiment. Wanna play Arma in VR, then check out Onward. Just as examples, more than I just offered up out there but all great on Vive and the Vive setup is so easy and quick to move and does not eat up all your USB's. So, it really is the right tool for the right job kinda of thing. That is why I own both.

 

Oh and no, I guess I am one of the lucky ones that has no motion sickness issues, in real life or VR. All is fun and can go forever with no ill effects regardless of how whacked out I make my movements.

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BTW...anyone get motion queasy?

 

Yes I did, when I first got the rift, took the Huey out for a fly all good, took the Gazelle out and threw it around (a lot cause you can) and after 10 mins or so had the urge to land it and walk away for a while.

 

All good after that initial instance and I'm not one to get motion sickness normally.

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

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I own both a Rift and a Vive, from day 1 launch for both. It pretty much is agreed upon by most that if all your gonna do is seated sim stuff, go with Rift, it just currently gives the best experience most seem to agree on. The Vive has made great strides to catch up and is close, but ergo design of it and just ATW and ASW make it great for sims. A bit over the Vive.

Now if you are talking expanded usage, fun with friends and family, then the Vive just takes a huge lead, in my view at least. The room scale is amazing and the setup is way way way easier and nicer than the Rifts once you move to room scale usage, which is fun and there are some cool games out and more on the way. You just have to know where to look to find them. Wanna do some cool VR Golfing, then check out The Golf Club VR on Steam, wanna scare the shit out of people, check out Brookhaven Experiment. Wanna play Arma in VR, then check out Onward. Just as examples, more than I just offered up out there but all great on Vive and the Vive setup is so easy and quick to move and does not eat up all your USB's. So, it really is the right tool for the right job kinda of thing. That is why I own both.

 

Oh and no, I guess I am one of the lucky ones that has no motion sickness issues, in real life or VR. All is fun and can go forever with no ill effects regardless of how whacked out I make my movements.

 

Torso: Did you test either Rift or Vive in the store before buying? I ask because I'm concerned that DCS software won't produce the same 3D virtual affect. Sort of like going into a TV/stereo store and buying what you listened to...sometimes not quite the same experience at home.

I liked the Vive as the real world outdoor mountain demo, was spectacular. The Rift demo was more like dungeons and dragons type arcade game, so I really couldn't get the same affect to compare apples to apples.

Which to you has the better 3D affect and resolution...especially while flying DCS?

Also can you run a monitor or multi-monitors at the same time as using the Rift?


Edited by fitness88
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Yes I did, when I first got the rift, took the Huey out for a fly all good, took the Gazelle out and threw it around (a lot cause you can) and after 10 mins or so had the urge to land it and walk away for a while.

 

All good after that initial instance and I'm not one to get motion sickness normally.

 

I had the same experience...hope it'll be a one off.

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Torso: Did you test either Rift or Vive in the store before buying? I ask because I'm concerned that DCS software won't produce the same 3D virtual affect. Sort of like going into a TV/stereo store and buying what you listened to...sometimes not quite the same experience at home.

I liked the Vive as the real world outdoor mountain demo, was spectacular. The Rift demo was more like dungeons and dragons type arcade game, so I really couldn't get the same affect to compare apples to apples.

Which to you has the better 3D affect and resolution...especially while flying DCS?

Also can you run a monitor or multi-monitors at the same time as using the Rift?

 

I had done some GearVR before I purchased but I bought both without trying either. I figured it was a safe gamble as for the 1st month or so after launch people were getting more than they paid for them on eBay and Craigslist. So I figured, if I didn't like them or they sucked I would just quickly resell, but the second I tried one, I smiled and haven't stopped since. Still, it is an amazingly fun thing to do and really has made flying on monitors just a downgrade, I have a Quint(5) Screen setup as well as a 3d projector, so not a shabby setup prior to VR, and VR blows them both away when it comes to flying and racing.

 

As for how you will think about DCS in VR. Well, the many posts here in this sub forum tell the story. You will be blown away, even with the few shortcomings that exist. They simply do not degrade the experience enough to remove it's mind blowing factor. I am betting if you try it in DCS, with a good gpu and cpu combo powering it(I have a 1080GTX) you will be kicking yourself for doubting the bulk of reported user experiences. Just simply flying is amazing, let alone the combat factor added in. The cockpits are in amazing 3d, the depth, it is all there. And while there are some slight scaling issues it seems, everything is life size, so that translation along with the 3D just amounts to pure freakin awesomeness. I am such a supporter I already have the funds set aside for the next gen when it comes out. I will again jump on the pre-order to catch the 1st wave once available. And with a couple other similar topic'd titles coming out with VR add-on updates soon even more to enjoy in this genre in VR. Not to mention the civi sims used with FlyInside that provides VR support. Good times ahead.

 

As for better 3d effect or res, I would say same, but subtle differences that there are many reports of and sources for you can read on. If I am driving or Flying, I use the Rift, but have also not tried the Vive in DCS since several updates ago and know it has improved by all reports. Rift just has had support much longer and what I use. As for monitors, your monitors are gonna be on still, you will see a taller skinnier window for DCS that is only actually the left eye view being displayed. But yeah, I can have all 6 of my displays running as well as one of my headsets on all at the same time(I have 2 vid cards, VR and triples run off GTX1080, 2 smaller screens and projector run off a GTX770.)

 

Anyways, hope that helps. Sorry for the long post

 

Oh by the way, if you buy Rift from Amazon, and don't like, can just return it. Gives you a month to play with it and see if you wanna keep it. An option certainly. But you will wanna keep whatever you get I am betting. Most do..lol.


Edited by Torso
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I had the same experience...hope it'll be a one off.

 

Well I have been flying the Gazelle a lot more, you soon tune into it. :thumbup:

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

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I guess reading the Oculus and Vive threads have made me a bit unsure.

Torso didn't know about the 30 satisfaction from Amazon...thanks. Yes I understand about the video card. I ordered an Aurora from Dell, gtx1080, i7, 16ram 32 when they stock up. Having 3 DP, 1 HDMI, 1 DVI, with the 1080, how do you maintain all the monitors and the VR sets at the same time?

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Having 3 DP, 1 HDMI, 1 DVI, with the 1080, how do you maintain all the monitors and the VR sets at the same time?

 

I used to run adapters but its about the same price or less (pending on where you buy) to purchase cables with the ends you require.

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Vive v. Oculus really comes down to answering a single question:

- do you want roomscale?

 

If the only thing you want to do in VR is to sit in the cockpit of a plane/car, then Oculus. For full blown VR experience in games designed for it, Vive is better, but it's more expensive and has a few more issues in DCS.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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From what I gathered on the forums, slightly more FPS issues and no ASW (or less than perfect). Nothing game breaking, but I have the impression that devs put more focus on Oculus compatibility.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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